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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 87653 times)

Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #300 on: March 12, 2011, 12:37:15 am »

Found this in another thread:

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)

Am I a genius or what?

This  gave me a hilariously dark idea:

[ITEM_TOOL:ITEM_TOOL_SLAVE_CAMP]
[NAME:tiny forced labor camp: tiny forced labor camps]
[VALUE:20]
[METAL_MAT]
[TOOL_USE:HIVE]
[TILE:22]
[SIZE:5000]
[MATERIAL_SIZE:2]
[CONTAINER_CAPACITY:12500]
awesome

On that note, could somebody help me fill in the blanks in these lines of code, for another custom creature (little mouse people*) that will be confined to the tiny forced labor camp:


[HIVE_PRODUCT:?? ??:201600:BAR:NONE:LOCAL_CREATURE_MAT:SOAP]
[HIVE_PRODUCT:?? ??:201600:THREAD:?? ??:LOCAL_CREATURE_MAT:NERVE][HIVE_PRODUCT:?? ??:201600:MEAT:?? ??:LOCAL_CREATURE_MAT:?? ??]*

* The mouse people are meant to be the counterpart to cat people that I am designing for a semi-unrelated project

« Last Edit: March 12, 2011, 12:42:52 am by Bohandas »
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rephikul

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #301 on: March 12, 2011, 04:49:56 am »

I would suggest making a new trap, called "giant carp statue" or something, which's like large serrated disc but deliver blunt damage. Working examples could be found at around 0:12 onward in this video
For a quick image reference, it looks like this:
Spoiler: spinning tuna (click to show/hide)
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #302 on: March 23, 2011, 12:30:38 am »

I've been working on a revised version of my money tree plant that should actually work properly. I'll post it (and the associated buildings and reactions) in a couple of days, once I've gotten a chance to test it (or you can look here)
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elf-fondling human

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #303 on: March 23, 2011, 06:14:21 am »

I would suggest making a new trap, called "giant carp statue" or something, which's like large serrated disc but deliver blunt damage. Working examples could be found at around 0:12 onward in this video
For a quick image reference, it looks like this:
Spoiler: spinning tuna (click to show/hide)

Oh my God, I hate those things! They're consistently the only trap in the entire game I still get caught by, and they still actually freak me out quite a bit.
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Eldrick Tobin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #304 on: March 23, 2011, 03:45:49 pm »

So... wanted something more than my own stupid mods to try out with DFMM (AKA Dwarf Fortress Mod Manager, More Commonly Known As Valdemar's Mod Manager) so I got out the salade tongs (can I not be silly in a silly thread?) and added SLADE to the directories to import and then went ahead and tweaked out a merge.

And here's my report:

The Mixery has so far generated a glitch. It's refused to finish due to creature occupancy -no there isn't a pet, no there's no one invisible as they'd have been flambe from the pixie dragon pets lighting up... everything in front of them when the Kobold showed up... tried 3 different locations. Gonna try redesigning it maybe the fact a full section is trying to happen where the worker is standing.

The Mad Scientist workshop/engineering bay/thinger... has yet to produce a metal mechanism. They've had a year and plenty of resources. "Technological relics are hard to fathom!" would make sense as a response if my legendary engineer could speak up.


Otherwise fossils show up a mess, car tires, rough copper wire and fish etc all show up fine too.

Odd thing.

Ima firin mah Veins show up ... as paths to the Fun House where the Clowns hang out. Are they supposed to replace the Cotton Candy? I could see Red Vines (Ima Firin mah veins) replacing Cotton Candy in the appropriate mod for that (link escapes me at the moment... searching this forum hates all over me like a... think of a euphemism... think of a euphemism... GOT it! like I'm the girl in a Freaky String video. There. That's much classier. Wait! Found it! http://www.bay12forums.com/smf/index.php?topic=73251.msg1809647 )

Caravans often have Ima firin mah X objects... better have legendary items up for sale if you want to afford any. Oh and of course... this popped up:

"Avalanche Trustrope, Craftsloli has created Stretchblench, a steel footie pajamas!"

which then got referenced by:

"Clasp Bannernut, Farmshota has created Deadskewer Boat Lock, a tinfoil barrel!"

And not just once but Twice.


And as serious as the game has been what with 'Dwarves' slipping up and landing 6 z levels down in a flowing river with no legs functional... it HAS been nice to have the seriousness SHATTERED by a Tinfoil barrel with images of Steel Footie Pajamas.

I'd put it somewhere appropriate... just as soon as my people stop getting interrupted by Flaming Derpicorns.

Mods Tested:
S.L.A.D.E.

