Spread my demonic fear spell out, so I only use 1Mp for each oaf, and it just scares them. If I cannot do that, get up behind them, and be intimidating.
[5+2+2(previous attempt bonus)]=9 out of 5] Finally, you've mastered your fear spell, or at least a watered down version of it. This should help Frelock scare the people off so you just sit back and wait for him to take care of the rest. ((Spell added: Terror: One target is unable to move or attack out of terror for one turn. 4 Mana used, Tier 2))
(Choose to receive a point in enchantment or Demonic Magic)
Frelock grunts warily. "Unfortunately for you, the barman is paying me to keep the peace, so actually, it has quite a bit to do with me. What do you lot care about a troll wedding anyway? The groom steal the beautiful bride from one of you and this is your revenge? Come now, gents; this is supposed to be a happy day. Why don't you run off and go spend time with your own families, or get a girl if you don't have one. Why mess around with a troll wedding?" He continues to try to dissuade the thugs from making a fuss, via diplomacy first, and intimidation only if that doesn't work.
[2+2=4] "Why are you guys messing with a Troll wedding?" You ask as suddenly all the louts begin to cower in fear. You grab the leader and lift him up so he's looking you in the face. "Why are you doing this, who is behind all this?" He says nothing as he looks with terror into your eyes. Finally he mumbles something incomprehensible. "Louder!" you shout shaking him so he knows you're serious, he just passes out though. It also looks like he may have pissed himself. You see Ochita and somebody else standing off in the distance. Maybe Ochita finally perfected that fear spell he was working on?
Put a drop of the alcohol from the flask on my finger and lick it to find out what type of alcohol it is, then proceed to the garden's bar at once. Best not to loose sight of my future marks companions.
[4] You arrive just in time to see Ochita's companion finish up with some human. Apparently this man is so terrifying he caused the man to pass out. He doesn't look that scary to you but you don't know what happened either so you just give a half-hearted shrug. "We meeting with him Ochita or is he just someone in the way?"
Edit:((Forgot to tell you what kind of alcohol, let's go with whiskey))
Malgun also awoke, stretched, and gathered his equipment. It looked like Dor'lek wasn't in a talkative mood, and Havor'e was still asleep. He shook her shoulder gently to wake her, then got up and fell into step behind the trolls once they were moving. I wonder what's going on with this border town, anyway. I'm torn between wanting everything to be OK and for there to be a demon there to kill. This power was given to be used and I have to know what it's capable of.
Wake up and head onwards to the town.
"Sorry guys, i guess i have not had a good night for a while, i plan to make watches a moot point though" Attempt to create an alarm enchantment" said enchantment will be, mostly based off elemental magic (detecting footsteps, the wind shifting in unusual ways etc) but also healing to detect any life forces other than ours, AND to detect if our life forces are changing unusually (like we were poisoned or something), using air to create an alarm to wake us up if any of the trigger conditions are met.
[2] You make minimal progress towards your objective, however [7+1=8 out of 24 (fragmented into 3 parts of 8 difficulty each)] Havor'e manages to break off a relatively straight branch from a tree and then enchant it so when placed and a word spoken it turns invisible to the naked eye. Of course if someone *cough cough* Malgun*cough cough* sanded it down and made it into a more traditional staff the entire process might be easier.
((Oh, you also all had breakfast, you all lose .5 day's worth of food.))
Enemy StatusOaf 1
Health: 5 of 5
Status: Passed out from Fear
Oaf 2-5
Health: 5 of 5
Status: Escaped
Status Changes:
Health: 19 of 19
Mana: 2 of 5
Location: Gardens (bar)
Health: 24 of 24
Mana: 7 of 7
Location: Gardens (bar)
Health: 18 of 20
Location: Gardens (bar)
Health: 26 out of 26
Location: On the road
Health: 19 out of 19
Mana: 12 out of 12
Location: On the road
Health: 16 out of 16
Mana: 14 out of 14
Location: On the road
Inventory: (1/3 enchanted Alarm Branch (Oak))