I think I made no errors, but I think Kashyyk did.
edit: no, wait. The second Defiant disappeared somewhere... ah, right. Further altering Tornado's move.
Boom:
>Moves to G11.
>Alpha Coilgun vs Gambara: [2]+2 vs [5] =Miss!
>Gambara gains 1XP.
Thunder:
>Moves to G12.
>Alpha Coilgun vs Gambara: [1]+2 vs [2] =Hit! [6] Powerpack hit for 2+ damage! Powerpack destroyed! Shield reduced to 0.
>Thunder gains 2XP!
>Gambara gains 1XP!
Sentinel:
>Moves to G10.
>Beam Cannon vs Gambara: [3]+1 vs [1] =Hit! [6] Torso hit for 4 damage! Torso destroyed! Unit destroyed!
>Sentinel gains 6XP!
Barbarossa:
>Moves to F10.
>Blunderwuss vs Gambara: No target!
>Blunderwuss vs Gambara: No target!
Stalwart:
>Moves to E11.
>Beam Cannon vs Mussolini: [3]+1 vs [6] =Miss!
>Mussolini gains 1XP!
Hurricane:
>Moves to G11: Failure! Boom in the way. Stops at F11.
>Plasma Sub-Mag vs Mussolini: [3]+2 vs [6] =Miss!
>Plasma Sub-Mag vs Mussolini: [5]+2 vs [1] =Hit! [2] Torso hit for 1 damage!
>Hurricane gains 1XP.
>Mussolini gains 1.5XP.
Tornado:
>Moves to F11: Failure! Hurricane in the way. Stops at D11.
>Plasma Sub-Mag vs Mussolini: Out of range!
>Plasma Sub-Mag vs Mussolini: Out of range!
A B C D E F G H I J K L
1 . . . T . ≈ ≈ ≈ . . . .
2 # . . U X Q ≈ ≈ ↑ . . .
3 ♠ . . Z A Q ≈ ≈ . . . .
4 ♣ ♠ . . . ≈ ≈ ≈ . # . .
5 ♣ ♠ . . . ≈ ≈ ≈ . . . .
6 ♠ ♠ . . ≈ ≈ ≈ . . . . .
7 ≈ ≈ ≈ ≈ ≈ ≈ # . . # . .
8 ≈ ≈ ≈ ≈ ≈ # . . . . . .
9 ≈ ≈ ≈ ≈ . . . ↑ . . . ↑
10 ♣ ♣ ♠ . . B D . . # R P
11 ♠ ♠ . H D H M ↑ . Y N .
12 . . . . . . M . . . . .
==Colonists==Name: Tress | Class: Quagmire
Level: 1 | Xpoints: 0 | Purchase Cost: 666 p.
Type: Amphibious | Size: 7/7 | Move: 5/5 | Shield: 3/3
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Shoulder Beam (TO): Range 5 | Accuracy +1 | Penetration 0 | Damage 5 | SF
Phased Blade (RA): Range 1 | Accuracy +2 | Penetration 2 | Damage 3 | SW.
Power Claw (LA): Range 1 | Accuracy +3 | Penetration 1 | Damage 3 | SW.
Rage Claw (RA)(Level 3): Range 2 | Accuracy +4 | Penetration 1 | Damage 6
Maelstrom Slash (LA)(Level 6): Range 2 | Accuracy +3 | Penetration 2 | Damage 6
Beam Vortex (TO)(Level 9): Range 5 | Accuracy +0 | Penetration 2 | Damage 7 | HW.
Name: Bog | Class: Quagmire
Level: 1 | Xpoints: 0 | Purchase Cost: 666 p.
Type: Amphibious | Size: 7/7 | Move: 5/5 | Shield: 3/3
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Shoulder Beam (TO): Range 5 | Accuracy +1 | Penetration 0 | Damage 5 | SF
Phased Blade (RA): Range 1 | Accuracy +2 | Penetration 2 | Damage 3 | SW.
Power Claw (LA): Range 1 | Accuracy +3 | Penetration 1 | Damage 3 | SW.
