Oleb I (Nirur Torir):
You talk with Sheb about making a meeting hall, and agree to build it next turn. (2+1) The townsfolk are fine with the council being formed. (That was all you were doing for your turn, right?)
Sheb (Sheb):
(3) The townsfolk are fine with your idea about the insurance, though you notice that nobody volunteers part of their crops. Oh well, you can figure something out next time. After all, you have to make carrying grain easier! (6) The fellow townsfolk are impressed with Sheb's invention. His 'boat' can float on water! Sheb explains, from the 'boat' itself, how it can be 'sailed' from farm to farm, collecting the grain. The boat is light enough that two men could carry it, as it is made of reed, full of grain. More importantly, it has less spillage than carring grain by hand. The idea came to Sheb when one of his previous designs for a 'land boat' (his next project) floated when iy fell into the water. From there, it was a short step to a 'boat'
Ronald "Plump of Helmets" (Blackdutchie):
Waiting for the end of the harvest, you go explore the surround land, to mark places that would be good for huntng. (2+1)
(There is a river that runs along the bottom of the village hex. I'll get a better map later.
Ochita (Ochita):
After making lots of beer, you move on to the problem of making stone blocks. (AUTO-FAIL) After trying many ways of putting rocks together, you decide that the only way to make stone blocks would be to carve them out of a larger one.
Cyrus Wolfe (maxicaxi):
(AUTO-FAIL) Needless to say, you can find no way to improve the stone tools that have been developed over a period of 1000 years. (Not that you would know this) At least you made some regular stone tools.
With the wet season arriving, everyone builds temporary stuctures, above the water line, and move all their oxen and pocessions up to it, temporarily abandoning their farms until the flooding stops, bringing new, black soil with it. After the harvest festivals, everyone waits for the floods to arrive, anxious to plant the spring crop.
Working Population: 202
90% farmers, 10% craftsmen
Happiness: 84%
Crime: 1
NEEDS:
Food: 222
Water: 222
WANTS:
None, yet.
PRODUCTION:
The village of Nilakost Uristrodum produces the following raw materials:
Clay Bricks, Cheap Pottery, Wood, Stone Tools and Reed.
The can produce the following goods, if they have the materials:
Beer, Stone Spears, Bow, Stone Arrows, Wooden Furniture, Wooden boats, Reed boats.
The village is famous for its:
N/A
The village is always in need for:
N/A
LANDMARKS:
The village of Nilakost Uristrodum has a river running beside it. Several farms line the river, with no attempts at irrigation. Currently, a maximum of 400 farmers could work here, for a fertility rate of 2, with the local villagers being able to draw 1000 units of water from the river. More canals can increase the number of farmers that could work, the amount of water produced and the fertility rate.
MAJOR BUILDINGS:
At the center of the village is a dusty area, used for public and religous events.
RELIGION:
The villagers of Nilakost Uristrodum currently follow a type of spirit worship, led by Oleb Im the chief shaman. However, new ideas will certainly spawn gods and goddesses.
GOVERNMENT:
The village is led by a council of five people, with no exact powers or laws.
TECHNOLOGY:
The village has no impressive technologies beyond the bow and arrow. They have boats, made of reeds. It has managed to domesticate the ox.
MILITARY:
The village defends itself with any farmers that can lay their hands on a pointy stick, or a bow and some arrows. No armour what-so-ever.
Gender: Male
Age: 30
Profession: Craftsman (Each turn, say which trade good you want to make. You'll then make as many of those trade goods as you can, and put it in your Inv. Craftsmen in the town you are in get a bonus to production.)
Inv. 10 units of beer.
Gender: Male
Age: 32
Profession: Wealthy Farmer (Each turn, food will be put into your Inv. Farmers in the town you are in get a bonus to production.)
Inv. Wood Boat (Increases travels along water.)
5 units of food.
Gender: Male
Age: 33
Profession: Shaman (Bonus to talking to people. The city you are in gets a bonus to happiness, as long as they have a similar religion.)
Inv. Nothing special
Gender: Male
Age: 22
Profession: Craftsman (Each turn, say which trade good you want to make. You'll then make as many of those trade goods as you can, and put it in your Inv. Craftsmen in the town you are in get a bonus to production.)
Inv. 2 units of stone tools.
Gender: Male
Age: 25
Profession: Warrior (Bonus to personal combat and scouting. Additionally, you don't suffer the penalty when commanding an army you have never commanded before.)
Inv. Stone spear (Weapon Bonus to attacking lightly armoured men)
As always, feel free to ask for any explainations you might need.
Point out anything that I have missed (I am a bit rushed), and for this next trun, please put a summary of your actions in bold. That would help.