Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5

Author Topic: Modding Tool: DF World Tinker 0.34.11.0  (Read 35508 times)

Inari

  • Bay Watcher
    • View Profile
Re: DF World Tinker
« Reply #45 on: January 22, 2011, 02:51:33 am »

Thanks for the information, Sphalerite, I'll cease my attempts to do the impossible.
Logged

Thundercraft

  • Bay Watcher
    • View Profile
Re: DF World Tinker
« Reply #46 on: June 14, 2011, 03:56:45 am »

It seems the last release of DF World Tinker was for v0.31.16.
Has anyone tried to use this with something more recent?

I'm trying to help update the Community Mods and utilities list, which currently lists a number of outdated mods and utilities that do not work with recent DF versions.
I need to ask: Is an update of DF World Tinker in the works?  Is it something considered? ???
Logged

Eldrick Tobin

  • Bay Watcher
  • [ETHIC: MODDING_UNDWARFY: PERSONAL_MATTER]
    • View Profile
Re: DF World Tinker
« Reply #47 on: June 14, 2011, 10:30:57 am »

It seems the last release of DF World Tinker was for v0.31.16.
Has anyone tried to use this with something more recent?

I'm trying to help update the Community Mods and utilities list, which currently lists a number of outdated mods and utilities that do not work with recent DF versions.
I need to ask: Is an update of DF World Tinker in the works?  Is it something considered? ???

It works just fine. The save file format itself has not had an update just yet.
Logged
--
Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

zilpin

  • Bay Watcher
  • 437 forever!
    • View Profile
Re: DF World Tinker
« Reply #48 on: June 15, 2011, 09:02:13 am »

I need to ask: Is an update of DF World Tinker in the works?  Is it something considered? ???

It works for most tasks with 31.25.
There are so many open bugs in DF right now, and Toady keeps adding new features (and bugs) instead of fixing them, so updating it seems like wasted effort.
I'll likely abandon it, putting time toward the more thorough dfWorldDat project instead...
...which no one else has shown any interest in.
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: DF World Tinker
« Reply #49 on: February 28, 2013, 11:12:17 am »

Is there any chance to get a supoprt for newer versions?
Logged
Finis sanctificat media.

zilpin

  • Bay Watcher
  • 437 forever!
    • View Profile
Re: DF World Tinker
« Reply #50 on: March 08, 2013, 07:26:29 pm »

-
« Last Edit: April 03, 2013, 09:20:41 pm by zilpin »
Logged

zilpin

  • Bay Watcher
  • 437 forever!
    • View Profile
Re: DF World Tinker
« Reply #51 on: April 02, 2013, 09:36:57 pm »

Due to most courteous requests PM'ed my way, updating.
Now able to do an export on 34.11.  Next is import, then sync.
If anyone wants incremental releases, PM me.

[edit]
Import seems to work.
Moving on to sync, which will take longer.
PM for early obtainment (i.e. to test).

If there is public interest I will spend more time this weekend.
If not, I won't.
« Last Edit: April 03, 2013, 09:18:17 pm by zilpin »
Logged

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: DF World Tinker
« Reply #52 on: April 09, 2013, 11:01:22 pm »

I am the public interest. (Lol). :P

But really if this is what I think it is (Although i can't really tell because the info post that's typically the first post or about that has been deleted.) then there is definite interest beyond just me.
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: DF World Tinker
« Reply #53 on: April 09, 2013, 11:06:18 pm »

I vote for "spending more time this weekend".  :D
Logged
Finis sanctificat media.

zilpin

  • Bay Watcher
  • 437 forever!
    • View Profile
Re: DF World Tinker
« Reply #54 on: April 25, 2013, 10:29:02 pm »

Import was bugged for a long time.
Sync is proving difficult with all the new raw files.
Released current export/import version for now.
Logged

zilpin

  • Bay Watcher
  • 437 forever!
    • View Profile
Re: Modding Tool: DF World Tinker 0.34.11.0
« Reply #55 on: May 04, 2013, 04:51:57 pm »

Need help with the entity data structure in the save file, so that importing anything is useful again.
Anyone who can find their way around a hex editor, any hex editor.

If we get this solved, testing mods will get much quicker and easier, since you'll be able to try out mods on existing embarks again.

Right now, if you import workshops (or anything else) into an existing fortress, there is no way for you dwarfs to use it because the civilization entity does not have the new asset.  DF does not re-read the entity_default.txt raw on save load (which is annoying), so we'll have to either 1) figure out the data structure in the save file, and modify it; or  2) get a dfhack plugin to give the new assets to the entity you are playing.

I just don't have the time to reverse engineer the binary save file like I once did.
Need some community help to figure out the entity binary structure in world.dat and world.sav
Logged

Porpoisepower

  • Bay Watcher
  • For Surely he is the Cuisinart Hat Rack
    • View Profile
Re: Modding Tool: DF World Tinker 0.34.11.0
« Reply #56 on: May 15, 2013, 12:36:07 pm »

Is the link broken?
Logged
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

zilpin

  • Bay Watcher
  • 437 forever!
    • View Profile
Re: Modding Tool: DF World Tinker 0.34.11.0
« Reply #57 on: May 25, 2013, 06:12:34 am »

No.  Maybe DFFD was down for maintenance when you tried.
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Modding Tool: DF World Tinker 0.34.11.0
« Reply #58 on: May 23, 2014, 05:22:53 pm »

I'm having a problem running it from the file itself.

But the world is uncompressed. There is a world.sav in the folder. What gives?

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Modding Tool: DF World Tinker 0.34.11.0
« Reply #59 on: May 23, 2014, 05:25:38 pm »

Open the init/d_init in data/init and set save compression to No and gen a new world.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
Pages: 1 2 3 [4] 5