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Author Topic: Tee hee...Oooops!  (Read 1239 times)

Mynoris

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Tee hee...Oooops!
« on: September 29, 2010, 08:49:29 am »

Apparently if you deconstruct your Depot while traders are in it your Dwarves will just pick up the stuff lying around willy nilly and store it in your own stock piles.

I was in the middle of trading and my Depot got really covered in gore so I figured I'd just rebuild it elsewhere.  But I didn't get my new post up before the old one was torn down, so the traders just stood around while my dwarfs calmly picked up their stuff.

Ooops.
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I have weird, teleporting dwarven doppelgangers!

Jackrabbit

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Re: Tee hee...Oooops!
« Reply #1 on: September 29, 2010, 08:51:13 am »

Yes, it's a known bug.
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DoctorFunSocks

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Re: Tee hee...Oooops!
« Reply #2 on: September 29, 2010, 08:57:51 am »

I just discovered this last night on my fort that has only 14 dorfs after the first 2 free migration waves.

Not only did I take all their stuff (and mine), I injured the liason in an accidental cave-in.

Whoops?
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Victuz

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Re: Tee hee...Oooops!
« Reply #3 on: September 29, 2010, 09:12:42 am »

You are NOT doing that on purpose RIGHT? :>
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I once flung a migrant off a bridge. He collided with the brook cliff and died.
A year later, my legendary engraver engraved him colliding with an obstacle and dying.

meto30

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Re: Tee hee...Oooops!
« Reply #4 on: September 29, 2010, 09:32:27 am »

I just discovered this last night on my fort that has only 14 dorfs after the first 2 free migration waves.

Not only did I take all their stuff (and mine), I injured the liason in an accidental cave-in.

Whoops?
You are NOT doing that on purpose RIGHT? :>

Perhaps it was only an unfortunate accident.
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lolghurt

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Re: Tee hee...Oooops!
« Reply #5 on: September 29, 2010, 09:34:20 am »

Speaking of traders, is there any way to make them flee AND become trappable. I don't know how I caught the elf merchants before, but I can't seem to replicate it.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

DoctorFunSocks

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Re: Tee hee...Oooops!
« Reply #6 on: September 29, 2010, 09:36:19 am »

Unfortunately (for me), I have a feeling that despite my lax immigration policy, I will not be getting many more migrants in the near future.

Current plan is to carve a masterpiece wooden bed, put it in a nice big room with lots of restraints pretty things, and force them to love hope for the best.
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JabberWockey

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Re: Tee hee...Oooops!
« Reply #7 on: September 29, 2010, 01:09:46 pm »

Yeah, it's a bug that's been around forever.  I try to avoid using it, since it is so tempting with the first trade caravan.

Another bug is if you switch Expedition leader while a trade liason is somewhere on the map - the trade liason immediately leaves "very unhappy" without talking to anyone.

Hopefully this is never used against the elves, with their fragile personas...
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Mynoris

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Re: Tee hee...Oooops!
« Reply #8 on: September 29, 2010, 01:49:28 pm »

Yeah, it's a bug that's been around forever.  I try to avoid using it, since it is so tempting with the first trade caravan.

Another bug is if you switch Expedition leader while a trade liason is somewhere on the map - the trade liason immediately leaves "very unhappy" without talking to anyone.

Hopefully this is never used against the elves, with their fragile personas...

Oh, THAT'S why the guy kept leaving on me.  Good to know.

And no, I didn't do this on purpose; I didn't even know about the bug.  I just sort of stumbled across it.
Now I have to deal with all the crap they were carrying. ;)
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I have weird, teleporting dwarven doppelgangers!

CapnUrist

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Re: Tee hee...Oooops!
« Reply #9 on: September 29, 2010, 01:59:09 pm »

Yeah, it's a bug that's been around forever.  I try to avoid using it, since it is so tempting with the first trade caravan.

Another bug is if you switch Expedition leader while a trade liason is somewhere on the map - the trade liason immediately leaves "very unhappy" without talking to anyone.

Hopefully this is never used against the elves, with their fragile personas...

When I figured this out... goodness.

Two liasons, one dwarf, one human, were constantly wandering around my fortress for nearly a year. I could not figure out why they were there, and how I would get rid of them (short of DAS).

Then one day a mayor is appointed. Three days later, he dies in an unfortunate accident (restrict my gold trade, will you?) A new mayor is appointed, and I get two simultaneous messages about the liasons leaving in a huff. I sit there stunned for a good 30 seconds.
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Bronimin

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Re: Tee hee...Oooops!
« Reply #10 on: September 30, 2010, 06:17:20 am »

-
« Last Edit: June 07, 2018, 04:32:21 pm by Bronimin »
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ZhangC1459

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Re: Tee hee...Oooops!
« Reply #11 on: September 30, 2010, 06:41:01 am »

Heh, GCS.

Anyways, yeah, I did this from time to time, but I can never piss off the elves enough to make them siege me so I can wipe out their civ (MILITARY ARC WITH ATTACKING OTHER CIVS PLEASE).

The liaison thing will help greatly.