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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 87629 times)

BodyGripper

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #105 on: October 12, 2010, 09:42:43 pm »


Spoiler: Improved Hemp Raws (click to show/hide)

Hehe, very cool.  But is there anything that could be done to make the "Syndrome" more enjoyable?  For example, it'd be nice if it caused a happy thought, improved social skills, or made your dwarf hungry.   :P 
I assume these things aren't doable, but a man can dream.
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #106 on: October 12, 2010, 11:31:50 pm »

Presenting the Money Tree's subterranean cousin, the Root of All Evil:

Spoiler: Root Of All Evil Raws (click to show/hide)

(BTW, do you think that for the drink's frozen state I should change "Frozen Filthy Lucre" to "Filthy Frozen Lucre"???)

An associated reaction:


[REACTION:PRECIOUS_HARVEST]
   [NAME:harvest swag from root of all evil]
   [BUILDING:SAWMILL:CUSTOM_SHIFT_M]
   [REAGENT:A:1:PLANT:NONE:PLANT_MAT:ROOT_OF_ALL_EVIL:PLANT]
   [PRODUCT:100:1:BAR:NONE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
   [PRODUCT:45:1:BAR:NONE:INORGANIC:SILVER][PRODUCT_DIMENSION:150]
   [PRODUCT:15:1:BAR:NONE:INORGANIC:GOLD][PRODUCT_DIMENSION:150]
   [PRODUCT:25:1:ROUGH:NONE:INORGANIC:ONYX]
   [PRODUCT:25:1:ROUGH:NONE:INORGANIC:CARNELIAN]
   [PRODUCT:25:1:ROUGH:NONE:INORGANIC:BLOODSTONE]
   [PRODUCT:10:1:ROUGH:NONE:INORGANIC:PYRITE]
   [PRODUCT:5:1:ROUGH:NONE:INORGANIC:PINK JADE]
   [PRODUCT:5:1:ROUGH:NONE:INORGANIC:MOONSTONE]
   [PRODUCT:1:1:ROUGH:NONE:INORGANIC:DIAMOND_LY]
   [PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:ROOT_OF_ALL_EVIL:SEED]
   [PRODUCT:25:1:SEEDS:NONE:PLANT_MAT:ROOT_OF_ALL_EVIL:SEED]
   [SKILL:PROCESSPLANTS]
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #107 on: October 12, 2010, 11:50:49 pm »


Spoiler: Improved Hemp Raws (click to show/hide)

Hehe, very cool.  But is there anything that could be done to make the "Syndrome" more enjoyable?  For example, it'd be nice if it caused a happy thought, improved social skills, or made your dwarf hungry.   :P 
I assume these things aren't doable, but a man can dream.

In response to this issue, there don't seem to be any mood improving syndrome effects at this time......
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ledgekindred

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #108 on: October 13, 2010, 12:21:14 pm »

Presenting the Money Tree's subterranean cousin, the Root of All Evil:

(BTW, do you think that for the drink's frozen state I should change "Frozen Filthy Lucre" to "Filthy Frozen Lucre"???)

The food and drink should have a syndrome that causes a mild fever and swelling of the head.
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
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Flaede

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #109 on: October 13, 2010, 01:00:26 pm »

Presenting the Money Tree's subterranean cousin, the Root of All Evil:

(BTW, do you think that for the drink's frozen state I should change "Frozen Filthy Lucre" to "Filthy Frozen Lucre"???)

how about "Cold, Hard, Lucre" ? Is that possible?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

uber pye

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #110 on: October 13, 2010, 08:51:06 pm »

Code: [Select]
[REACTION:ADV_FLUFFY_WAMBLER_FINDER]
[NAME:find fluffy wambler]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:50:3:VERMIN:NO_SUBTYPE:WAMBLER_FLUFFY:WAMBLER_FLUFFY]
[SKILL:TRAPPING]

CUTENESS
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lolghurt

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #111 on: October 17, 2010, 12:36:18 am »

Code: [Select]
[REACTION:ADV_FLUFFY_WAMBLER_FINDER]
[NAME:find fluffy wambler]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:50:3:VERMIN:NO_SUBTYPE:WAMBLER_FLUFFY:WAMBLER_FLUFFY]
[SKILL:TRAPPING]

CUTENESS
[PRODUCT:50:3:VERMIN:NO_SUBTYPE:SLADE:SLADE]
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Grimlocke

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #112 on: October 17, 2010, 08:27:46 am »

And now the scariest soil ever!

