Shake my head, keep my stuff close to me and get to the university.
[1] You attempt to keep your items close to you, but somebody manages to steal all your coins in one fell swoop [2] You didn't even see who did it so chasing them down is out of the question.
[1] You also get lost even further. You can't even see any of the landmarks now. WHY DID I GO UNDERGROUND? WHY!!!!!! You also see a man being attacked by some crazy cannibal homeless, but at this point, you're just happy it's not you.
I go to the chapel of Sareesa to say a prayer for our fallen allies and meditate on matters. I should probably start hunting demons fairly soon, though. That's what I was given this mark for.
[4] You make your way to the Chapel of Sareesa like a pro, (unlike a certain demon hunter who is lost at this very moment) You see an old companion get off the airship that leads to the Chapel. She apologizes for the inconvenience of her temporary insanity earlier, and you graciously accept said apology. Fancy meeting her here after all that happened.
[6] While boarding the airship you can suddenly see the intricate magic that was woven to hold the island aloft for all this time. You reach out and try to touch one of the strands of magic when your mind goes blank. You wake up just as you arrive at the island and you disembark. That was pretty weird.
After taking a look around, I hide in some shadows and make my way to the market while using stealth as much as I can so to practice my skills. Once there, I shall look at all the shops that are open.
[1] You look around, when suddenly somebody hits you from the side with a plank of wood. [6] You turn around and see some crazed homeless man who looks like he's resorted to eating just about anything, whether it moves or not.
Locate and apologize to my former companions, then go learn spells from the university
[4] You leave the island and see one of your old companions on your way down, you apologize for your temporary insanity, and then begin making your way to the University.
[3] You make it about halfway there when you see Dor'lek, a troll Priest who was also one of your companions. He announces how he thinks it would be a good idea to use The Docks as a base of operations, but doesn't seem to realize he is alone at present. He turns around and sees you and looks lightly confused for a moment. "Didn't you go crazy?"
Announce how I think it would be a good idea to use The Docks as a base of operations before turning around and realizing that there is, in fact, no one from my party around... ಠ_ಠ
[5] You make your judgment of the situation known, but nobody is there to hear you. . . at least that's what you think until you turn around and spot Havor'e. You put on a slightly confused expression before impolitely asking "Didn't you go crazy?"
Relax in the fortress for a while, perhaps joining in on a training demonstration.
[4] You attempt to relax, but you see Representative LeBlanc walk past you. You both joined at the same time, but she was far more powerful in magic and became a Templar before making it to the rank of Representative. She still looks beautiful. You sit there and begin to wonder what she might be doing here, but for the moment, you're just happy to have someone like her here to help you wade through all the bureaucracy. Maybe you can secure a meeting with her as well?
Enemy TurnsCrazed Homeless: [3] [3/2=2 damage] The crazed homeless man, manages to actually hit the former assassin in the head with his wooden plank, but his muscles are feeble and he is too hungry to actually do anything resembling real damage.
Enemy StatusCrazed Homeless:
Health: 10 of 10
Status Changes:
Health: 19 of 19
Mana: 5 of 5
Location: Underbelly (The Knoll)
Health: 24 of 24
Mana: 7 of 7
Location: Abelcroft Fortress (Courtyard)
Health: 18 of 20
Location: Underbelly (The Knoll)
Health: 26 out of 26
Location: Islande of the Chapel of Sareesa
Health: 19 out of 19
Mana: 12 out of 12
Location: Gardens
Health: 16 out of 16
Mana: 14 out of 14
Location: Gardens