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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 87667 times)

PTTG??

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #150 on: November 02, 2010, 01:51:36 pm »

Courtesy of my research on IPoTDGW (Internet protocall over TransDimensional GateWay), the post made in an alternate universe where B12 was more like an average forum:

lol nube o no u dindt red the frst p0st! ths is spposd to b a WH40KK MOD lol. gtfo o m thrd

One of these days I aught to copy some stuff from Liberal crime fortress or the Raw Travesties thread.

Bendingdestroiers, for instance. Or megabeast celebrities.
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A thousand million pool balls made from precious metals, covered in beef stock.

TherosPherae

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #151 on: November 06, 2010, 07:37:39 pm »

Fixed the derpicorn raws.
Spoiler (click to show/hide)
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Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #152 on: November 08, 2010, 06:37:30 pm »

Working on adding "imagination", produced at an Imaginarium, which can be used to make Imaginary Tea at a Mixery.
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Flaede

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #153 on: November 08, 2010, 07:06:24 pm »

how would one go about having a "martini shaker" toy be used but not consumed in a Mixery reaction?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Grimlocke

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #154 on: November 08, 2010, 07:50:19 pm »

Just toss [PRESERVE_REAGENT] behind the reagent.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Neonivek

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #155 on: November 08, 2010, 11:53:01 pm »

Working on adding "imagination", produced at an Imaginarium, which can be used to make Imaginary Tea at a Mixery.

Better yet, an Imaginarium that makes Imagination... however whenever someone constructs it. Nothing happens.
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Naes Draw

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #156 on: November 09, 2010, 10:55:00 am »

What about nerf training weapons?

You have a Crossbow and some of the newer stuff has swords and axes and the like. The trick is where do you get the materials? Should they be added as minerals to dig up, or do you make them out of something preexisting?
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[CREATURE:CAT]
   [NAME:sena cat:sena cat:sena cat]
   [INTELLIGENT] [MISCHIEVOUS] [FEMALE]
   [PREFSTRING:craziness]
   [SHOES:ITEM_SHOES_SHOES:UNCOMMON]
   [PERMITTED_JOB:MODDER]

Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #157 on: November 09, 2010, 12:35:59 pm »

Come with me
And you'll be
In a world of
Pure imagination

Etcetera..

Additions to inorganic:
Code: [Select]
[INORGANIC:IMAGINATION]
[STATE_NAME:ALL_SOLID:solid imagination]
[STATE_NAME:LIQUID:pure imagination]
[STATE_NAME:GAS:floating imagination]
[DISPLAY_COLOR:0:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:NONE]
[MELTING_POINT:10000]
[BOILING_POINT:10200]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:10001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_ELASTICITY:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_ELASTICITY:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_ELASTICITY:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_ELASTICITY:100]
[SHEAR_YIELD:6600]
[SHEAR_FRACTURE:6600]
[SHEAR_ELASTICITY:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_ELASTICITY:100]
[ABSORPTION:100]
[ROTS]
[GOO_MAP_DESCRIPTOR]


[INORGANIC:IMAGINARY_TEA]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:imaginary frozen tea]
[STATE_NAME_ADJ:LIQUID:imaginary tea]
[STATE_NAME_ADJ:GAS:imaginary boiling tea]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]

Additions to buildings:
Code: [Select]
[BUILDING_WORKSHOP:IMAGINARIUM]
[NAME:imaginarium]
[NAME_COLOR:5:0:1]
[BUILD_LABOR:BREWING]
[BUILD_KEY:CUSTOM_I]
[DIM:3:3]
[TILE:0:1:201:181:32]
[TILE:0:2:32:15:32]
[TILE:0:3:32:32:32]
[COLOR:0:1:4:2:0:2:4:0:0:0:0]
[COLOR:0:2:0:0:0:2:4:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0]
[TILE:1:1:201:205:187]
[TILE:1:2:32:15:208]
[TILE:1:3:32:32:32]
[COLOR:1:1:2:4:0:4:2:0:2:4:0]
[COLOR:1:2:0:0:0:4:2:0:4:2:0]
[COLOR:1:3:0:0:0:0:0:0:0:0:0]
[TILE:2:1:201:205:187]
[TILE:2:2:32:15:186]
[TILE:2:3:32:198:188]
[COLOR:2:1:4:2:0:2:4:0:4:2:0]
[COLOR:2:2:0:0:0:2:4:0:2:4:0]
[COLOR:2:3:0:0:0:2:4:0:4:2:0]
[TILE:3:1:201:205:187]
[TILE:3:2:186:15:186]
[TILE:3:3:200:205:188]
[COLOR:3:1:2:4:0:4:2:0:2:4:0]
[COLOR:3:2:4:2:0:4:2:0:4:2:0]
[COLOR:3:3:2:4:0:4:2:0:2:4:0]
[BUILD_ITEM:4:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
[BUILD_ITEM:2:TOY:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:STATUE:NONE:NONE:NONE][CAN_USE_ARTIFACT]

