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Author Topic: Roll-to-found-a-city-state: Shit and fan's second date.  (Read 15704 times)

USEC_OFFICER

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Roll-to-found-a-city-state: Shit and fan's second date.
« on: September 29, 2010, 06:20:28 pm »

Looking back on my previous RTDs, I think I've found the reason why they all died: I don't have the patience to do all the complex things I wanted in them. The solution is simple: create a simple, easy way for me to do all the complex equations needed. As such, before this RTD can start, I'll need to program something that can handle the complex equations. But why start sign-ups before the program is finished? It's simple, really, for input, ideas and feedback on how things should work. The pressure to complete it should help too.

Parts of the game will be highly control (ie, the parts handled by the program) while other parts will be more free-form. The game will start at the dawn of civilization. Five players will start off controlling of a village, which they are suppost to transform into a powerful city-state. They'll have to literally create their own government, culture and law to rule the land. The cultural/government parts of the game are mostly freeform, except when they influence the growth and development of the city.

Spoiler: So I want to sign up (click to show/hide)

Ideas for city-state simulation:

Birth-rate: Maximum of 1/36 of current population per month. Actual value is 1/36 of population, times current happiness, since happier people are more likely to reproduce. 1/36 is gotten from two ideas:

1. Only 2/3rds of the population would be in the reproductive age. 1/3 would be children or old men/women and other people who wouldn't be able (Or want to) reproduce. While 2/3rds of the population can reproduce, only half of them, or 1/3rd (The females) can.

2. Since each couple will produce around one baby a year, a birth-rate of 1/3 (The number is the number of women who could reproduce.) Divided by 12 months, that 1/36 of the population being increased each month.

Additionally, if the needs of a population are not met, the birth-rate declines.

Death-rate: When all the needs of a population is met, the death-rate is equal to the maximum birth-rate. The death-rate decreases if happiness is above 75%, (Happier people live longer) and decreases even more if the needs of the population are exceeded. (ie, more food produced then comsumed.) Several buildings or policies can decrease the death-rate further. The death-rate increases if the needs of the population are not met, crime is high, happiness is low, or if plague has infected the town.

Happiness: The happiness of a population is increased when both needs and wants are met, crime and the death-rate are low, and victories/positive events occur. Happiness decreases when the population's needs are not met, crime is high, the death-rate is high, and negative/defeats occur. A variety of buildings, policies and people can increase or decrease happiness.

Needs: What a population needs to survive. Needs are mostly food and water, though small amounts of building materials will eventually appear, as buildings need to be maintained. Needs can be fullifilled by the production of the needed goods in the city, or by the importation of those goods, from outside. Not fullfilling the needs of a population is pretty bad, and should never happen several times in a row.
« Last Edit: November 25, 2010, 11:06:39 am by USEC_OFFICER »
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Ochita

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Re: Roll-to-found-a-city-state: Now in sign-ups! 0/5
« Reply #1 on: September 30, 2010, 12:52:53 pm »

Name: Ochita
Gender:Male
Profession: Namely, what does your character do that makes him important enough to have a say in how things are run?
Current professions:
     
     Craftsman: A particularly good, and therefore wealthly, craftsman (Or woman). Every turn, you get several units of trade goods into your inventory. The trade good depends on what trade you decide to create for that turn. Additionally, the current city you are in gets a small boost to the production of trade goods.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Sheb

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Re: Roll-to-found-a-city-state: Now in sign-ups! 0/5
« Reply #2 on: September 30, 2010, 01:00:24 pm »


Name: Sheb
Gender: Male
Profession: Wealthy Farmer
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Nirur Torir

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Re: Roll-to-found-a-city-state: Now in sign-ups! 0/5
« Reply #3 on: September 30, 2010, 01:51:39 pm »

Sounds fun.

Name: Oleb I
Gender: Male
Profession: Shaman
« Last Edit: October 01, 2010, 01:58:05 pm by Nirur Torir »
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Sean Mirrsen

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Re: Roll-to-found-a-city-state: Now in sign-ups! 0/5
« Reply #4 on: September 30, 2010, 02:09:39 pm »

I suggest spreadsheets for keeping track of things. Don't have Microsoft Office, use OpenOffice - Calc has all the same things, including macros.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

USEC_OFFICER

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Re: Roll-to-found-a-city-state: Now in sign-ups! 3/5
« Reply #5 on: September 30, 2010, 02:42:58 pm »

Checking out open office, now! (Also, three people signed up in one hour.)
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Blackdutchie

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Re: Roll-to-found-a-city-state: Now in sign-ups! 3/5
« Reply #6 on: September 30, 2010, 03:10:25 pm »

Name: Ronald "Plump of helmets"
Gender: Male
Profession: Warrior

     Warrior: As the protector of the village, you naturally get a say in the government. You get a bonus to personal combat, and scouting. Also, you don't suffer a penalty when leading an army for the first time.
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The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

maxicaxi

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Re: Roll-to-found-a-city-state: Now in sign-ups! 4/5
« Reply #7 on: October 01, 2010, 12:10:38 am »


Name: Cyrus Wolfe
Gender:Male
Profession:Craftsman
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

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Re: Roll-to-found-a-city-state: Sign-ups closed!
« Reply #8 on: October 01, 2010, 10:10:59 am »

Sign-ups are closed. Start debating names for the city-state/area1 amoungst yourselves, while I get things started.

1. AKA: London, England; Ur, Mesopotamia; Ledia, Thosen etc.
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Blackdutchie

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Re: Roll-to-found-a-city-state: Sign-ups closed!
« Reply #9 on: October 01, 2010, 10:31:57 am »

Phocaea, Ionia It has sea, sun and fertile lands!
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

Ochita

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Re: Roll-to-found-a-city-state: Sign-ups closed!
« Reply #10 on: October 01, 2010, 10:33:32 am »

Recettear/Capitalism ho!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Blackdutchie

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Re: Roll-to-found-a-city-state: Sign-ups closed!
« Reply #11 on: October 01, 2010, 10:51:20 am »

That wouldn't leave us with alot of options concerning economy...
All our craftsmen would be shopkeepers...
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Quote from: Bauglir
Quote from: Flying Carcass
Quote from: Urist Imiknorris
The first lesson taught by DF is patience.
The second: Madness.
The third: Magma, properly applied, solves all problems.

Nirur Torir

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Re: Roll-to-found-a-city-state: Sign-ups closed!
« Reply #12 on: October 01, 2010, 01:57:55 pm »

Tyre, Phoenecia.

We could build a trading empire, and everybody1 knows that islands are completely immune to invasions.

1) Even that one guy. That's why he eventually succeeded.
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USEC_OFFICER

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Re: Roll-to-found-a-city-state: Sign-ups closed!
« Reply #13 on: October 01, 2010, 02:42:45 pm »

Tyre, Phoenecia.

We could build a trading empire, and everybody1 knows that islands are completely immune to invasions.

1) Even that one guy. That's why he eventually succeeded.

Except I may decide to not place you guys on an island. The name will have little to do with where the city-state will be.
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Sheb

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Re: Roll-to-found-a-city-state: Sign-ups closed!
« Reply #14 on: October 01, 2010, 03:53:01 pm »

I'd like to have it somewhere in India or China. No more puny Euro-centrism.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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