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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 87634 times)

Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #120 on: October 19, 2010, 03:53:12 pm »

I put the sawmill in it's own file because it's taken from a different mod, just like the stuff stolen from wasteland. If you think I ought to stick it in with the rest of our buildings, I don't mind. Also, fixing I'ma firin' mah vein.
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fivex

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #121 on: October 19, 2010, 03:55:44 pm »

I put the sawmill in it's own file because it's taken from a different mod, just like the stuff stolen from wasteland. If you think I ought to stick it in with the rest of our buildings, I don't mind. Also, fixing I'ma firin' mah vein.
If it's like that then yeah I say leave it in its own file.
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fivex

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #122 on: October 20, 2010, 03:22:23 am »

[ITEM_WEAPON:ITEM_WEAPON_CLAWS]
[NAME:clawed gloves:clawed gloves]
[SIZE:100]
[SKILL:SNEAK]
[TWO_HANDED:10]
[MINIMUM_SIZE:10]
[MATERIAL_SIZE:2]
[ATTACK:BLUNT:1:10:punch:punches:NO_SUB:5000]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:NO_SUB:1250]

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Flaede

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Re: S.L.A.D.E (Communal modding project) - PANTS ON HEAD RETARDED
« Reply #123 on: October 22, 2010, 06:43:35 pm »

:D

Code: [Select]
[ITEM_HELM:ITEM_HELM_UNDERPANTS]
[NAME:loincloth:loincloths]
[LAYER:OVER]
[COVERAGE:30]
[LAYER_SIZE:10]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

Code: [Select]
[ITEM_HELM:ITEM_HELM_PANTS]
[PREPLURAL:pairs of]
[NAME:trousers:trousers]
[LAYER:COVER]
[COVERAGE:50]
[LAYER_SIZE:15]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:4]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #124 on: October 23, 2010, 10:30:13 am »

Is it possible to make a drink that isn't simply brewed from one plant and made instead from a custom reaction, and if so can someone give me the necessary knowledge of the process?
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #125 on: October 23, 2010, 12:30:21 pm »

Is it possible to make a drink that isn't simply brewed from one plant and made instead from a custom reaction, and if so can someone give me the necessary knowledge of the process?

I think that you would have to define a custom material in the inorganic raws using the PLANT_ALCOHOL_TEMPLATE. and then define a custom reaction with DRINK:NONE:INORGANIC:(your custom material) as its output, (and it must use a barrel as a container to hold the drink as well)
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #126 on: October 23, 2010, 02:09:39 pm »

Is it possible to make a drink that isn't simply brewed from one plant and made instead from a custom reaction, and if so can someone give me the necessary knowledge of the process?

I think that you would have to define a custom material in the inorganic raws using the PLANT_ALCOHOL_TEMPLATE. and then define a custom reaction with DRINK:NONE:INORGANIC:(your custom material) as its output, (and it must use a barrel as a container to hold the drink as well)

I'll try to rephrase this explanation in a mopre coherent maner sometime soon, when I can concentrate better...
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Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #127 on: October 23, 2010, 02:12:52 pm »

Is it possible to make a drink that isn't simply brewed from one plant and made instead from a custom reaction, and if so can someone give me the necessary knowledge of the process?

I think that you would have to define a custom material in the inorganic raws using the PLANT_ALCOHOL_TEMPLATE. and then define a custom reaction with DRINK:NONE:INORGANIC:(your custom material) as its output, (and it must use a barrel as a container to hold the drink as well)

I'll try to rephrase this explanation in a mopre coherent maner sometime soon, when I can concentrate better...
That's okay, I got it.
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Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #128 on: October 23, 2010, 05:28:07 pm »

I've probably got it very wrong, but observe the prototype for the creation of the Pan-Galactic Gargle Blaster

