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Author Topic: Wall and light  (Read 861 times)

Dae

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Wall and light
« on: November 02, 2007, 04:21:00 pm »

I made a little irrigation system from a pound (if it is to be drained, why not make draining useful?) and THEN i remembered that plump helmet spawns would grow only under the earth.
Well, I hoped that it was related to the amount of light and not the fact that it was planted underground. So I built walls around the zone, floor on top of it, and built the plot.
It appears that walls and floors won't stop the light. The room is designated as "inside" but still with light.

And I still don't know what counts for plump helmet to grow.

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Sowelu

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  • I am offishially a penguin.
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Re: Wall and light
« Reply #1 on: November 02, 2007, 05:42:00 pm »

Cave crops only grow in "subterranean" areas, I believe.

I don't think light has any game effect at all, except maybe cave adaption for your poor dwarves once you've been playing several years.

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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!