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Author Topic: Granitepartners, an above-ground succession fortress:Awesome glitches ahoy!  (Read 12249 times)

Argembarger

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #105 on: October 18, 2010, 10:04:44 am »

No, flowing water will push ANYTHING through bars, fortifications and (apparently) grates. Even a BC. I guess if it's in a lake though, it doesn't matter.

Well that's just silly. Fortifications would still work up to a point, though, in that... stuff wouldn't be able to swim in from downstream?
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

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squeakyReaper

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #106 on: October 18, 2010, 10:41:05 am »

If they're pushed through, it really shouldn't be much of a problem.  For one, they'd have to be able to fight the flowing waters to stay in the narrow area of the dam.  For two, they could only enter from the direction the water is flowing from.  And for three, as you've pointed out, it's a lake...  shouldn't be a problem.

Learning that things can be squeezed through is important though.  Thanks for pointing that out, it gives me an idea for a trap!
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Xenos

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #107 on: October 18, 2010, 02:08:01 pm »

If they're pushed through, it really shouldn't be much of a problem.  For one, they'd have to be able to fight the flowing waters to stay in the narrow area of the dam.  For two, they could only enter from the direction the water is flowing from.  And for three, as you've pointed out, it's a lake...  shouldn't be a problem.

Learning that things can be squeezed through is important though.  Thanks for pointing that out, it gives me an idea for a trap!
can they be reliably squeezed through however?

Also, since constructed fortifications do not get the free floor on top of them as carved fortifications do, what would happen from placing a retracting bridge over a series of fortifications?  would goblins get trapped within them?
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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DuckThatQuacks

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #108 on: October 19, 2010, 07:41:32 pm »

The Ranger Ushrir "Duck" Odishkol's Letter to Posterity

Dear Posterity,

I have come into a position of great importance at a vital period in dwarven history. I, Ushrir Odishkol (or "Duck", as my friends call me) have just been chosen to lead Granitepartners, a grand experiment in a new style of dwarven living.

It's not too surprising that I was elected leader: I'm a popular dwarf. Everywhere I go, people are constantly shouting my name.

Spoiler (click to show/hide)

I came late to the assembly in which we chose a new leader; I'd been out hunting and didn't even have time to put my crossbow away. But when I entered the room, I was immediately chosen as overseer by popular acclaim.

Now, let me explain something about Granitepartners: as I said, it's an experiment. We're actually trying to live above the ground. Imagine that! As a ranger, I've always been fonder of the outdoors than most of my fellow dwarves, so I signed up as soon as I heard about the project. But since arriving here, I have not been happy with what I found.

Spoiler (click to show/hide)

First of all, someone seems to have forgotten to put the corners on some of the fort's rooms:

Spoiler (click to show/hide)

Honestly, the new dining hall will never be popular if it is cold and drafty.

Another problem is the military. Out of a population of eighty-eight dwarves, we have a grand total of three soldiers. Three! I asked Commander Kaguro why we had so few soldiers, and he says it is because we have no equipment for any more soldiers. We also have no metal to make more equipment.

The miners, however, report that we have plenty of flux stone, iron ore, and coal, so there's no reason we can't make steel.

Now, it's not all bad in Granitepartners: we have a nice curtain wall, and a truly impressive Bridge. But I couldn't find a lever to raise the drawbridge! I scoured the fortress for instructions on how to operate The Bridge, but I couldn't find any. I found a note lying in the middle of the courtyard about 'dem floodgates,

Spoiler (click to show/hide)

but nothing about the drawbridge. There is a mysterious lever in the dining hall, though, so I'll have a dwarf pull it and we'll see what happens.

All these, though, are minor problems. The real issue is summed up in this sketch I've drawn:

Spoiler (click to show/hide)

See all that grayish-white stuff? That's water (it's frozen for now). Granitepartners is surrounded by it. That's no little brook -- that's practically an ocean.

What's wrong with water? That's where They live.

Spoiler (click to show/hide)

I've tried to warn the other dwarves about the danger, but they laugh at me for being afraid of Them. I am, of course, not afraid, for I fear nothing.

Spoiler (click to show/hide)

No, I don't fear Them -- but I respect Them. They desire nothing short of total domination, and with most dwarves oblivious to the threat They pose, They could soon overrun the world, starting with Granitepartners.