Where?
Code: [Select]
[BUILDING_WORKSHOP:MIXERY]
[NAME:Mixery]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:2]
[BUILD_LABOR:BREWING]
[BUILD_KEY:CUSTOM_M]
[DIM:3:3]
[BLOCK:1:0:0:1]
[BLOCK:2:0:1:1]
[BLOCK:3:0:0:0]
[TILE:0:1:32:32:32]
[TILE:0:2:150:32:32]
[TILE:0:3:32:32:32]
[COLOR:0:1:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:6:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0]
[TILE:1:1:32:32:222]
[TILE:1:2:9:223:32]
[TILE:1:3:32:32:32]
[COLOR:1:1:0:0:0:0:0:0:6:0:0]
[COLOR:1:2:6:0:0:6:0:0:0:0:0]
[COLOR:1:3:0:0:0:0:0:0:0:0:0]
[TILE:2:1:32:32:222]
[TILE:2:2:10:223:219]
[TILE:2:3:32:210:32]
[COLOR:2:1:0:0:0:0:0:0:6:0:0]
[COLOR:2:2:6:0:0:6:0:0:6:0:0]
[COLOR:2:3:0:0:0:6:0:0:0:0:0]
[TILE:3:1:32:32:222]
[TILE:3:2:10:219:135]
[TILE:3:3:0:210:0]
[COLOR:3:1:0:0:0:0:0:0:6:0:0]
[COLOR:3:2:6:0:0:6:0:0:7:6:0]
[COLOR:3:3:6:0:0:6:0:0:6:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]

With what?
Code: [Select]
[PLANT:ROOT_BEEBLEBROX]
[NAME:beeblebrox root][NAME_PLURAL:beeblebrox roots][ADJ:beeblebrox root]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:19][PICKED_COLOR:1:0:1]
[WET][BIOME:ANY_WETLAND]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen janx spirit]
[STATE_NAME_ADJ:LIQUID:ol' janx spirit]
[STATE_NAME_ADJ:GAS:boiling janx spirit]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:3:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:galactic origins]

How?
Code: [Select]
[REACTION:MAKE_GARGLE_BLASTER]
 [NAME:engineer pan-galactic gargle blaster]
 [BUILDING:MIXERY:CUSTOM_P]
 [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
 [REAGENT:B:1:DRINK:NONE:PLANT:ROOT_BEEBLEBROX]
 [PRODUCT:100:1:DRINK:NONE:INORGANIC:GARGLE_BLASTER][PRODUCT_TO_CONTAINER:A]

And the product?
Code: [Select]
[INORGANIC:GARGLE_BLASTER]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen pan-galactic gargle blaster]
[STATE_NAME_ADJ:LIQUID:pan-galactic gargle blaster]
[STATE_NAME_ADJ:GAS:evaporated pan-galactic gargle blaster]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:5:0:1]
[EDIBLE_RAW]
                [SYNDROME]
                  [SYN_NAME:unbelievably drunk]
                  [SYN_AFFECTED_CLASS:GENERAL_POISON]
                  [SYN_INHALED]
                  [CE_DIZZINESS:SEV:100:PROB:85:RESISTABLE:SIZE_DELAYS:START:15:PEAK:100:END:250]
                  [CE_DROWSINESS:SEV:100:PROB:55:RESISTABLE:SIZE_DELAYS:START:15:PEAK:100:END:250]
                  [CE_UNCONSCIOUSNESS:SEV:100:PROB:35:RESISTABLE:SIZE_DELAYS:START:15:PEAK:100:END:250]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]

I plan to add more ingredients, such as Acturian Mega-Gin, once I'm certain I've got the whole sequence down. Any input on this one.
« Last Edit: October 23, 2010, 05:30:08 pm by Jordrake »
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Zaerosz

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #129 on: October 23, 2010, 05:30:21 pm »

By request:

Code: [Select]
[PLANT:BERRY_HELL]
[NAME:hellberry][NAME_PLURAL:hellberries][ADJ:hellish]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:25]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[REACTION_CLASS:OIL]
[MATERIAL_REACTION_PRODUCT:SOAP_MAT:LOCAL_PLANT_MAT:SOAP]
[PICKED_TILE:58][PICKED_COLOR:0:0:1]
[DRY][WET][BIOME:SUBTERRANEAN_CHASM]
[BIOME:SUBTERRANEAN_WATER]
[VALUE:25]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen tortured spirits]
[STATE_NAME_ADJ:LIQUID:tortured spirits]
[STATE_NAME_ADJ:GAS:boiling tortured spirits]
[MATERIAL_VALUE:25]
[DISPLAY_COLOR:0:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:10]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:hellberry seed:hellberry seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[UNDERGROUND_DEPTH:5:5]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:rarity and taste of suffering]
[USE_MATERIAL_TEMPLATE:SOAP:SOAP_TEMPLATE]

