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Author Topic: Mathematics Help Thread  (Read 215371 times)

Baffler

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Re: Mathematics Help Thread
« Reply #1980 on: December 14, 2015, 09:24:41 pm »

Whoops, that should be 0°C. Of all the typos...
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TheBiggerFish

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Re: Mathematics Help Thread
« Reply #1981 on: December 14, 2015, 09:25:46 pm »

But yeah, add them up, subtract the phase change, then divide it back out.  Or something?  I don't actually know.
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Culise

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Re: Mathematics Help Thread
« Reply #1982 on: December 14, 2015, 10:47:57 pm »

To go from mL to grams, you'll also want the density of water, but that's so trivial that it's barely worth noting.  My assumption is that they want you to go with the bog-standard 1 g/cm³ (at 4°C) rather than tracking its variability over different temperatures, which means that 150mL of water masses a convenient 150g, since it's a only a  difference of something like 1.8E-3 grams for the difference between 4°C and 20°C.  That's just me being pedantic, though, since you specifically mentioned the possibility of needing more physical constraints, and since you already corrected the error that put your poor 20°C ice cube under over a GPa of pressure. :P

Any rate, if I recall properly (and it's been even longer for me than TheBigger Fish), what you want to do is basically use conservation of energy - the energy that goes into melting and heating your ice to your equilibrium temperature T is the same as the energy that cools the rest of the system from 20°C to the same equilibrium temperature T.  Regarding the ice, the first bit requires your heat of fusion; the second bit is a more conventional temperature change using the specific heat (of water, since it's no longer solid).  Since the ice conveniently starts at its melting point of 0°C, you don't actually seem to need the specific heat of ice as far as I can tell; there is no thermal change that takes place while the ice is actually still solid, since it immediately melts.  For Q as the heat in the system and q as the specific heats...

Qmelt + Qwarming water + Qcooling water + Qcooling cup = 0
Qmelt + Qwarming water = - ( Qcooling water + Qcooling cup )
(qfusion * mice) + (qwater * mice * ΔTice) = - ( (qwater * mwater * ΔTcup and water) + (qcup * mcup * ΔTcup and water) )
        For ΔTcup and water = T - 20 and ΔTice = T - 0 = T

Shove stuff around and solve for T - that's your equilibrium temperature where everything ends up at.  At least, assuming I remember this right.  I am a bit out of practice.

((Also, can I just take this opportunity to reiterate that customary units are horrifying? I dusted off my old thermal textbook for a quick refresher and was confronted by visions of Btu/hr.))
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GrizzlyAdamz

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Re: Mathematics Help Thread
« Reply #1983 on: December 18, 2015, 08:50:40 am »

I'm stumped by the 'Min' & '0.99,'
What do they mean?
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« Last Edit: December 18, 2015, 08:52:40 am by GrizzlyAdamz »
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Graknorke

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Re: Mathematics Help Thread
« Reply #1984 on: December 18, 2015, 08:55:31 am »

I'm stumped by the 'Min' & '0.99,'
What do they mean?
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What's the context?
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Culise

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Re: Mathematics Help Thread
« Reply #1986 on: December 18, 2015, 09:28:26 am »

Looks like pseudo-code.  MIN(X,Y,...) denotes the lowest value in the data set X,Y,... would be returned.  So, in this case, the game calculates the formula, compares it to the number 0.99, and returns the lower of the two. 
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i2amroy

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Re: Mathematics Help Thread
« Reply #1987 on: December 18, 2015, 04:00:52 pm »

Looks like pseudo-code.  MIN(X,Y,...) denotes the lowest value in the data set X,Y,... would be returned.  So, in this case, the game calculates the formula, compares it to the number 0.99, and returns the lower of the two.
This right here.
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Amperzand

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Re: Mathematics Help Thread
« Reply #1988 on: January 29, 2016, 12:17:33 am »

This seems relevant to my current issues.
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TheBiggerFish

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Re: Mathematics Help Thread
« Reply #1989 on: January 29, 2016, 12:17:49 am »

Which are?
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Re: Mathematics Help Thread
« Reply #1990 on: January 29, 2016, 12:19:23 am »

Not currently anything in particular, but the term's only half done, and by prior evidence help will be needed. Most of what I have to do right now is just for practice.
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Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

TheBiggerFish

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Re: Mathematics Help Thread
« Reply #1991 on: January 29, 2016, 12:19:42 am »

Ah.
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Amperzand

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Re: Mathematics Help Thread
« Reply #1992 on: January 29, 2016, 02:33:37 am »

Effectively PTWing, but with a thing to say.
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Muh FG--OOC Thread
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Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Skyrunner

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Re: Mathematics Help Thread
« Reply #1993 on: January 29, 2016, 03:52:02 am »

I just started my Probability & Statistics class, and there is a loot of proofs going on :(
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Re: Mathematics Help Thread
« Reply #1994 on: January 29, 2016, 03:53:37 am »

Oh jeez.
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Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
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