That, Posterity, is where I come in. I, alone of all dwarfkind, am aware of the threat -- and lo, I have been chosen as leader of the very fortress that They will surely attack first. I will ensure that the world is safe from Their menace -- and until then, I shall not rest.

Spoiler (click to show/hide)

I will leave a record of my deeds for you, Posterity, so that if They should ever trouble the world again, you can look to me for inspiration.



23 Obsidian, 1055:
I've taken a look at our supply situation, and decided that we have plenty of raw food.

Spoiler (click to show/hide)

However, we don't have nearly enough prepared meals. I looked around, and we don't even seem to have a kitchen! One of the dwarves is quite an accomplished cook, so I've asked him to put together a kitchen so he can start working his magic. I've asked that the farms be left fallow for now, in order to free up laborers.

25 Obsidian, 1055:
I was looking into beginning steel production, but I had a hard time finding any smelters. I finally found one quite a ways beneath the ground. While looking, I noticed that our workshops are spread all over the fortress. We cannot hope to properly arm ourselves against Their coming with our workshops a giant, confused mess! I've ordered the construction of a new workshop district above the new dining hall. While I was at it, I asked the masons to fill in the corners. The secret, as I told them, is scaffolding.

28 Obsidian, 1055:
I ran into a dwarf claiming to be the mayor today, and demanding a dining room, a bedroom, an office, and several arbitrary pieces of furniture. I'm not sure I believe him (why would a fortress need both an Overseer AND a mayor?) but he was incredibly annoying so I assigned him the rooms and put the requisite furniture in them just to shut him up. He's still a bit grumpy (his office and his dining room are, strictly speaking, the same room), and demanded some bucklers. I passed the word on to our carpenters -- once I found their workshops, that is.

1 Granite, 1056:
After seeing eighteen dwarves carrying rocks around this morning, I finally inquired where they were going with them. "Why, stone stockpile number fourteen!" was the reply. I've removed said stockpile -- our dwarves were wasting far too much time carting boulders around.

2 Granite, 1056:
One of the dwarves finally got around to pulling that lever in the dining hall, and it did indeed raise the drawbridge. It's a good thing we figured this out -- with the water frozen, we're safe from Them for now, but once it melts, They could come at any time.

3 Granite, 1056:
I've ordered all our domestic animals caged -- except for the dogs, which I've ordered trained for war. They can supplement our puny military until we can equip some more soldiers.

12 Granite, 1056:
On my way to the dining hall today, I tripped over no fewer than two cows, three horses, and half a dozen cats. Apparently, I misspoke when giving the orders to release the dogs and not any of the other animals. Oh well, I've ordered them all caged again.

15 Granite, 1056:
The dining hall was completed today. I decided to celebrate by ordering chairs installed.

Spoiler (click to show/hide)

18 Granite, 1056:
Today, all the world stood still while the ice melted. From now on, I must be on my guard, lest They try to catch us at unawares.

19 Granite, 1056:
I've noticed that what workshops we have are bursting with furniture, mugs, clothes, statues, and more. We have no room in the fortress for them right now, so I've ordered them placed out on the roof. That's also where we'll be putting our garbage.

2 Slate, 1056:
That mayor stormed into my office again today, demanding that I produce "fine-pewter" items. I looked up fine-pewter in my copy of Urist's Guide to Alloys, and found that it is made from tin and copper. We have neither. The mayor will simply have to make do without it.

10 Slate, 1056:
We completed the workshop district today, and are filling it with, uh, workshops. There will be at least one of every workshop, except that there will not be a siege workshop (too big) or a bowyer's workshop (better to just make our crossbows from metal, since we usually use them as clubs).

I've ordered a few stockpiles set up outside the workshops, but I've ordered construction of a large stockpile area on the floor above them.

14 Slate, 1056:
Migrants arrived. Twenty-two of them. Along with the usual mix of farmers, animal trainers, and cheese makers, we got a high-master armorer, a military academy dropout

Spoiler (click to show/hide)

and a pair of dwarves claiming to be a stone crafter and a potash maker. I don't trust those last two, though.

