Then you'll lose too, because after colonists get the better of him, they'll start getting the better of you as well. The game isn't meant for cooperation, really. I'd forbid it if I could, but it's explicitly stated that sides can cooperate in defence attempts, and it's an integral part of strategy - it just wasn't meant for ganging up on one opponent so that the survivors can duke it out later. Also, Mercenaries lose if the Raiders lose to the Colonists - don't forget that, Sheb.
And no, units can't bail out one-by-one, but you can at least move them out of combat range while they still have legs, and not throw them into the midst of battle as a momentary distraction. Units are your sole resource, you'll have to learn to care for them if you want to win here.
Alright, keeping the fight going.
Crossroads:
Challenger:
>Beam Cannon vs Beria: [6]+1 vs [6]+1 =Hit! [4] Left Arm hit for 4-(4-2)=2 damage! Left arm destroyed! Size down by 1.
>Beam Cannon vs Beria: [3]+1 vs [6]+2 =Miss!
>Challenger gains 2XP.
>Beria gains 2XP.
Track:
>Compound Bow vs Beria: [2]+0 vs [3]+2 =Miss!
>Compound Bow vs Beria: [6]+0 vs [6]+2 =Miss!
>Beria gains 2XP, gains a level!
>Levelup rolls: [3]
[2][5][3][4][1][4] Beam Rapier penetration raised by 1!
Strider:
>Compound Bow vs Beria: [4]+0 vs [4]+2 =Miss!
>Compound Bow vs Beria: [2]+0 vs [3]+2 =Miss!
>Beria gains 2XP.
Kayne:
>Beam Cannon vs Goring: [2]+1 vs [3] =Hit! [2] Torso hit for 4-(1-2)=4 damage! Torso destroyed, unit destroyed!
>Beam Cannon vs Goring: No target!
>Kayne gains 6XP, gains a level!
>Levelup rolls: [2][1][1] Beam Cannon Accuracy raised by 1!
Cyclone:
>Moves to F11.
>Plasma Sub-Mag vs Beria: [5]+2 vs [3]+2 =Hit! [6] Powerpack hit for 4-(4-0)=0 damage! Well that was smart.
>Plasma Sub-Mag vs Beria: [3]+2 vs [2]+2 =Hit! [3] Right arm hit for 4-(4-0)=0 damage! ....yeah.
Storm:
>Moves to G12.
>Plasma Sub-Mag vs Goring: No target!
>Plasma Sub-Mag vs Goring: No target!
A B C D E F G H I J K L
1 . . . . + + + + . . . .
2 . . ♠ . + + + + . . . .
3 . ♠ ♠ . + + + + . . ♠ .
4 . . . . + + + + E ♠ . .
5 + + + + + + + + + + + +
6 + + + + + X + A U + + +
7 + + + + + + + T A + + +
8 + + + + + + Z + + C + +
9 . ↑ . W . R . . . K P .
10 . . . W D . ♠ . ↑ C . .
11 . . ♠ . D H ♠ . . . . .
12 . . . . . . H . . . . .
==Mercenaries==Name: Sheb | Class: Kennel
Level: 6 | Xpoints: 0 | Purchase Cost: 649 p.
Type: Resistant| Size: 7/7 | Move: 7/7 | Shield: 4/4
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 5/5 | Pack: 3/3
Old Slugger (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 5
Cane (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW.
Chest Cannon (TO)(Level 3): Range 5 | Acc. +2 | Pen. 3 | Damage 6
Crisis Cane (LA)(Level 6): Range 1 | Acc. +2 | Pen. 3 | Damage 5 | SW.
Slugshot Assault (RA)(Level 9): Range 6 | Acc. +1 | Pen. 1 | Damage 5 | AA: Any 5 tiles in range.
Name: Himmler | Class: Carnage
Level: 1 | Xpoints: 0 | Purchase Cost: 687 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Battle Pincer (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 4 | LW
Mortar Cannon (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 2 | SF | SA | AA: All tiles in range 1 from target tile.
Corrosive Cloud (TO)(Level 3): Range 1 | Acc. +2 | Pen. 3 | Damage 2 | SA | AA: All tiles in range.