That's what's important. What else eh?
My junk: Aspectus Lolin (still alpha -aka very very Cheaty McUrist Cheatypants of the Sugar Shack), Foocubi, and InternetKraken's Diverse Creatures.
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Inzaniak

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #305 on: March 24, 2011, 12:29:21 pm »

I think dwarves need to play some sport and have some crowbars.

Football Field and reaction:
Spoiler (click to show/hide)

Crowbar:
Spoiler (click to show/hide)

Eldrick Tobin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #306 on: March 24, 2011, 01:34:16 pm »

The Mixery has so far generated a glitch. It's refused to finish due to creature occupancy -no there isn't a pet, no there's no one invisible as they'd have been flambe from the pixie dragon pets lighting up... everything in front of them when the Kobold showed up... tried 3 different locations. Gonna try redesigning it maybe the fact a full section is trying to happen where the worker is standing.

Hate to quote myself BUT!

The Redesign worked. Changed it from 'seated at a bar' to 'seated at a table' and moved the bar further away. It is called "The Mixery" sounds like a sit down kinda place... not like The Association where everyone is standing or at the bar waiting to die... I mean hook up `-`

(edits here!)

I forgot to put the changes into my post -.-;

Spoiler (click to show/hide)
« Last Edit: March 24, 2011, 01:35:57 pm by Eldrick Tobin »
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PTTG??

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #307 on: March 24, 2011, 03:59:31 pm »

I think dwarves need to play some sport and have some crowbars.

Football Field and reaction:
Spoiler (click to show/hide)

Crowbar:
Spoiler (click to show/hide)

That's actually rather clever. Do you suppose you could break up the field into a number of sections, so you could have a couple teams of dwarves in various positions on the field?
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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #308 on: March 28, 2011, 10:35:58 am »

Coffee mod, all the dwarves need want to drink some coffee before (or after) a hard day.
Code: [Select]
plant_coffee

[OBJECT:PLANT]

[PLANT:COFFEA_ARABICA]
[NAME:coffea arabica][NAME_PLURAL:coffea arabicas][ADJ:coffea arabica]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:4:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen arabica Coffee]
[STATE_NAME_ADJ:LIQUID:arabica Coffee]
[STATE_NAME_ADJ:GAS:boiling arabica Coffee]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea arabica seed:coffea arabica seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_BENGHALENSIS]
[NAME:coffea benghalensis][NAME_PLURAL:coffea benghalensiss][ADJ:coffea benghalensis]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:2:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:4]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen bengal coffee]
[STATE_NAME_ADJ:LIQUID:bengal coffee]
[STATE_NAME_ADJ:GAS:boiling bengal coffee]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea benghalensis seed:coffea benghalensis seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_CANEPHORA]
[NAME:coffea canephora][NAME_PLURAL:coffea canephoras][ADJ:coffea canephora]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:4:0:0]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen robusta coffee]
[STATE_NAME_ADJ:LIQUID:robusta coffee]
[STATE_NAME_ADJ:GAS:boiling robusta coffee]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea canephora seed:coffea canephora seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_CHARRIERIANA]
[NAME:coffea charrieriana][NAME_PLURAL:coffea charrierianas][ADJ:coffea charrieriana]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:2:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:4]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen cameroonian coffee]
[STATE_NAME_ADJ:LIQUID:cameroonian coffee]
[STATE_NAME_ADJ:GAS:boiling cameroonian coffee]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea charrieriana seed:coffea charrieriana seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_CONGENSIS]
[NAME:coffea congensis][NAME_PLURAL:coffea congensiss][ADJ:coffea congensis]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:7:0:0]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:1]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen congo coffee]
[STATE_NAME_ADJ:LIQUID:congo coffee]
[STATE_NAME_ADJ:GAS:boiling congo coffee]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea congensis seed:coffea congensis seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_DEWEVREI]
[NAME:coffea dewevrei ][NAME_PLURAL:coffea dewevrei s][ADJ:coffea dewevrei ]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:3:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:4]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen excelsa coffee]
[STATE_NAME_ADJ:LIQUID:excelsa coffee]
[STATE_NAME_ADJ:GAS:boiling excelsa coffee]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea dewevrei  seed:coffea dewevrei  seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_EXCELSA]
[NAME:coffea excelsa][NAME_PLURAL:coffea excelsas][ADJ:coffea excelsa]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:4]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:4:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:1]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen liberian coffee]
[STATE_NAME_ADJ:LIQUID:liberian coffee]
[STATE_NAME_ADJ:GAS:boiling liberian coffee]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea excelsa seed:coffea excelsa seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][AUTUMN]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_LIBERICA]
[NAME:coffea liberica][NAME_PLURAL:coffea libericas][ADJ:coffea liberica]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:6:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen liberian coffee]
[STATE_NAME_ADJ:LIQUID:liberian coffee]
[STATE_NAME_ADJ:GAS:boiling liberian coffee]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea liberica seed:coffea liberica seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_MAURITIANA]
[NAME:coffea mauritiana][NAME_PLURAL:coffea mauritianas][ADJ:coffea mauritiana]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:5:0:0]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen café marron]
[STATE_NAME_ADJ:LIQUID:café marron]
[STATE_NAME_ADJ:GAS:boiling café marron]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea mauritiana seed:coffea mauritiana seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_STENOPHYLLA]
[NAME:coffea stenophylla][NAME_PLURAL:coffea stenophyllas][ADJ:coffea stenophylla]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:6:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen sierra leonian coffee]
[STATE_NAME_ADJ:LIQUID:coffea sierra leonian coffee]
[STATE_NAME_ADJ:GAS:boiling sierra leonian coffee]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea stenophylla seed:coffea stenophylla seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]
MADE WITH RRC