Rage Claw (RA)(Level 3): Range 2 | Accuracy +4 | Penetration 1 | Damage 6
Maelstrom Slash (LA)(Level 6): Range 2 | Accuracy +3 | Penetration 2 | Damage 6
Beam Vortex (TO)(Level 9): Range 5 | Accuracy +0 | Penetration 2 | Damage 7 | HW.
Name: Haggard | Class: Unraveler
Level: 1 | Xpoints: 0 | Purchase Cost: 545 p.
Type: Normal | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 5/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 4/4 | Pack: 3/3
Light Cannon (RA): Range 5 | Accuracy +3 | Penetration 1 | Damage 4
Dark Cannon (LA): Range 4 | Accuracy +2 | Penetration 2 | Damage 4
Running Tackle (TO)(Level 3): Range 1 | Accuracy +3 | Penetration 2 | Damage 6
Hypnotic Beam (TO)(Level 6): Range 1 | Accuracy +4 | Penetration 3 | Damage 0 | Hypnotic: If hit, target skips its next two actions.
Repair Field (PP)(Level 9): Range 2 | Accuracy +4 | Penetration 3 | Damage -3 | SA | Targets friendly units.
Name: Dervish | Class: Xenopath
Level: 1 | Xpoints: 0 | Purchase Cost: 499 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Chainsaw (RA): Range 1 | Accuracy +4 | Penetration 1 | Damage 5
AP Handgun (LA): Range 4 | Accuracy +3 | Penetration 3 | Damage 2 | SW.
Chainstrike (RA)(Level 3): Range 1 | Accuracy +4 | Penetration 1 | Damage 6 | LW
AP Burst (LA)(Level 6): Range 4 | Accuracy +2 | Penetration 3 | Damage 2 | BF | SA
Wings of Fear (PP)(Level 9): Range 2 | Accuracy +3 | Penetration 2 | Damage 8 | CF
Name: Monolith | Class: Zone
Level: 1 | Xpoints: 0 | Purchase Cost: 807 p.
Type: Juggernaut | Size: 8/8 | Move: 5/5 | Shield: 4/4
Torso: 6/6 | R_Arm: 5/5 | L_Arm: 5/5 | Legs: 6/6 | Pack: 3/3
Punch (AA): Range 1 | Accuracy +4 | Penetration 3 | Damage 4
Jab (AA): Range 1 | Accuracy +4 | Penetration 2 | Damage 3 | SW.
Headbutt (TO): Range 1 | Accuracy +3 | Penetration 3 | Damage 6 | HW.
Eye Beam (TO)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 4
Shoulder Drones (TO)(Level 6): Range 6 | Accuracy +2 | Penetration 1 | Damage 5 | LW
Nanocells (PP)(Level 9): Range 0 | Accuracy +0 | Penetration 4 | Damage -2 | LW | SA | Targets self.
Name: Monsoon | Class: Tornado
Level: 1 | Xpoints: 0 | Purchase Cost: 608 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 2/2
Torso: 3/3 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 3/3
Minigun (RA): Range 5 | Accuracy +0 | Penetration 1 | Damage 4 | BF
Cutlass (LA): Range 1 | Accuracy +4 | Penetration 1 | Damage 4 | SW
Withering Fire (RA)(Level 3): Range 5 | Accuracy +2 | Penetration 1 | Damage 6 | BF
Power Attack (LA)(Level 6): Range 1 | Accuracy +0 | Penetration 2 | Damage 6 | CF
Flying Tackle (TO)(Level 9): Range 1 | Accuracy +3 | Penetration 3 | Damage 3 | CF | SA
Name: Valiant | Class: Adamant
Level: 1 | Xpoints: 0 | Purchase Cost: 611 p.
Type: Resistant | Size: 6/6 | Move: 5/5 | Shield: 3/3
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 2/2
Gauss SMG (RA): Range 5 | Accuracy +1 | Penetration 1 | Damage 4 | BF
Gauss Pistol (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | LW
Pinpoint Shot (LA)(Level 3): Range 4 | Accuracy +4 | Penetration 1 | Damage 4
Gauss Barrage (RA)(Level 6): Range 5 | Accuracy +2 | Penetration 1 | Damage 6 | SF
Covering Fire (RA)(Level 9): Range 5 | Accuracy +2 | Penetration 1 | Damage 5 | HW | AA: Within Range 2 from target tile.
