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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 87609 times)

EvilTwin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #405 on: June 08, 2011, 10:03:37 am »

Hehe, fixed it here:

Code: [Select]
[REACTION:BESTOW_WEAPON]
[NAME:Make something dangerous!:CUSTOM_D]
[BUILDING:QUERN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:WEAPON:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:PERSUASION]

with the other reaction though, have fun atom smashing :P sorry!
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NightS

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #406 on: June 08, 2011, 11:17:52 am »

Can i get with that a plump helmet sword? (is it edible?)
Also, a reaction for armor instead of weapons is possible?
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EvilTwin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #407 on: June 08, 2011, 11:25:53 am »

1. Yes you can, but it isn't edible, since the game counts it as weapon and not as food.
2. There you go:

Code: [Select]
[REACTION:BESTOW_ARMOR]
[NAME:Make something protecting!:CUSTOM_A]
[BUILDING:QUERN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:ARMOR:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:PERSUASION]

Note that it makes any armor and clothing item your dwarves can make, I don't know how to make it specifically armor only or if it is even possible. (Clothing is counted as armor as well, that's why)
Products aren't edible either. :(
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NightS

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #408 on: June 08, 2011, 11:48:21 am »

Well, i think i will make myself a gneiss cap and a cat tallow robe...

Wait, what will happen if someone picks a cooked meal and uses it to make something? TIME FOR !!SCIENCE!!

(Sorry, but i cant do that now, im at work :P can someone please do it, i cant wait to see the results)
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EvilTwin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #409 on: June 08, 2011, 12:51:15 pm »

tried out valley herb roasts, he made them into 16 weapons all something like valley herb plant crossbow... (I didn't install my own fix as i just noticed...)
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NightS

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #410 on: June 13, 2011, 01:46:32 pm »

Does this work?

[REACTION:THREADIFY]
[NAME:Make X Thread:CUSTOM_A]
[BUILDING:QUERN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:Thread:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WEAVING]
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Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #411 on: June 14, 2011, 10:19:32 am »

I hereby officially hand command of this mod to those that have put the most work into it. God knows, that ain't me. Decide amongst yourself who's in charge of updating and bugfixing, but PTTG did say he'd do the next compilation.

You are all totally awesome.
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PTTG??

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #412 on: June 14, 2011, 10:44:45 am »

OK. Hmm...

I'm lazy. Let's see if I can figure out a way to automate this...
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Flaede

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #413 on: June 14, 2011, 03:17:36 pm »

I love this mod. It's insane! Glad it's still going in some form or other.
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[/quote]

NobodyPro

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #414 on: June 14, 2011, 07:22:45 pm »

I'll take the reigns, I'll also bugfix all current entries so that they're atleast partially functional. Viva le SLADE.
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PTTG??

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #415 on: June 14, 2011, 09:15:03 pm »

Spoiler (click to show/hide)

And I haven't even added anything yet! I might just strip out most of the lab's reactions if they all need stuff from wasteland...
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NobodyPro

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #416 on: June 14, 2011, 09:42:11 pm »

I've already located the materials necassary and can send you the file tomorrow. We may have to rewrite any inorganics that have been given alcohol tags as plants so that those tags work. Cave spider man seems beyond help at the moment.

Seems to be something wrong with the silliness weapons file that causes it to not be read. No idea what is causing this as I don't have the file with me. Possible a missing file definition at the top.
« Last Edit: June 14, 2011, 09:45:04 pm by NobodyPro »
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PTTG??

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #417 on: June 14, 2011, 10:05:48 pm »

Spoiler: Cavespiderman raws (click to show/hide)

The silly weapons raws were indeed misnamed. They appear to be working now. I've removed the spiderman raws for now.

The current errorlog:
Spoiler (click to show/hide)

Most of those look simple. Thanks, pro.
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Eldrick Tobin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #418 on: June 19, 2011, 05:44:53 pm »

I had to change to this:

body_detail_silliness

[OBJECT:BODY_DETAIL_PLAN]

[BODY_DETAIL_PLAN:SPIDERMAN_TISSUE_LAYERS]


to this:

b_detail_plan_silliness

[OBJECT:BODY_DETAIL_PLAN]

[BODY_DETAIL_PLAN:SPIDERMAN_TISSUE_LAYERS]

 to get the spidermen to stop farting up the error log for me.

If anyone is nuts they can pick through Aspectus Lolin this boring folder: http://greypages.org/AspectusParts/My%20S.L.A.D.E/ (original DL from like March 17) for any other fixes I'm forgetting about at the moment. I just recall this one the most.
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

Eldrick Tobin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #419 on: June 28, 2011, 12:02:15 am »

And the thread is found all the way on page 6.

Anyway since I felt like a thread killer... I found a tool to actually generate diff/patch files so I could point out those changes I've made -and thus be more useful than 'dur I renamed a file and it iz okay' which isn't useful as I have a few other pieces different in regards to that. Like adding the cartilage back in for the nose/ears/something

The link is here: S.L.A.D.E.-diffs(1.x to My Slade).txt

Won't fit to paste it into the post. So. If anyone thinks I've got a nefarious scheme in place and doesn't trust my link I could pastebin the contents if so desired. If anyone wants me to strip out the "formatting only" changes so they don't get lost just lemme know.

Just trying to help get S.L.A.D.E. clean of un-fun error_log spam.
« Last Edit: January 23, 2014, 10:02:37 am by Eldrick Tobin »
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.
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