(Sorry this is taking so long. I've been rather busy and distracted and all. Hopefully, after this, updates will be more regular.)
MEGA-UPDATE
Ronald "Plump of Helmets" (Blackdutchie):
(AUTO-SUCCESS) Really, a clay tablet is just like a clay brick, and therefore easy to make. Now, time to prepare for the scouting expedition! Wait, you forgot some of the items. Like the boat, or the bows/arrows. (3) You quickly borrow some of the items you need. You don't have enough boats for everybody, or bows, or arrows, but at least you can start scouting.
Ochita (Ochita):
After making sure that the craftsmen were making some beer for trade, and that the construction of a road has started, you start to see if you could power a quern with the flow of the river. (2) Despite spending most of your time on it, you can't figure it out. Maybe you were using the paddles the wrong way? When you can't figure out how to power the quern, you head to the temple. (4) After talking with some of the citizens about your views, you notice that people have been leaving offerings inside it.
Diakron (Diakron):
(5) Your words rally up the citizens, and soon a large group of volunteers forms around you. You pick 10 of the strongest and most trustworthy farmers, and make them take the oath of Themis in front of Oleb (who rather disapproves). (2) Of course, after this police force is gathered together, no one really wants to donate food, or work on a place to house them. However, noticing all the offerings in the temple, you decide to collect some donations in the name of Themis. Thankfully, you manage to collect enough food to feed your police force.
Sheb (Sheb):
You improve your farm with all the snazzy inventions that everyone has made. Afterwards, when you don't need his help anymore, you send your son off to trade. He comes back from Ulmitast with a load of valuable statues.
Oleb I (Nirur Torir):
You find that nobody else in the village can understand your number system enough to use it effectively. You spend most of your time just teaching them how to use it.
Perkwunos (Dwarf):
Quickly gathering the labourers that Oleb has assigned to you, the construction of your wall begins. One of your workers runs to you, yelling about how a large procession of boats is heading towards the village. You quickly call together the Nobility, and run to see what is happening.
Al'akif (Dwarmin):
(4) You help Ronald acquire some more items for the scouting expedition, (3) and you recruit some more hunters from the farmers, and prepare them to go on the scouting expedition.
GOVERNMENT:
(4+1) The citizens accept the Nobility's choice for the head of the village, and life quickly returns to normal. (4) The villagers accept Al'akif's proposal as well. After all, no one wants their families killed and their lives destroyed, if the threat of invasion would ever occur.
BOATS:
Thankfully, leading the boats is the head of the village of Ulmitast. However, as beaches his book, you notice the haunted look on his face. With grave words, he talks about the cannibal's attack on his village, which killed most of his people and drove them out of their village. With nowhere else to turn, they came here. He fears that Nilakost Uristrodum is next.
Working Population: 300
88% farmers, 11% craftsmen, 1% Traders, 0.025% Slaves
Happiness: 87%
Crime: 0
NEEDS:
Food: 330
Water: 330
WANTS:
Statues
PRODUCTION:
The village of Nilakost Uristrodum produces the following raw materials:
Clay Bricks, Cheap Pottery, Wood, Stone Tools and Reeds.
The can produce the following goods, if they have the materials:
Beer, Stone Spears, Bow, Stone Arrows, Wooden Furniture, Wooden boats, Reed boats, Wooden land-boats, clay statues and stone statues.
The village is famous for its:
N/A
The village is always in need for:
N/A
LANDMARKS:
The village of Nilakost Uristrodum has a river running beside it. Several farms line the river, with small channels lining the sides of each farm. Currently, a maximum of 500 farmers could work here, for a fertility rate of 4, with the local villagers being able to draw 1000 units of water from the river.
MAJOR BUILDINGS:
At the centre of the village is a dusty area, used for public and religious events. A stone temple, able to hold ten people, sits beside it. Inside that stone temple are statues of the people who died during Ronald's expedition to Ulmitast.
RELIGION:
The villagers of Nilakost Uristrodum currently follow a type of spirit worship, led by Oleb I, the chief shaman. Ever since the tragedy that occurred during Ronald's expedition, some of the villagers are spiritually unsure.
GOVERNMENT:
The village is led by a council of five people, called the Nobility, who control most of the development in the village. To include new people into the Nobility, a vote is taken. If more than 4/5ths of the members vote in favour, the candidate joins the Nobility. The current head of the Nobility is Oleb, with the other members having certain responsibilities.
Below the Nobility is the General Consensus, where %5 of the population proportionally represent the workers. Their responsibility is to hold people on trail.
Historically, the murder of another man has a sentence of 1 year of force labour to the village, which some people think is not harsh enough.
A general draft can be called on the villagers, and a police force of 10 is enforcing the law.
TECHNOLOGY:
The village has no impressive technologies beyond the bow and arrow. They have boats, made of reeds, and land-boats, made of wood, pulled by oxen, which they have managed to domesticate.
Hand-powered querns are also in use.
The villagers of Nilakost Uristrodum are starting to use a base five system to keep track of numbers.
MILITARY:
The village defends itself with any farmers that can lay their hands on a pointy stick, or a bow and some arrows. No armour what-so-ever.
Gender: Male
Age: 31
Profession: Craftsman (Each turn, say which trade good you want to make. You'll then make as many of those trade goods as you can, and put it in your Inv. Craftsmen in the town you are in get a bonus to production.)
Inv. 2 sets of bows.
2 sets of stone spears.
Wooden Boat.
4 Stone blocks.
1 stone statue.
Gender: Male
Age: 33
Profession: Wealthy Farmer (Each turn, food will be put into your Inv. Farmers in the town you are in get a bonus to production.)
Inv. Wooden Land-Boat (Increase travels along roads.)
15 units of food.
2 stone statues.
Gender: Male
Age: 33
Profession: Shaman (Bonus to talking to people. The city you are in gets a bonus to happiness, as long as they have a similar religion.)
Inv. Nothing special
Gender: Male
Age: 29
Profession: Craftsman (Each turn, say which trade good you want to make. You'll then make as many of those trade goods as you can, and put it in your Inv. Craftsmen in the town you are in get a bonus to production.)
Inv. 3 sets of stone spears.
3 Stone blocks.
2 stone statues.
Gender: Male
Age: 26
Profession: Warrior (Bonus to personal combat and scouting. Additionally, you don't suffer the penalty when commanding an army you have never commanded before.)
Inv. Stone spear (Weapon Bonus to attacking lightly armoured men)
One set of stone spears.
Gender: Male
Age: 27
Profession: Trader (Bonus to trading and scouting.)
Inv. 5 units of beer.
1 stone statue.
Gender: Male
Age: 30
Profession: Builder: (Bonus to inventing or building.)
Inv. Nothing.
As always, feel free to ask for any explanations you might need, and anything I missed. (I'm sure I missed something.)