Channel what little holy energy I have into my sword, and take a swing at the immobilized wight
[5] [(4+3+2)x2=18 damage] Channeling you energy into your sword, you swing run towards the Wright and swing your sword with all of your strength. The wight looks in horror as it body is sundered open. (+2 to physical damage this turn)
Pistol to immobalized wights head and blow his...well shoot him.
[5] [(2+2+2)x2=12 damage] Placing your pistol against the undead wight's head, you shoot, blowing most of it off, and unfortunately making quite a mess of yourself in the process. Undead brains are so hard to get off of your clothing, ick.
"Frelock! Watch out!" I yell as a warning before I take another shot at the zombies. I have to thin them out before they manage to injure him!
[5] [(4+2+1)=14 damage] You shout to Frelock to look out, he runs to the Wight leaving the zombies trailing behind him. They all line up in a nice row, chasing after Frelock. Running around to get a better shot, you line up a shot so perfect, that it not only passes through every single zombie, but it also hits the Wight. [luck roll: 4] [2+2+1+2=7 damage] The wight falls down dead, the crystal beside him, undamaged, but still letting out an ominous humming, you really should do something with this before it causes any more trouble.
(I find it highly ironic that this is the second time you cleared out about 7 zombies with 1 shot, take a skill point in any skill of your choice)
Try to skin some of the gibbler skin to use in making some armor for myself, also try to get a bone or two for a dagger.
[4] You approach what little of the gibberer skin remains, seeing as how something so corrupt cannot exist in this world for long without some kind of energy source. You ask to borrow Guy's sword which he allows and begin trying to cut out a sizable hunk and preserve it. [9+2=11 of 10] With the proper amount of energy, you manage to sustain enough of the Gibberer's flesh to create any of the following: a pair of boots, a pair of gloves, a helm of any sort, a belt and bracers.
Unfortunately there are no bones in the area, seeing as how the Gibberer was only a ball of flesh to begin with and all of his minions seem to have disappeared already.
Not being interested in any materialistic gains, Dor'lek heads back to the entrance to see if the mutilated bodies are still there. See if it would even be possible to heal them... If not, painlessly put them out of their misery.
You head back to where the corpses were, not being able to get them out of your mind. When you arrive, you see the man who was much more damaged than the girl is already dead. You gently take the girl down and set her on the floor. You begin tracing a ritual healing circle around her. Once you complete the circle, you enter it and pray to the gods to guide your actions. You finish the ritual as you see an angel appear seemingly out of nowhere. "Your selfless actions have saved this girl, while others would have forgotten about her, you not only defeated the demon who did this to her, but you also saved her life. For that, you have gained a great bounty, take this Dor'lek, it is the Seal of Heaven. It is a true artifact of Sareesa, it will grant you the power to summon the true power of the Light, but only for as long as you remain true to the Path of the Light." Pressing the necklace into your hand, the Angel disappears with a flash of light.
As your eyes clear, the girl appears to be waking up. "What happened, where am I?" she asks you. (You just got your reward early, I figure it fit character, also I liked this action so I just wrote it, no rolls. I know I'm nice. Also you gain a point in enchantment.)
Inventory: Seal of Heaven (Traits: Chooses its owner, grants two abilities. Innocent Light, a light that can stand up to even the fiercest evil and damages them even to look at it. Shelter of Heaven, When you a dealt a blow that would normally kill you, you are healed to full health, take no damage, and counter attack with a blast of radiant energy.)
Meditate on the magics used previously and attempt to re-form the fire spell Velnex used, but as an elemental spell, don't cast it, just recreate it.
To guy "So that was fun, do we get anything for that or shall we run off to kill another demon?
[1] You think back to the spell that Velnex cast. It was unbelievably powerful, and you believe you could recreate it, but right now you just want to sleep. Fighting demons is hard work.
"So that was fun, do we get anything for our service or shall we run off to kill another demon?" Guy looks at you and laughs.
"Well, I'm just a simple Demon Hunter, as I said earlier, I don't carry around things I don't need, but I'm sure the townspeople would love to thank you for your good acts. Of course, the knowledge that you did a good deed is also a benefit." he says smiling. Taking off his cloak and looking around, Guy sighs. "You know, this isn't the first time I've fought him, I'm glad we were able to kill him this time, the world will be a better place with him dead." He looks at you, his demonic eye looking much more normal and no longer whirling around searching for... something. "I'll buy you a room at the inn, I suppose it's the least I can do considering you all risked your life with me, how does that sound?"
Enemy StatusWight *dead*
Zombie Mob: *dead*
Status Changes:
Health: 16 of 16
Mana: 0 of 2
Location: Rough-Hewn Chamber
Health: 16 of 20
Mana: 0 of 3
Location: Wight's Chamber
Health: 16 of 16
Mana: 3 out of 3
Location: Wight's Chamber
Health: 20 out of 22
Location: Wight's Chamber
Health: 9 out of 14
Mana: 0 out of 10
Location: The entrance to the cleansed Demon's Lair.
Health: 10 out of 12
Mana: 4 out of 10
Location: Rough-Hewn Chamber