Spoiler (click to show/hide)

18 Slate, 1056:
As we finally have steel production going, I've asked our new armorer to begin forging some steel armor.

20 Slate, 1056:
I ordered a well dug inside of the fortress, leading to an underground water supply (which won't freeze in winter). We'll have to watch it closely lest They use it as an avenue of attack, but we need it in order to be able to provide water to injured dwarves in all seasons.

10 Felsite, 1056:

Spoiler (click to show/hide)

Soldiers partying? When all of dwarfkind faces an unprecedented threat? Not on my watch. I had the party broken up.

17 Felsite, 1056:

Spoiler (click to show/hide)

Of course, they showed up on the wrong side of the lake. I ordered a bit of wall pulled down to let them through, then closed it back up behind them. They can go out across The Bridge.

25 Felsite, 1056:
I gave the elves a bunch of souvenir mugs, in exchange for which they gave us tons of wood, two elephants, a grizzly bear, sand (for glass production), and several barrels of exotic spirits.

26 Felsite, 1056:
The stockpile level was completed today. I've ordered dwarves to begin hauling things into it.

1 Hematite, 1056:

Spoiler (click to show/hide)

As the new season rolls around, we have completed the dining hall, the workshop level, and the stockpile level.

Spoiler (click to show/hide)

We've also started producing steel bars and steel armor. No sign of Them yet, but it is undoubtedly only a matter of time.

Edit: Spoilered images
Edit 2: Corrected spelling
« Last Edit: October 19, 2010, 07:50:44 pm by DuckThatQuacks »
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squeakyReaper

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #109 on: October 19, 2010, 10:16:41 pm »

Woah.  You are amazing at this Duck- have you done any forts before?  I'd love to read them.
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Argembarger

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #110 on: October 19, 2010, 11:01:08 pm »

Aye. I was quite engaged by the high-quality writing and impressive Fortress management skills.

Having the narration reflect the personality of your Dorf? Genius! I should do that too.
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

OmnipotentGrue

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #111 on: October 20, 2010, 12:36:09 am »

Nice storytelling there, DuckThatQuacks.
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DuckThatQuacks

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #112 on: October 20, 2010, 05:34:19 am »

Woah.  You are amazing at this Duck- have you done any forts before?  I'd love to read them.

The secret is to have a lot of free time. I have done one other fort, Ardentdikes, but the writing for my turn there is not as good (though some of the other players' turns have excellent writing, and the events of my turn are rather absurdly epic).
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lolghurt

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #113 on: October 20, 2010, 06:24:56 am »

Wait, what happened to  that weird thing I started work on but probably didn't finish, between the main fort and the bridge?
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

DuckThatQuacks

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #114 on: October 20, 2010, 04:47:51 pm »

Wait, what happened to  that weird thing I started work on but probably didn't finish, between the main fort and the bridge?

You mean this thing?

Spoiler (click to show/hide)

It's still there, and looks finished.

Edit: Also, expect the next update tonight or tomorrow.
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DuckThatQuacks

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #115 on: October 21, 2010, 05:40:29 pm »

1 Hematite, 1056:
Our new, expanded military is going to need ranged support from marksdwarves, so I've ordered the production of a few suits of leather armor, as well as wooden and bone bolts.

2 Hematite, 1056:
I keep hearing dwarves complaining about "sleeping without a proper room." I don't see what's wrong with sleeping in a dorm or barracks -- if They get Their way, we'll all be sleeping at the bottom of the sea -- but happy dwarves are productive dwarves, so I've ordered the construction of a new housing district.

12 Hematite, 1056:
I can only have so many dwarves working on the housing district at a time, so I've ordered our excess masons to start working on a guardhouse at the end of The Bridge.

17 Hematite, 1056:
Two good things happened today: a new "mayor" was chosen, replacing the whiny old one, and the elves decided to leave. About time.

I'm planning a special tower of sorts for the new mayor's rooms.

22 Hematite, 1056:

Spoiler (click to show/hide)

Living above the ground isn't for everyone, I suppose.

25 Hematite, 1056:
I never thought I'd see the day, but we're close to running out of stone! Imagine: a dwarven fortress without enough rocks! I've assigned some more miners to try to deal with the shortage.

