And the timer comment... how does it give you more things to do... ? How does it give you purpose to utilize combo weapon?
I am confused.
Huh, guess that was a bit poorly worded.
I don't find simply chopping hordes of zombies for no reason entertaining. It feels like grinding, and so does running after things like combo cards as if I was looking for achievement points. Doing these things while trying to complete some constantly emerging goals, however, I find entertaining for some reason.
I just like to have some greater purpose behind what I'm doing. Which is kind of why I don't continue to play sandbox games after the main storyline is over, regardless of the side activities. It just feels pointless. Yet replaying the same storyline doesn't. Personal preference, I guess. If any of that makes sense.
I'm fairly sure zombrex price doesn't carry over to new games? In one playthrough the price will rise each time (25->50->75 etc) but you don't need to buy any zombrex at all. You can get it from survivors or find it around if you look hard enough. I had enough of my first playthrough to give it to everyone that wanted it. Granted I bought it twice, but I didn't explore at all since I was focused on survivors.
Also everything the game asks you to do can be completely ignored. You dont even have to give your daughter zombrex if you CBA with it.
It did raise for me. Decided to give up and try from the start after a failed case-related boss battle and whoop - 50k for zombrex the first time I enter a shop. I'm guessing the game expects you to find faster ways of making money as well as places where you can find free zombrex as you level up.