[INORGANIC:SAND_AMPER]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:amper sand][DISPLAY_COLOR:6:6:1][TILE:'&']
[SOIL][AQUIFER][SOIL_SAND]
[SOLID_DENSITY:1600]

also santaclase.

[INORGANIC:SANTACLASE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:santaclase][DISPLAY_COLOR:4:7:0][TILE:1]
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER:100]
[ENVIRONMENT:METAMORPHIC:CLUSTER:100]
[IS_STONE]
[ITEM_SYMBOL:1]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[SOLID_DENSITY:1346]
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #113 on: October 17, 2010, 06:18:03 pm »

Ok, new(ish) creature: Rodents of Unusul Size ("R.O.U.S.") (a refrence to the movie "The Princess Bride").
The stats are mostly the same as the large rats ([CREATURE:RAT_LARGE]) in creature_subterranean, but the name and biome have been changed.

Spoiler: R.O.U.S. (click to show/hide)
« Last Edit: October 17, 2010, 06:39:45 pm by Bohandas »
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TherosPherae

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #114 on: October 17, 2010, 07:49:33 pm »

Add into armor raws:
Spoiler (click to show/hide)

Add to gem raws:
Spoiler (click to show/hide)

And this goes into creature_standard:
Spoiler (click to show/hide)
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #115 on: October 17, 2010, 10:10:36 pm »

we could replace adamantine with actual cotton candy, or at least add it as a second, alternate [DEEP_SPECIAL] material...
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fivex

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #116 on: October 18, 2010, 03:54:02 pm »

we could replace adamantine with actual cotton candy, or at least add it as a second, alternate [DEEP_SPECIAL] material...
Actually it would be a third since one of my contributions was a [DEEP_SPECIAL] material.
And now the scariest soil ever!

[INORGANIC:SAND_AMPER]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:amper sand][DISPLAY_COLOR:6:6:1][TILE:'&']
[SOIL][AQUIFER][SOIL_SAND]
[SOLID_DENSITY:1600]
The worst part:
If you use a tileset, it will actually look like demons.
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Jordrake

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #117 on: October 18, 2010, 04:51:09 pm »

I've gathered up all the raw moddage that's gone on since the last update, but it's currently kinda late. I'll give my package a quick once-over tomorrow afternoon and upload it then.
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Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #118 on: October 19, 2010, 01:46:33 pm »

Latest package uploaded for great justice.
If anyone has enough spare time to do the menial tasks like listing our additions for the DFFD page and tidying up the raws, that would be mondo appreciated and I will put you near the top of the contributors list, as well as rewarding you with a cookie*.

*Cookie is metaphorical and any attempts to retrieve, taste or consume will be pointless and stupid
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fivex

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #119 on: October 19, 2010, 03:12:48 pm »

Here a list of things that were added
Creatures:
Spoiler (click to show/hide)
Vermin:
Spoiler (click to show/hide)
Toys:
Spoiler (click to show/hide)
Instruments:
Spoiler (click to show/hide)
Armor/clothing:
Spoiler (click to show/hide)
Weapons:
Spoiler (click to show/hide)
Buildings:
Spoiler (click to show/hide)
Plants:
Spoiler (click to show/hide)
Stone/ores/soil:
Spoiler (click to show/hide)
Gems:
Spoiler (click to show/hide)
Metals:
Spoiler (click to show/hide)
Other inorganic things:
Spoiler (click to show/hide)
Edit: Crap, forgot to list the metals and some things made from it >_<
Added them
« Last Edit: October 19, 2010, 03:30:36 pm by fivex »
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