26 Hematite, 1056:
The new mayor has issued a mandate, but all he wants are splints, which are easy. I'm beginning construction on the Mayoral Spire.

8 Malachite, 1056:

Spoiler (click to show/hide)

The name is ancient Dwarven for "The Symmetry of Hailing". I'm trying to figure out if there is some sort of metaphor or symbolism there, but I'm just not seeing it.

19 Malachite, 1056:
I noticed that a few dwarves were wandering around injured. When I inquired, I was told that we have neither a hospital nor a Chief Medical Dwarf. I've ordered one of the dorms used as a temporary hospital (a permanent one is now on my to-build list), and I found a dwarf who is a Grand Master Diagnoser and appointed him CMD.

19 Malachite, 1056:
I noticed that we have some very nice large serrated steel discs. I've ordered them placed in traps around the "back door" we've been using to let traders in.

20 Malachite, 1056:
Work has been stalling, yet almost every dwarf in the fortress claims to be busy. When I walked into the dining hall this evening for a nice glass of dwarven wine after a hard day at work, I noticed what everyone was "busy" doing:

Spoiler (click to show/hide)

I was furious! We are at a crisis-point in dwarven history and everyone is slacking off! I broke up the party immediately.

22 Malachite, 1056:
I realized that our miners have mostly been digging up gypsum, which is worthless for construction. I ordered them to start mining someplace else, since we are chronically low on stone.

26 Malachite, 1056:
We have tons of cloth, and one of our dwarves is a high-master clothier. A lot of our clothes have been looking ragged recently, and high-quality clothing can actually provide half-decent protection, so I'm beginning production.

Spoiler (click to show/hide)

6 Galena, 1056:
We recently satisfied the mayor's request for splints. When I got into my office this morning, I found a new request on my desk:

Spoiler (click to show/hide)

The Mayoral Spire was coming along quite nicely

Spoiler (click to show/hide)

but I'm in no longer in any hurry to finish furnishing it.

7 Galena, 1056:
We're facing a major stone shortage at the moment, so I've decided to use the idle dwarves to haul iron ore up to our smelters.

16 Galena, 1056:

Spoiler (click to show/hide)

Once again, they arrive on the wrong side of the lake.

17 Galena, 1056:
Today, we finished the first floor of the housing district (this includes the roof above it):

Spoiler (click to show/hide)

I have our most skilled mason working on producing some high-quality furnit

(the writing trails off).

Spoiler (click to show/hide)

As the sun set over Granitepartners, a cloud of dust appeared on the horizon. It can only be Them. Commander Kaguro says that it's the goblins, but I know the truth. They may have mastered the arts of illusion and learned to walk upon the land but They can't fool me.

I've ordered all dwarves to fall back within our walls.

18 Galena, 1056:
Commander Kaguro says we should leave the drawbridge up and wait for the "goblins" to leave, but I know that that won't stop Them. Unlike the Commander, I'm not taken in by Their disguise, and I know that They can easily swim. If They cross the lake and attack us directly we are lost. We have only one hope:

Spoiler (click to show/hide)

The Bridge.

If we leave The Bridge open to Them, They may choose to attack across it instead (as They clearly want to preserve Their disguises, and an amphibious assault would give Them away). The many traps upon The Bridge may thin Their numbers enough that They retreat.

I've lowered the drawbridge and sent our tiny military to guard our end of The Bridge -- our soldiers are for the most part equipped with exceptionally high-quality steel weapons and armor, and hopefully can drive back any of Them that make it all the way over The Bridge.

23 Galena, 1056:
It's working. They have begun to cross the bridge and are already being caught in our traps. Commander Kaguro and another soldier are waiting for Them at our end of The Bridge (the third soldier is still looking for his equipment).

25 Galena, 1056:
I fear that They must have cast some kind of enchantment over the Commander. As he stood there, watching Them fall to our traps, he suddenly threw down his weapons and armor and charged over The Bridge towards Them. I have reluctantly ordered our other soldiers to follow and save him if they can.

Spoiler (click to show/hide)

26 Galena, 1056:
Unfortunately, Kaguro easily outran the other soldiers, burdened as they are by their steel armor. The Commander was met with a storm of arrows, but he charged on, diving and rolling to avoid the deadly shafts. He made it all the way the vanguard of Their assault force, but just as he was raising his fist to smite the first enemy, one of the missiles struck true.