Cluster Mortar (LA)(Level 6): Range 5 | Acc. +0 | Pen. 1 | Damage 3 | SF | SA | AA: All tiles in range 2 from target tile.
Jaws of Death (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 5 | Always hits Torso.
Name: Goebbels | Class: Carnage
Level: 1 | Xpoints: 0 | Purchase Cost: 687 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Battle Pincer (RA): Range 1 | Acc. +2 | Pen. 2 | Damage 4 | LW
Mortar Cannon (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 2 | SF | SA | AA: All tiles in range 1 from target tile.
Corrosive Cloud (TO)(Level 3): Range 1 | Acc. +2 | Pen. 3 | Damage 2 | SA | AA: All tiles in range.
Cluster Mortar (LA)(Level 6): Range 5 | Acc. +0 | Pen. 1 | Damage 3 | SF | SA | AA: All tiles in range 2 from target tile.
Jaws of Death (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 5 | Always hits Torso.
Name: DoomPotato | Class: Panacea
Level: 1 | Xpoints: 0 | Purchase Cost: 749 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 5/5 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 4/4
Punch (RA): Range 1 | Acc. +2 | Pen. 0 | Damage 3 | SW
Acid Shot (LA): Range 2 | Acc. +1 | Pen. 1 | Damage 4 | LW
Repair Field (PP): Range 2 | Acc. +2 | Pen. 2 | Damage -2 | SA | Targets allies.
Repair Field+ (PP)(Level 3): Range 3 | Acc. +2 | Pen. 2 | Damage -3 | SA | Targets allies.
Pinpoint Barrier Punch (P.B.P.) (RA)(Level 6): Range 1 | Acc. +3 | Pen. 3 | Damage 4
Ultimate Repair (PP)(Level 9): Range 1 | Acc. +3 | Pen. 2 | Damage -5 | HW. | SA | Rebuilds destroyed parts. | Targets allies.
Name: Beria | Class: Rapier
Level: 2 | Xpoints: 3 | Purchase Cost: 548 p.
Type: Normal | Size: 4/5 | Move: 7/7 | Shield: 4/4
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 0/2 | Legs: 2/2 | Pack: 2/2
Beam rapier (RA): Range 1 | Acc. +3 | Pen. 3 | Damage 6 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW.
Rapier Throw (RA)(Level 3): Range 3 | Acc. +1 | Pen. 1 | Damage 6
Pressure Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 4 | Damage 4 | LW
Killing Blow (RA)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 8 | | LW
==Raiders==Name: Track | Class: Wanderer
Level: 1 | XPoints: 0 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Compound Bow (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Acc. +0 | Pen. 0 | Damage 4 | SW.
Shadow Leap (LG)(Level 6): Range 4 | Acc. +2 | Pen. 0 | Damage 6 | LW
Maximum Draw (RA)(Level 9): Range 6 | Acc. -1 | Pen. 4 | Damage 6 | HW | AA: N/E/S/W line in range.
Name: Strider | Class: Wanderer
Level: 1 | XPoints: 7 | Purchase Cost: 584 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Assault Dagger (RA): Range 1 | Acc. +3 | Pen. 1 | Damage 3 | SW.
Compound Bow (LA): Range 5 | Acc. +0 | Pen. 1 | Damage 5
Boomeragger (RA)(Level 3): Range 3 | Acc. +0 | Pen. 0 | Damage 4 | SW.
Shadow Leap (LG)(Level 6): Range 4 | Acc. +2 | Pen. 0 | Damage 6 | LW
Maximum Draw (RA)(Level 9): Range 6 | Acc. -1 | Pen. 4 | Damage 6 | HW | AA: N/E/S/W line in range.
Name: Cyclone | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Storm | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Acc. +2 | Pen. 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Acc. +1 | Pen. 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Acc. +0 | Pen. 1 | Damage 8 | HW.