If you're not using my mod, delete the last line and [REACTION_CLASS:SOAP].
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fivex

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #130 on: October 23, 2010, 06:02:26 pm »

By request:

Code: [Select]
[PLANT:BERRY_HELL]
[NAME:hellberry][NAME_PLURAL:hellberries][ADJ:hellish]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:25]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[REACTION_CLASS:OIL]
[MATERIAL_REACTION_PRODUCT:SOAP_MAT:LOCAL_PLANT_MAT:SOAP]
[PICKED_TILE:58][PICKED_COLOR:0:0:1]
[DRY][WET][BIOME:SUBTERRANEAN_CHASM]
[BIOME:SUBTERRANEAN_WATER]
[VALUE:25]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen tortured spirits]
[STATE_NAME_ADJ:LIQUID:tortured spirits]
[STATE_NAME_ADJ:GAS:boiling tortured spirits]
[MATERIAL_VALUE:25]
[DISPLAY_COLOR:0:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:10]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:hellberry seed:hellberry seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[UNDERGROUND_DEPTH:5:5]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:rarity and taste of suffering]
[USE_MATERIAL_TEMPLATE:SOAP:SOAP_TEMPLATE]

If you're not using my mod, delete the last line and [REACTION_CLASS:SOAP].
Unfortunately, plants set to underground_depth 5:5 or 4:4 or 4:5 or whatever will never grow or exist, unfortunately(Not even if you make slade a soil!)
So you would have to change it so that it grows in the third cavern or make a reaction so that seeds can be gotten from slade or something
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Zaerosz

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #131 on: October 23, 2010, 09:16:58 pm »

Shouldn't they grow on mud that you put down there by pumping water down an adamantine tube?
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fivex

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #132 on: October 24, 2010, 05:06:28 am »

Shouldn't they grow on mud that you put down there by pumping water down an adamantine tube?
No as far as I'm aware of.
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TurkeyXIII

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #133 on: October 29, 2010, 03:46:46 am »

Code: [Select]
[CREATURE:SHARK_LOAN]
[DESCRIPTION:A large, vicious creature that preys on the desperate and gullible. It will attempt to repossess anything it believes it is owed.]
[NAME:loan shark:loan sharks:loan shark]
[CASTE_NAME:loan shark:loan sharks:loan shark]
[CHILD:1][GENERAL_CHILD_NAME:loan shark trainee:loan shark trainees]
[CREATURE_TILE:'S'][COLOR:6:0:1]
[LARGE_ROAMING]
[AMPHIBIOUS][UNDERSWIM]
[LARGE_PREDATOR]
[CANOPENDOORS]
[PETVALUE:300]
[BIOME:OCEAN_TEMPERATE]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_ITEM]
[POPULATION_NUMBER:15:30]
[PREFSTRING:profit margins]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:BASIC_3PARTLEGS:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE:GENERIC_TEETH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[MATERIAL:GOLD]
[STATE_NAME:SOLID:gold]
[STATE_NAME:SOLID_POWDER:gold dust]
[STATE_ADJ:ALL_SOLID:gold]
[STATE_NAME_ADJ:LIQUID:molten gold]
[STATE_NAME_ADJ:GAS:boiling gold]
[DISPLAY_COLOR:6:6:1]
[MATERIAL_VALUE:30]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97] bulk modulus 180 GPa
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64] young's modulus 78 GPa
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185] shear modulus 27 GPa
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[BUTCHER_SPECIAL:COIN:NONE]
[TISSUE:MONEY]
[TISSUE_NAME:coin:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GOLD]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY_UPPER:MONEY]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:CARTILAGE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:5000]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:5:0:150000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ALL_ACTIVE]
[NO_DRINK]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

Although I couldn't get fortress mode to treat the butcher product as an actual coin.
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #134 on: October 29, 2010, 06:16:54 am »

DFFD folder updated with extreme prejudice. Added a full list of additions to the description.
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