Spoiler (click to show/hide)

The shot would have instantly slain a lesser dwarf, but to Kaguro it was little more than a flesh wound. Still, the impact left him stunned, and before he could recover he was beset by enemies on all sides

Spoiler (click to show/hide)

and quickly disarmed.

Spoiler (click to show/hide)

He disappeared under a pile of foes and was lost.

Spoiler (click to show/hide)

Though the other soldiers arrived too late to save their Commander, they may yet avenge him.

Spoiler (click to show/hide)

1 Limestone, 1056:

Spoiler (click to show/hide)

As the summer draws to a close, the fate of Granitepartners -- and, indeed, all of dwarvenkind -- rests with a pair soldiers and The Bridge.

Spoiler (click to show/hide)

Edit: Fixed grammar.
« Last Edit: October 21, 2010, 05:46:08 pm by DuckThatQuacks »
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Argembarger

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #116 on: October 21, 2010, 09:45:02 pm »

Pretty awesome; I'm glad The Bridge has become useful.
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

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lolghurt

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #117 on: October 22, 2010, 02:20:01 am »

Why does the main page say i chose to be skipped? I believe I took my turn. Oh well.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

DuckThatQuacks

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #118 on: October 22, 2010, 07:09:24 pm »

1 Limestone, 1056:
After tearing through Their vanguard, the two soldiers of The Tin Modesty have engaged the main body of Their forces. I saw our soldiers put their backs to the wall of The Bridge, then raise their shields in wall in front of them. As night fell, They closed in. Our heroes are hopelessly outnumbered, and I fear what the dawn will bring.

2 Limestone, 1056:
They're scattering! They are falling back from The Bridge, uselessly firing arrows against our soldiers.

Spoiler (click to show/hide)

Some stand and fight, but it is useless -- none can get a blow past the sturdy dwarven shields.

Spoiler (click to show/hide)

3 Limestone, 1056:
None can stand before the might of The Tin Modesty.

Spoiler (click to show/hide)

4 Limestone, 1056:
They're gone. I've declared the siege officially over. The carnage is incredible:

Spoiler (click to show/hide)

I can only assume that They were unused to fighting on the land -- our two soldiers were able to kill more than fifty of Them.

Spoiler (click to show/hide)

Countless more were captured by The Bridge (we'll have to start looking into an execution tower).

A few tried to flee, but They were overtaken by our soldiers, and not one escaped. Their dark masters will have no reports of the battle -- only a distant rumor of the wrath of Granitepartners.

5 Limestone, 1056:
The soldiers have come home, and life can begin to return to normal. We're working on the guardhouse and on additional levels of the housing district.

12 Limestone, 1056:
I'd like to have the prisoners stripped of Their weapons. This seems a simple enough request, but I'm having a hard time communicating it to my fellow dwarves:

   "Take Their weapons and armor," I said to one of our idle dwarves, pointing to some of our prisoners.
   "What?" the dwarf said. "I don't understand."
   "See those things in the cages?" I asked, pointing again.
   "Yes," he answered, confused.
   "See how They have weapons and armor?"
   "Yes."
   "I want you to take away those weapons and that armor."
   "You lost me."

After several more minutes of this, I finally got a piece of chalk and drew a square around one of the cages.

   "I want you to take every object in this square and throw it out, except for the cage," I said.
   "Oh," he said. "Why didn't you just say so in the first place?" He began stripping the prisoner of weapons.

Sometimes I wonder if dwarvenkind is worth saving.

9 Sandstone, 1056:
It's been a pretty uneventful season so far, but today a potash maker abruptly stopped talking to anyone and headed up towards the workshops.

Spoiler (click to show/hide)

10 Sandstone, 1056:

Spoiler (click to show/hide)

He was very insistent that he be allowed to use this workshop. I relented because he looked like he might become... violent. He immediately ran off, grabbed a piece of lignite out of the hands of a furnace operator, and set to work.

Spoiler (click to show/hide)

15 Sandstone, 1056:
Tosid was at work for nearly a week before he emerged from the workshop bearing his creation:

Spoiler (click to show/hide)

It has a certain minimalistic feel. I rather like it.