==Raiders==Name: Barbarossa | Class: Buccaneer
Level: 1 | XPoints: 0 | Purchase Cost: 574 p.
Type: Amphibious | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 4/4 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 3/3 | Pack: 3/3
Long Sword (RA): Range 1 | Accuracy +1 | Penetration 1 | Damage 4 | LW
Blunderwuss (LA): Range 4 | Accuracy +0 | Penetration 0 | Damage 3 | SW.
Whirldwind Attack (RA)(Level 3): Range 1 | Accuracy +1 | Penetration 1 | Damage 6 | LW | AA: All tiles in range.
Pointblank Blunderblast (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 1 | Damage 6 | LW
Heat Sickles (PP)(Level 9): Range 7 | Accuracy +3 | Penetration 1 | Damage 5
Name: Hurricane | Class: Heliotrope
Level: 1 | XPoints: 1 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Accuracy +2 | Penetration 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Accuracy +1 | Penetration 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Accuracy +0 | Penetration 1 | Damage 8 | HW.
Name: Tornado | Class: Heliotrope
Level: 1 | XPoints: 0 | Purchase Cost: 572 p.
Type: Flying | Size: 5/5 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 1/1
Plasma Sub-Mag (RA): Range 4 | Accuracy +2 | Penetration 0 | Damage 4 | SW | BF
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 3 | SW
Spray&Pray (RA)(Level 3): Range 4 | Accuracy +0 | Penetration 0 | Damage 4 | AA: N/E/S/W line in range.
Plasma Bomb (RA)(Level 6): Range 3 | Accuracy +1 | Penetration 1 | Damage 3 | AA: Within range 1 of target tile.
Supersonic Flyby (TO)(Level 9): Range 8 | Accuracy +0 | Penetration 1 | Damage 8 | HW.
Name: Boom | Class: Mongoose
Level: 1 | XPoints: 0 | Purchase Cost: 543 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 1/1
Apha Coilgun (AA): Range 5 | Accuracy +2 | Penetration 1 | Damage 5
Kneebreaker (AA)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 5 | Hits only Legs.
Shieldbreaker (AA)(Level 6): Range 5 | Accuracy +3 | Penetration 2 | Damage 5 | Hits only Powerpack.
Skullbreaker (AA)(Level 9): Range 5 | Accuracy +3 | Penetration 3 | Damage 5 | Hits only Torso.
Name: Thunder | Class: Mongoose
Level: 1 | XPoints: 2 | Purchase Cost: 543 p.
Type: Normal | Size: 5/5 | Move: 5/5 | Shield: 1/1
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 1/1
Apha Coilgun (AA): Range 5 | Accuracy +2 | Penetration 1 | Damage 5
Kneebreaker (AA)(Level 3): Range 5 | Accuracy +3 | Penetration 1 | Damage 5 | Hits only Legs.
Shieldbreaker (AA)(Level 6): Range 5 | Accuracy +3 | Penetration 2 | Damage 5 | Hits only Powerpack.
Skullbreaker (AA)(Level 9): Range 5 | Accuracy +3 | Penetration 3 | Damage 5 | Hits only Torso.
Name: Stalwart | Class: Defiant
Level: 1 | XPoints: 0 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Accuracy +1 | Penetration 2 | Damage 4
Autorepair (PP): Range 0 | Accuracy +4 | Penetration 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Accuracy +0 | Penetration 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Accuracy +4 | Penetration 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
Name: Sentinel | Class: Defiant
Level: 1 | XPoints: 6 | Purchase Cost: 594 p.
Type: Resistant | Size: 7/7 | Move: 6/6 | Shield: 3/3
Torso: 5/5 | R_Arm: 3/3 | L_Arm: 3/3 | Legs: 4/4 | Pack: 2/2
Beam Cannon (AA): Range 5 | Accuracy +1 | Penetration 2 | Damage 4
Autorepair (PP): Range 0 | Accuracy +4 | Penetration 3 | Damage -1 | HW | SA
Beam Burst (AA)(Level 3): Range 5 | Accuracy +0 | Penetration 2 | Damage 6 | BF
Hyper Repair (PP)(Level 9): Range 1 | Accuracy +4 | Penetration 3 | Damage -2 | BF | SA at once. | AA: All tiles in range, including self.
