Diakron (Diakron):
You make a set of spears, and give them to Ronald, for his expedition. You then decide to help Ochita with his quern idea, when he needs it.
Ochita (Ochita):
While everyone is complaining with Sheb for his ideas, you continue to work on your quern idea, as well as making some spears. (6+3) With Diakron's and Sheb's wheel, you manage to make a lighter, more faster version of Sheb's wheel, using wood and spokes, instead of simply using one large chunk of wood. It is not until someone asks you how the quern is coming that you remembered what you were supposed to be working on. (Carts now move faster, and aren't slowed down by most terrain.)
Ronald "Plump of Helmets" (Blackdutchie):
You accept the head of the village's offer of marriage to his daughter. The marriage ceremonies complete, you head back to Nilakost Uristrodum. (1) As you paddle down the river, a hippopotamus suddenly leaps outs and attacks! SURPRISE ATTACK! (5+1) (4) With a single chop, it bites the boat in two. (6) Those who were not crushed drowned, except for Ronald, who managed to swim to safety. However, the hippopotamus sees him flounder to the shore, and charges. (1) (5) Ronald, the experienced hunter, dodges the hippopotamus, and stabs it in the eye, piercing the brain and killing it instantly.
As an experienced hunter, Ronald has no problem in returning to the village. A funeral is held for the people who died, and everyone's spirits are low as they reflect on the troubles that have occurred in the past three months.
Sorry, no room to put the mountains.
VERDICT:
With Ronald back in the village, the council can focus on the verdict given to the criminals who assaulted Oleb. Sheb and Ochita want them to work for the village, while Diakron and Oleb want them to be made an example of. The two groups compete with each other to convince Ronald that their punishment is right and just. (6) (2+1) Ronald decides to side with Sheb and Ochita, and so the criminals now work for the state for one year.
Despite heavy hearts, the harvest must be brought in, and the farmers work hard to keep their minds from wandering on the troubles that have occurred. Now, with the waters of the river receding, they have no choice but to wait till the dry season is over, when they can plant the second crop.
Working Population: 199
88% farmers, 12% craftsmen, 0.025% Slaves (The criminals that assaulted Oleb.)
Happiness: 72%
Crime: 1
NEEDS:
Food: 219
Water: 219
WANTS:
None, yet.
PRODUCTION:
The village of Nilakost Uristrodum produces the following raw materials:
Clay Bricks, Cheap Pottery, Wood, Stone Tools and Reeds.
The can produce the following goods, if they have the materials:
Beer, Stone Spears, Bow, Stone Arrows, Wooden Furniture, Wooden boats, Reed boats, Wooden land-boats.
The village is famous for its:
N/A
The village is always in need for:
N/A
LANDMARKS:
The village of Nilakost Uristrodum has a river running beside it. Several farms line the river, with no attempts at irrigation. Currently, a maximum of 400 farmers could work here, for a fertility rate of 2, with the local villagers being able to draw 1000 units of water from the river. More canals can increase the number of farmers that could work, the amount of water produced and the fertility rate.
MAJOR BUILDINGS:
At the centre of the village is a dusty area, used for public and religous events.
RELIGION:
The villagers of Nilakost Uristrodum currently follow a type of spirit worship, led by Oleb I, the chief shaman. However, new ideas will certainly spawn gods and goddesses.
GOVERNMENT:
The village is led by a council of five people, who hold trials for crimes, though their other powers are not as well defined.
Historically, the murder of another man has a sentence of 1 year of force labour to the village, which some people think is not harsh enough.
TECHNOLOGY:
The village has no impressive technologies beyond the bow and arrow. They have boats, made of reeds, and land-boats, made of wood, pulled by oxen, which they have managed to domesticate.
MILITARY:
The village defends itself with any farmers that can lay their hands on a pointy stick, or a bow and some arrows. No armour what-so-ever.
Gender: Male
Age: 30
Profession: Craftsman (Each turn, say which trade good you want to make. You'll then make as many of those trade goods as you can, and put it in your Inv. Craftsmen in the town you are in get a bonus to production.)
Inv. 10 units of beer.
2 sets of bows.
2 sets of stone spears.
Gender: Male
Age: 32
Profession: Wealthy Farmer (Each turn, food will be put into your Inv. Farmers in the town you are in get a bonus to production.)
Inv. Wooden Land-Boat (Increase travels along roads.)
10 units of food.
Gender: Male
Age: 33
Profession: Shaman (Bonus to talking to people. The city you are in gets a bonus to happiness, as long as they have a similar religion.)
Inv. Nothing special
Gender: Male
Age: 28
Profession: Craftsman (Each turn, say which trade good you want to make. You'll then make as many of those trade goods as you can, and put it in your Inv. Craftsmen in the town you are in get a bonus to production.)
Inv. One set of stone spears.
Gender: Male
Age: 26
Profession: Warrior (Bonus to personal combat and scouting. Additionally, you don't suffer the penalty when commanding an army you have never commanded before.)
Inv. Stone spear (Weapon Bonus to attacking lightly armoured men)
One set of stone spears.
As always, feel free to ask for any explanations you might need, and anything I missed.
Also: Tough luck this turn. Real tough luck.