16 Sandstone, 1056:

Spoiler (click to show/hide)

Some of the dwarves began slacking off, claiming they were "celebrating the creation of Nulomrith," but I was able to put a stop to it almost immediately.

18 Sandstone, 1056:
We finished the next level of the housing district today. Another twenty-four dwarves can have their own bedrooms now.

21 Sandstone, 1056:
The guardhouse is complete!

Spoiler (click to show/hide)

It will serve as a forward barracks and storage area for our military. If any enemies ever make it across The Bridge, the guardhouse can serve as a makeshift marksdwarves' tower.

24 Sandstone, 1056:
I'm beginning work on an execution tower and on a dedicated hospital.

20 Timber, 1056:

Spoiler (click to show/hide)

Like most visitors to our fortress, they showed up on the wrong side of the lake. Luckily, it recently froze over, so the traders can just walk across it.

26 Timber, 1056:
We traded arts and crafts for wood, food and drink, cloth, and leather. The liaison still hasn't arrived; she's wandering around on the ice for some reason.

27 Timber, 1056:

Spoiler (click to show/hide)

Just as it was looking like the season would end peacefully, several squads of Them (disguised as goblins again) burst out from among the trees. I've ordered the dwarves to fall back and the military is arming.

28 Timber, 1056:
It looks as if all of our citizens will be safe, but I'm afraid the liaison (who never made it into the fortress) has been killed.

29 Timber, 1056:
Some of Them, armed with axes, are crossing the lake, apparently aiming to cross The Bridge and attack us; it's a pity none of Their friends survived to warn them that The Bridge can be a dangerous place.

The rest, armed with crossbows, are standing at the edge of our dry moat and firing into it. I'm not sure what They're shooting at, but whatever it is, it apparently isn't easy to kill.

Spoiler (click to show/hide)

1 Moonstone, 1056:
It seems the ones with crossbows have exhausted Their ammunition, and they are joining the assault upon The Bridge. It looks like it is only a question of whether They'll be captured by The Bridge before they are slaughtered by The Tin Modesty. Hopefully we can have a peaceful winter.



Edit: Formatting
« Last Edit: October 22, 2010, 07:24:11 pm by DuckThatQuacks »
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DuckThatQuacks

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Re: Granitepartners, an above-ground succession fortress:DuckThatQuacks' turn
« Reply #119 on: October 23, 2010, 11:50:19 am »

4 Moonstone, 1056:
All of the attackers are now dead or captured. We can now get back to work.

5 Moonstone, 1056:
Apparently, not everyone has the same definition of "work":

Spoiler (click to show/hide)

I realize that Their defeat is a joyous occasion, but we still have too much to do to be slacking off! Back to work!

14 Moonstone, 1056:
Our craftsdwarves are getting pretty good.



10 Opal, 1056:
Honestly, these are some of the laziest dwarves I've ever met!

Spoiler (click to show/hide)

I've just broken up a fairly large par--

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By Armok, this makes my blood boil! No sooner had I sent one group of dwarves back to work, than another began slacking off! I've just dealt with them, too, so now we can resum--

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I am THIS CLOSE to throwing everyone's favorite "Dolomite Table" into the lake.

13 Opal, 1056:
Now that our workforce is ACTUALLY WORKING, we've managed to complete the third level of the housing district.

14 Opal, 1056:

Spoiler (click to show/hide)

I'll let this one slide, since they've agreed to keep it limited to a few close friends. Also, the mayor gave up his ridiculous demand for adamantine, so I feel like thanking him.

15 Opal, 1056:



Our manager reports that we have finally completed construction of five full suits of steel armor. I'm expanding the military. The Tin Modesty has been remade into a new squad, The Whiteness of Painting, consisting of five steel-plated axedwarves. I've also created The Helmed Glazes, a squad of marksdwarves under my personal command.

Steel production continues, so we can further expand our forces in the future.

19 Opal, 1056:



One of our masons suddenly dropped what he was doing and rushed to the workshop district.



He's running around, frantically grabbing odds and ends.

21 Opal, 1056:
Okay, six days is long enough for a wedding reception. I've ended it and sent everyone back to work.

Spoiler (click to show/hide)

Oh, no you don't.