Additions to reactions:
Code: [Select]
[REACTION:MAKE_IMAGINARY_TEA]
 [NAME:serve imaginary tea]
 [BUILDING:MIXERY:CUSTOM_T]
 [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
 [REAGENT:B:1:LIQUID_MISC:NONE:INORGANIC:IMAGINATION]
 [PRODUCT:100:1:DRINK:NONE:INORGANIC:IMAGINARY_TEA][PRODUCT_TO_CONTAINER:A]

[REACTION:IMAGINE]
 [NAME:imagine..]
 [BUILDING:IMAGINARIUM:CUSTOM_I]
 [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
 [PRODUCT:25:1:LIQUID_MISC:NONE:INORGANIC:IMAGINATION][PRODUCT_TO_CONTAINER:A]

I'm in unfamiliar territory when it comes to modding reactions, inorganics and buildings, so if anyone has any input they want to give I welcome it.
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Grimlocke

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #158 on: November 09, 2010, 01:03:23 pm »

Hehehe imagination rots?

Anyway theres some errors there. The second inorganic wont work, you can only make materials like that in plant raws. You can either make the tea like the first material (just put in the edible_raw tag) or make an imaginary tea plant (doesnt have to grow anywhere, just to make the drink show up right in stockpiles).

The first reaction isnt going to work, the game cant handle liquid reagents now (besides lye, that is). Might want to make 'imagination' a glob or something.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #159 on: November 10, 2010, 10:54:53 am »

Right. Few questions.
1. Is there any way to make drinks not made of plants alcoholic?
2. How do I make imagination a glob?

EDIT: Ninja bears
Code: [Select]
[CREATURE:BEAR_NINJA]
[DESCRIPTION:A large, but surprisingly sneaky omnivore, fabled as one of the most dangerous beasts of the forests.]
[NAME:ninja bear:ninja bears:ninja bear]
[CASTE_NAME:ninja bear:ninja bears:ninja bear]
[CHILD:1][GENERAL_CHILD_NAME:ninja bear cub:ninja bear cubs]
[CREATURE_TILE:'000'][COLOR:0:0:0]
[PETVALUE:500]
[PET]
[NATURAL]
[LARGE_ROAMING][FREQUENCY:2]
[POPULATION_NUMBER:1:2]
[CLUSTER_NUMBER:1:1]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[GRASSTRAMPLE:0]
[LARGE_PREDATOR]
[NO_WINTER][MEANDERER]
[PREFSTRING:stealth]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:5TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:12000]
[BODY_SIZE:1:0:60000]
[BODY_SIZE:2:0:120000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
        [TRAPAVOID]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]
« Last Edit: November 10, 2010, 11:52:18 am by Jordrake »
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fivex

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #160 on: November 10, 2010, 03:04:49 pm »

Right. Few questions.
2. How do I make imagination a glob?
Make it a solid at room temperature and change liquid_misc to glob in the reaction. Don't have it output to a bucket or barrel.
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Deviled

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #161 on: November 10, 2010, 05:50:43 pm »

I'm curently working on min bears and actual clowns. I'll post them when I'm done
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nordak

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #162 on: November 14, 2010, 11:52:59 pm »

Just a "BUMP".
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"Nobody wants to live in Townbrush, and for good reason. Almost everyone that has come to Townbrush has been eaten, stabbed, crushed, drowned, hacked, incinerated, or beaten to death with an octopre skin backpack. When we're not under siege, we're being attacked by Forgotten Beasts. And when we're not being attacked by Forgotten Beasts, there's probably a zombie whale crushing someone to death in the dining room."

Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #163 on: November 15, 2010, 11:24:38 am »

Just a "BUMP".
I guess that's my cue to upload the next package, huh? Well, I'll get right to that.

EDIT:Done and done.
« Last Edit: November 15, 2010, 12:15:31 pm by Jordrake »
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Flaede

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #164 on: November 15, 2010, 04:29:23 pm »

Anybody thinking of doing something with the new "tools" type items?

Rubber chickens? Wet noodles?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]
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