Name: Kayne | Class: Defiant
Level: 2 | XPoints: 0 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 4/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 2/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +2 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
Name: Challenger | Class: Defiant
Level: 1 | XPoints: 4 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Acc. +1 | Pen. 2 | Damage 4
Autorepair (PP): Range 0 | Acc. +4 | Pen. 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Acc. +0 | Pen. 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Acc. +4 | Pen. 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
==Colonists==Name: Hauberk | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
Name: Keeper | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Acc. +1 | Pen. 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Acc. +4 | Pen. 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Acc. +2 | Pen. 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
Name: Galewind | Class: Tornado
Level: 1 | Xpoints: 0 | Purchase Cost: 608 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 2/2
Torso: 3/3 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 3/3
Minigun (RA): Range 5 | Acc. +0 | Pen. 1 | Damage 4 | BF
Cutlass (LA): Range 1 | Acc. +4 | Pen. 1 | Damage 4 | SW
Withering Fire (RA)(Level 3): Range 5 | Acc. +2 | Pen. 1 | Damage 6 | BF
Power Attack (LA)(Level 6): Range 1 | Acc. +0 | Pen. 2 | Damage 6 | CF
Flying Tackle (TO)(Level 9): Range 1 | Acc. +3 | Pen. 3 | Damage 3 | CF | SA
Name: Medium | Class: Enlighted
Level: 1 | Xpoints: 0 | Purchase Cost: 602 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 2/2 | Legs: 3/3 | Pack: 2/2
Sniper Cannon (RA): Range 7 | Acc. +0 | Pen. 2 | Damage 5 | HW.
Gauss Pistol (LA): Range 4 | Acc. +0 | Pen. 0 | Damage 4 | LW
Punch (LA): Range 1 | Acc. +3 | Pen. 0 | Damage 4 | SW.
Rail Shot (RA)(Level 3): Range 5 | Acc. +2 | Pen. 2 | Damage 5 | HW. | AA: N/E/S/W line in range.
Thunder Punch (LA)(Level 6): Range 1 | Acc. +3 | Pen. 2 | Damage 5
Snipe Volley (RA)(Level 9): Range 6 | Acc. +1 | Pen. 2 | Damage 5 | HW. | AA: Within Range 1 from target tile
Name: Glumprong | Class: Unraveler
Level: 1 | Xpoints: 0 | Purchase Cost: 545 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Dark Cannon (LA): Range 4 | Acc. +2 | Pen. 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Acc. +3 | Pen. 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Acc. +4 | Pen. 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Acc. +4 | Pen. 3 | Damage -3 | SA | Targets friendly units.
Name: Samurai | Class: Xenopath
Level: 1 | Xpoints: 4 | Purchase Cost: 499 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Chainsaw (RA): Range 1 | Acc. +4 | Pen. 1 | Damage 5
AP Handgun (LA): Range 4 | Acc. +3 | Pen. 3 | Damage 2 | SW.
Chainstrike (RA)(Level 3): Range 1 | Acc. +4 | Pen. 1 | Damage 6 | LW
AP Burst (LA)(Level 6): Range 4 | Acc. +2 | Pen. 3 | Damage 2 | BF | SA
Wings of Fear (PP)(Level 9): Range 2 | Acc. +3 | Pen. 2 | Damage 8 | CF
Name: Bulwark | Class: Zone
Level: 1 | Xpoints: 0 | Purchase Cost: 807 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 5/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Acc. +4 | Pen. 3 | Damage 4
Jab (AA): Range 1 | Acc. +4 | Pen. 2 | Damage 3 | SW.
Headbutt (TO): Range 1 | Acc. +3 | Pen. 3 | Damage 6 | HW.
Eye Beam (TO)(Level 3): Range 5 | Acc. +3 | Pen. 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Acc. +2 | Pen. 1 | Damage 5 | LW
Nanocells (PP)(Level 9): Range 0 | Acc. +0 | Pen. 4 | Damage -2 | LW | SA | Targets self.
Still failing to see good strategic decisions I see, Kashyyk. You should have let the two fliers concentrate on Goring - they'd rough him up good enough - and the rest of your fire should have been concentrated on Beria. Why'd you even send a unit with 4 total attack against a unit with 4 shield, anyway? Again, I might add.