I'll let the others talk and then after they are finished.
"I found the crystal in a goblin cave nearby they seemed to be performing necromancy using this crystal. We brought it back and after investigating it released an enchantment and changed color once the undead rose up and attacked the town. I also believe that this ancient tome is related somehow and am currently investigating the connenction. Now would you tell us what all this is about?"
Well I could lie..... but well, you see it all started when we decided to kill off a cult of necromancers and demon worshipers beneath the town, and it went pretty well. I mean we killed Vonex(I forgot his name, what was it?) the demon lord(of blood was it?) and a gibbering nightmare type creature. We cleared the entire thing out easily, and I proceeded to fix the structural foundations of the town to save any innocent lives. Someone grabbed some type of crystal while we were down there, though I didn't know at the time, and he kindly asked me to remove the enchantment from it. To my horror, just as I started to work on the crystal, the energies activated inside it, and it well..... unleashed a giant zombie horde (Ducks encase anyone throws something at me), WAIT A SECOND I'm not done. So quickly thinking I ran outside the inn, and to the market district where I proceeded to send the undead back to where they came, via the purifying fire. I destroyed many undead myself, before one of them managed to get to the temple, where I then headed and began defending the townspeople from the onslaught, meanwhile I had prevented a town wide fire via a rain enchantment. The south gates however were under danger of being destroyed, and I headed there as quickly as possible. Working a masive enchantment me and the help of an ally prevented that danger too. Just in time for a demon portal to open at the north of town.... Rushing there I dispatched two demons and saved the life of an ally. SO I would like some armor and gold please? Or atleast to not be killed for starting this.......
ANYWAYS! throughout the entire talk, enchant saressa's staff with a short range teleportation spell, and if anyone attempts to grab or harm me, use it to quickly escape and run like hell.
"I... don't really know what to say. Things have been strange since last night. I had a, I want to say vision, about Sareesa. And when I woke up, the city was under siege from zombies. We've been fighting all day." I shrug. Not much to my story, but I have no idea what happened. "Also, yesterday, Frelock, Flintus, and I cleared out some goblins in the nearby caves and sealed up the entrance... I think some of them were necromancers? Maybe they were responsible..." I trail off, thinking about it.
Not being at the Inn at the time of zombie-apocalypse, Dor'lek has yet to know what brought about this morning's misfortunes. Dor'lek talks with the representative of today's battle and what part he played in it. He also goes on to tell the representative of his adventure with the Foul Gibberer. As of now, Dor'lek suspects that the Foul Gibberer had something to do with today's mishaps, but he refrains from telling the representative. Dor'lek then proceeds to tell the representative that he will be spending time healing the village's wounded and that if he is needed, he can be found at the Temple. Dor'lek proceeds to the temple unless someone gives him a reason not to.
To Flintus: I was hoping you could tell me what this is about. I came here to see to commissions, I wasn't expecting to walk onto a battlefield. As for the crystal, that is rather beyond my expertise, you'll probably have to take it to an expert mage in Sareesa's Mercy. You'll find a sizable mage's guild there, but finding the right mage to look at it may be an issue.
To Kilakan: Apparently that crystal is powerful, it's probably for the best you took that enchantment off however, no good could have come of it if it would have stayed on, I unfortunately have some experience in dealing with powerful artifacts that have been corrupted. As for armor or gold, since you started it, I see no reason to give you any, but you did work to fix the problem so you need not worry about any repercussions. ((You attempt to enchant your staff but it is far too taxing to talk and enchant at the same time so you give it up))
To Malgun: A vision, from Sareesa you say. . . such events are very rare. Sareesa is usually far to busy directing the war against the Nether to give visions. It was probably just a dream, I wouldn't worry too much about it if I were you.
To CoughDrop: A demonic cult operating out of this town as well. It's clear it will take a larger contingent of knights to pacify this town for the time being. It is clear however, that you four, as well as your two companions, who are not present, are to be thanked. I'll have to have a message dispatched to Sareesa's Mercy in order to increase the garrison here, as well as clean up any remaining undead, goblins, or cultists. I'll need to speak with several other people around town, meet me in a little bit at the town hall, and I'll see to your commissions as well as any rewards that are due to you.
Just grab a good sword and armor. I then follow frelock
[1-2=-1] As you attempt to walk out "stealthily" with a sword and some armor a guardsman approaches. "You there, put those down." he says pointing at you. [1] You decide to continue walking and feign ignorance. The guard takes out his mace and slams it into your chest. (Guard rolls: [5] [(4+3)x2=14 damage]) You've decided stealing is a terrible idea and give the guard the sword and armor. It feels distinctly like some of your ribs are broken.
((Kilakan can attest, the exact same thing happened to him, I am nothing if not fair.))
Get my sword, and return to the rest of the party.
[3] You watch as Ochita gets slammed with a mace to the ribs and the guard returns the sword and armor. You approach the blacksmith and it appears he's fallen asleep while standing there. You politely poke him to wake him up. "Huh? Oh, o'er there." He says pointing towards the sword the guard brought back. You pick it up and walk out. You stand wondering whether or not you should help Ochita. Hmmmm?
Status Change:
Ochita
Health: 5 of 19
Mana: 5 of 5
Status: Broken Ribs (+1 damage per attack against you)
Frelock
Inventory:
Sword of Stars: A broadsword that seems to glimmer in the darkness. (provides half-light in the immediate area) When used against a magic caster of any type, it will deplete an amount equivalent to the damage done by the sword.