25 Opal, 1056:



Rigoth got started on whatever he is working on today.

26 Opal, 1056:
I was in the dining hall when I heard screams coming from our under-construction hospital.



Details are sketchy -- I really can't figure out how this happened; it looks as if a dwarf tried to construct a floor with nothing holding it up, and it fell when he let go. One of our weavers, Dodok Bomreknin, fell three floors. She survived, but I fear she may never walk again.

I'm also told that a glassmaker was killed. The strange thing is, he doesn't seem to have fallen at all -- he was working on the roof of the hospital, and his corpse was found on the roof of the hospital. The Chief Medical Dwarf reports that he died from massive blunt trauma to most of his body, as if he had fallen a great height,

Spoiler (click to show/hide)

but it really doesn't look like he had anywhere to fall.

I'm beginning to suspect foul play, but he doesn't seem to have had any enemies. We'll have to consider establishing a fortress guard to investigate such mysteries.

1 Obsidian, 1056:
Rigoth finally emerged from his workshop today, bearing his creation:

Spoiler (click to show/hide)

Its name means "The Mirth of Weakness", and it's worth around 7% of the entire fortress. Impressive.

13 Obsidian, 1056:
The execution platform is complete.

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Prisoners are hurled from the platform, fall ten floors, and land in a "receiving area." A menacing steel spike is linked to a nearby lever, an can be used to finish off any who survive the fall.

Executions will begin immediately.

15 Obsidian, 1056:
Our new hospital is complete -- and a good thing, too: I suffered some painful injuries while training:



I can walk, but it hurts.

20 Obsidian, 1056:
The doctors are refusing to attend to me, or any of the other dwarves in the hospital. I've restricted them to the hospital and the dining hall; perhaps they'll get bored and attend to us to pass the time.

28 Obsidian, 1056:

Spoiler (click to show/hide)

If they think they could take advantage of my weakness to slack off, they had best think again.

1 Granite, 1057:
It's too much. Confined to my bed as I am, I just can't maintain control of the fortress. Dwarves are standing around with nothing to do,



our smelters have run out of fuel (we still have tons and tons of coal, so we can easily make more), our miners have stopped mining -- the list goes on.

It's time for me to step down. I need to rest and recover,



and Granitepartners needs an overseer who's not confined to a hospital bed. I'm going to give my overseer's badge to the next healthy dwarf I see.

If the doctors ever get around to fixing my foot (and I survive the inevitable infections), I don't think I'll go back to overseeing. I'll content myself with the command of The Helmed Glazes, doing my part to defend the fortress. If They ever come back to Granitepartners, They'll find themselves looking down the barrel of my crossbow.



Postface

And that, Posterity, is the record of my time as the overseer of the fortress Granitepartners. Under my direction, we accomplished quite a lot: we completed our grand dining hall, created a dedicated workshop district and large storage area, built affordable housing for seventy-two dwarves, created a dedicated hospital, and gave ourselves a way to dispose of prisoners and free up cages for The Bridge.

And, of course, we crushed Their attacks.

Still, there are many things that I did not do: my term ended with many dwarves still unhoused and a slightly-larger-but-still-too-small military. I also wanted to build a grand tomb for the dwarves who fell in Granitepartners, but never got around to it. And I didn't appoint a fortress guard -- I could have, I suppose, but I wanted to make sure we had a prison, first, lest too many dwarves die to police brutality. Doubtless future historians will find more things that I left undone.

And with that, Posterity, I must bid you farewell. For the history of Granitepartners after my rule, you will need to look to the records of other overseers -- they tell the story better than I could.

Yours Truly,

Ushrir "Duck" Odishkol
Former Overseer, Captain of The Helmed Glazes, and Citizen of Granitepartners.


P.S. I have attached a copy of a report on the status of Granitepartners on the final day of my rule.

Spoiler (click to show/hide)


Alright, that was fun. Here's the save: http://dffd.wimbli.com/file.php?id=3316

Best of luck to future overseers.

Edit: Corrected screenshots
Edit 2: Corrected grammar

« Last Edit: October 24, 2010, 01:25:55 pm by DuckThatQuacks »
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