The way the init file is worded suggests (well, to me at least) that the first number is a cap just like the pop. cap, and the second is a percentage, not both.
quote:
This allows you to control the number of babies+children in your fortress. The first number is an absolute cap on the number of babies+children. The second is a percentage of the current number of adults in your fortress (the default is the essentially meaningless 1000% here). The lower number is used as the cap. The cap only prevents further pregancies, so migrant children, multiple births and existing pregnancies from old saves can still push you over the cap. Setting either number to zero will disallow pregnancies in the fortress.
I took "absolute cap" to mean "absolute cap like the pop cap", which immediately precedes it in the init file. If both are percentages why call the first absolute and call the second percentage? I mean, fair enough if both *are* percentages (lemme see... with 100 dwarfs that'd be 15/16 kids, 110 dwarfs would be 16/17 kids, 120 would be 18 which is about right, although the total pop is less than 120, but near enough).
It's absolutely certain that some of the dwarfs were pregnant when the cap was changed. But they then went on to have babies and get pregnant again and have more babies, when I was under the impression they were way over the limit n both dwarfs and kids) which is what surprised me.