==Mercenaries==Name: RAM | Class: Panacea
Level: 1 | Xpoints: 0 | Purchase Cost: 749 p.
Type: Normal | Size: 6/6 | Move: 5/5 | Shield: 2/2
Torso: 5/5 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 3/3 | Pack: 4/4
Punch (RA): Range 1 | Accuracy +2 | Penetration 0 | Damage 3 | SW
Acid Shot (LA): Range 2 | Accuracy +1 | Penetration 1 | Damage 4 | LW
Repair Field (PP): Range 2 | Accuracy +2 | Penetration 2 | Damage -2 | SA | Targets allies.
Repair Field+ (RA)(Level 3): Range 3 | Accuracy +2 | Penetration 2 | Damage -3 | SA | Targets allies.
Pinpoint Barrier Punch (P.B.P.) (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 3 | Damage 4
Ultimate Repair (RA)(Level 9): Range 1 | Accuracy +3 | Penetration 2 | Damage -5 | HW. | SA | Rebuilds destroyed parts. | Targets allies.
Name: Proudhon | Class: Rapier
Level: 1 | Xpoints: 0 | Purchase Cost: 548 p.
Type: Normal | Size: 5/5 | Move: 7/7 | Shield: 4/4
Torso: 3/3 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 2/2 | Pack: 2/2
Beam rapier (RA): Range 1 | Accuracy +3 | Penetration 2 | Damage 6 | LW
Punch (LA): Range 1 | Accuracy +3 | Penetration 0 | Damage 3 | SW.
Rapier Throw (RA)(Level 3): Range 3 | Accuracy +1 | Penetration 1 | Damage 6
Pressure Punch (LA)(Level 6): Range 1 | Accuracy +3 | Penetration 4 | Damage 4 | LW
Killing Blow (RA)(Level 9): Range 1 | Accuracy +3 | Penetration 3 | Damage 8 | | LW
Name: Mussolini | Class: Yellowstone
Level: 1 | Xpoints: 2.5 | Purchase Cost: 664 p.
Type: Juggernaut | Size: 6/6 | Move: 6/6 | Shield: 3/3
Torso: 4/5 | R_Arm: 4/4 | L_Arm: 4/4 | Legs: 5/5 | Pack: 2/2
Spiked Tonfa (RA): Range 1 | Accuracy +2 | Penetration 1 | Damage 4 | SW.
Chain Tonfa (LA): Range 2 | Accuracy +1 | Penetration 1 | Damage 4 | LW
Fire Eye (TO)(Level 3): Range 3 | Accuracy +1 | Penetration 1 | Damage 6
Epic Flail (LA)(Level 6): Range 2 | Accuracy +1 | Penetration 1 | Damage 4 | SF | AA: Any 4 tiles in range.
Fireburst (TO)(Level 9): Range 4 | Accuracy +1 | Penetration 1 | Damage 4 | SA | AA: All tiles in range 1 from target tile.
Name: Gonzalo Queipo de Llano | Class: Nadir
Level: 1 | Xpoints: 0 | Purchase Cost: 631 p.
Type: Hovering | Size: 6/6 | Move: 6/6 | Shield: 1/1
Torso: 4/4 | R_Arm: 2/2 | L_Arm: 2/2 | Legs: 4/4 | Pack: 2/2
Twin Beam Gun (RA): Range 4 | Accuracy +1 | Penetration 1 | Damage 4 | LW
Artillery Shot (LA): Range 8 | Accuracy +0 | Penetration 2 | Damage 5 | SF
Beam Burst (RA)(Level 3): Range 4 | Accuracy +1 | Penetration 1 | Damage 4 | LW | AA: Any 2 tiles in range.
Artillery Blast (LA)(Level 6): Range 8 | Accuracy +0 | Penetration 2 | Damage 3 | SF | SA | AA: All tiles in range 1 from target tile.
Beam Spam (RA)(Level 9): Range 4 | Accuracy +1 | Penetration 1 | Damage 4 | LW | AA: Any 6 tiles in range.
Colonists move next.