WHICH COFFEE:

Coffea arabica
Arabica Coffee

Coffea benghalensis
Bengal coffee

Coffea canephora
Robusta coffee

Coffea charrieriana
Cameroonian coffee

Coffea congensis
Congo coffee

Coffea dewevrei
Excelsa coffee

Coffea excelsa
Liberian coffee

Coffea liberica
Liberian coffee

Coffea mauritiana
Café marron

Coffea stenophylla
Sierra Leonian coffee

That's actually rather clever. Do you suppose you could break up the field into a number of sections, so you could have a couple teams of dwarves in various positions on the field?

I don't have the time to do this at the moment because i'm working on other mods, feel free to edit it if you want.

Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #309 on: March 28, 2011, 04:22:48 pm »

We need to mod in some Aqua Teen Hunger Force related stuff. I just realized that in the default fullscreen tileset the rope/restraint symbol looks exactly like the "Insanoflex" logo from the Aqua-Teen movie.
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #310 on: March 30, 2011, 06:01:53 pm »

We need to mod in some Aqua Teen Hunger Force related stuff...

This is a weapon alluded to in the Aqua Teen Hunger Force season 3 episode "The Last One". The Phillips Head Death-driver...

(the stats that I used are basically the same as those for a pike at this point, BTW)

[ITEM_WEAPON:ITEM_WEAPON_DEATH_DRVER]
[NAME:deathdriver:deathdrivers]
[ADJECTIVE:phillips-head=
[SIZE:800]
[SKILL:PIKE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
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What is TPP
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Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
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narhiril

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #311 on: March 30, 2011, 06:08:53 pm »


Crowbar:
Spoiler (click to show/hide)

I've been using this as a crowbar for a while now.

Spoiler: Crowbar (click to show/hide)

This was going to be released as part of a mod I'm working on, but seeing as the idea is already out there, I thought I might as well post it.

Sphalerite

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #312 on: March 30, 2011, 06:35:59 pm »

Presenting the Tofurkey.

It's something I made, an exercise in making an animal that when butchered yields material that isn't meat yet is still edible.  Inspired by the Plump Helmet Men, but unlike PHM these can actually be butchered and eaten:

Spoiler (click to show/hide)

Butchering one of these yields a lot of tofu and stuffing, both of which are plant-based materials that lack the [IMPLIES_ANIMAL_KILL] and can be safely served to vegetarians.  No bones, skull, leather, or feathers - it's all tofu!  They seem to live and breed normally, and even lay tofu eggs, although I'm not sure if the eggs are edible yet but they should hatch just fine.  They're also surprisingly hard to kill, on account of lacking blood, bones, and internal organs - you need to actually hack them to pieces to kill them.

And here's my experiment with LAYS_UNUSUAL_EGGS, the Magic Goose.  Most of these creatures are identical to the normal goose, but if you breed them for a while you may end up with an unusually colored goose that lays something different.

Spoiler (click to show/hide)
« Last Edit: March 30, 2011, 07:03:54 pm by Sphalerite »
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Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #313 on: March 31, 2011, 03:01:22 pm »

Okay, right, I am going to try and package as much as possible as well as I can. I haven't modded or really played since about ten versions ago, so I may repeatedly mess up.
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Sphalerite

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #314 on: March 31, 2011, 03:15:49 pm »

Slight patch to the Magic Goose, I had some of the material tokens wrong.  This still isn't all that well tested, but doesn't throw any error messages anymore:

Spoiler (click to show/hide)
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.
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