I have seen a few topics around of people asking for advice for how to produce one of these, but never saw any results. Having had a great laugh at making buildings out of meat with Intelligent Shade of Blue's cuisine mod, I wanted some bone blocks to add to the
depravity hilarity.
So after doing some science and wrong raw folder editing, I present you all with the utterly simple yet funtional Bone Block Mod!
[REACTION:MAKE_BONEBLOCK]
[NAME:make bone blocks]
[BUILDING:TANNER:CUSTOM_B]
[REAGENT:bones:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:bones:NONE]
[SKILL:BONECARVE]
[PERMITTED_REACTION:MAKE_BONEBLOCK]
usable in constuctions and buildings, at last you can pave the roads with the bones of your enemies!
To use, copy paste the top one into reaction_other.txt (below the first 2 lines) and paste the second one in entity_default.txt (somewhere below [ENTITY:MOUNTAIN])
Its a bit weird right now, as it cant recognise bodypart items as stacked now; it just turns any stack of bones as 1 whether its a 192 FB bones or 1 kitten bone. It also uses the tanners shop as the craftshop wont let me add custom reactions. I suppose you could change that to the kitchen or smelter, but a custom workshop would make most sense.
I think I could solve the stack problem by giving bones a butchery item type like meat has, and adding a workshop is trivial.
Making the blocks usable for other stuff like *goblin bone throne* so far failed (sad face...) the masons shop doesnt seem recognise organic stuff as stone.
Skull blocks didnt work out either, it seems any 'totemable' bodypart is a no-go for other reactions. I might circumvent this by making totems the reagent.
Something to clean up unbutcherable goblin skeletons would be nice too I suppose.
So once finished it could be a lot more complicated and... workaroundy? Hence I felt like throwing it out here in its basic and functional form first. Comment are of course most welcome!