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Author Topic: [Sci-fi RTD] Purple squadron, turn 5  (Read 3643 times)

iceball3

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Re: [Sci-fi RTD] Purple squadron, turn 3
« Reply #30 on: September 30, 2010, 04:31:34 pm »

Make a shield generator from the vehicle parts.
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Mindmaker

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Re: [Sci-fi RTD] Purple squadron, turn 3
« Reply #31 on: September 30, 2010, 04:54:32 pm »

Flee the facility, smack any enemy I come across with the riflebutt to the head.
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RAM

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Re: [Sci-fi RTD] Purple squadron, turn 3
« Reply #32 on: September 30, 2010, 06:02:09 pm »

Make the enemy remember to forget to continue carrying their weapons.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Flintus10

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Re: [Sci-fi RTD] Purple squadron, turn 3
« Reply #33 on: September 30, 2010, 07:34:56 pm »

Pick up the enemy commander and carry him out of the facility.
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Gamermaster

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Re: [Sci-fi RTD] Purple squadron, turn 3
« Reply #34 on: October 03, 2010, 04:47:06 pm »

Sorry about delay,computer issues and all that.
Jhone Dyrke:
Quote
Get on a hill or anywhere with a good field of fire, then continue to provide FF while being friendly with the guards (I'm the friendly kind of guy).
[4]: You manage to hit one guard, all the guards seem to be too busy running for their lives to shoot back.
Khan:
Quote
Auto-gun down the guards, take out my knife, and run like hell, knifing people on the way back out at whenever possible.  Also find a jet-pack and fly heroically to safety.
[2+1=3] Both guards go down, but the jetpack thing? You find a can of gasoline and a pair of wooden wings, but you doubt that will get you anywhere.
Failsworth:
Quote
"Is that a gunship I hear? I'm a good pilot."

I head for an aircraft hangar, look for the biggest gunship I can find, convince the crew that their lives were a lie, and that I can bring them enlightenment if they switch sides.
[6+1=7] You find a massive gunship that can easily hold up to 18 people, with enough shielding and weapons to take on a frigate! The crew quickly ends their lives, you do hear what sounds like a stampede of troops coming to the hanger.
Fuzz:
Quote
Exit the factory, trying to stay out of the fight.
Then, radio the rest of the squad in the factory and inform them of the poison.
[2]: You send the message but trip on some equipment.
 
BLREDUE:
Quote
Make a shield generator from the vehicle parts.
[6]: You make a shield generator big enough to shield a 30 feet area from two artillery rounds.

IDB:
Quote
Make the enemy remember to forget to continue carrying their weapons.
[3+1=4] You get roughly half the enemy force to drop their weapons.

Flint:
Quote
Pick up the enemy commander and carry him out of the facility.
[6]You escape the facility.

Jake:
Quote
Flee the facility, smack any enemy I come across with the riflebutt to the head.
[5]: You manage to escape the facility.

EVERYONE: You can see the top of the factory control begin to emit what looks like electricity, it could blow any minute!
« Last Edit: October 04, 2010, 03:16:49 pm by Gamermaster »
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Sheb

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #35 on: October 03, 2010, 04:48:50 pm »

Continue staying away from any real risk, and try to locate the gunship.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Nirur Torir

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #36 on: October 03, 2010, 05:01:09 pm »

Excellent. A new toy, and my own squadron of troops. The Power of Cultism has greatly expanded my horizons. Hopefully the gunship is futuristic enough that it has an optional, voice-controlled autopilot feature.

I convince the craft that, due to the emergency, I am now the only one remaining in its chain of command, and that it is imperative that we fly around and pick up certain stragglers. IE, my initial squad - Any PC trying to get in.
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RAM

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #37 on: October 03, 2010, 06:16:50 pm »

I try to reach relative safety and [double negative] use psychic powers to generate a protective barrier.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

FuzzyZergling

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #38 on: October 03, 2010, 06:24:03 pm »

Get onto the gunship, and search it for weapons or other supplies.
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iceball3

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #39 on: October 03, 2010, 06:43:04 pm »

operate the shield at low power and use whatever remaining parts to make a prototype organism transfer sphere
Basically, a pokeball.
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Flintus10

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #40 on: October 03, 2010, 08:22:54 pm »

Get into the gunship and begin interrogating the enemy commander.
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Nirur Torir

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #41 on: October 03, 2010, 08:27:24 pm »

Get into the gunship and begin interrogating the enemy commander.
But ... but ... you don't have a bonus to lying, and I want to recruit them to our side. ("Easily fits 18" hopefully means we can shove more then that in the dropship, X-com style, allowing all PCs to get in, without having to shove the enemy soldiers out.)
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Sheb

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #42 on: October 03, 2010, 11:29:19 pm »

Jump into the gunships and start looking at the in-board computer, for possible hacks.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Mindmaker

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #43 on: October 04, 2010, 11:43:40 am »

My action was left out...
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Gamermaster

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Re: [Sci-fi RTD] Purple squadron, turn 4
« Reply #44 on: October 04, 2010, 03:15:06 pm »

My action was left out...
AGH! Sorry, will fix.  :o
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