You guys got me to thinking, I think your health is a bit underpowered as compared to spells and crits, I might double your health to protect against insta-gibs, thoughts?
Get ready for a big battle, eat the chicken leg.
[4] OM NOM NOM NOM. Cheeken good. (lol random The Fifth Element reference) Also you load your rifle and and get ready to kill whatever is in that room.
Guy throws the door open and bursts into the room. Taking advantage of the confusion, you take note the enemies in the room. They've all been turned into gibbering monstrosities, completely crazed by the demon, and now spewing nonsense and attacking anything they think to be an enemy.
5 Gibbering Goblins, 2 Gibbering Cultists, 1 Foul Gibberer
Recast earthskin, draw sword and prepare to attack the first non-gibbering enemy I see.
[3] You recast earthskin, upon entering the room after Guy threw the door open, you find all of your enemies are gibbering. [6] Not pausing you run up to the nearest Goblin and [6] he nimbly dodges out of the way of your powerful sword blow.
Prepare and/or cast holy light at the demon.
[1] You enter the room, upon seeing the demon you are seized with fear. [3] You resist being mind-controlled, but do nothing useful for this turn.
I'll try and get across stepping only on the airplanes.
[5] You nimbly get across by stepping only on the airplanes, no darts come out to ruin your day. SUCCESS!
If Frelock isn't immediately peppered with darts I will follow along the plane tiles.
[4] You walk across, carefully placing each foot on the safe tiles. You make it across safely.
Using the stock of my rifle, I'll lean slightly into the hallway and try pressing down on each tile. When I find one that doesn't trigger the trap, I'll go across on that type of tile.
[4] Just to make sure you test the other tiles, it appears the planes were in fact the only way across, you cross on the place sucessfully. Now, to deal with the rest of this corridor.
Fire a number three shell, and cut into the foul gibberer with the Longsword of Courage.
[6] Guy takes out his Caster and loads it with a number three shell. The gun whils with power as it charges up. Throwing the door open Guy expertly fires the gun in such a way that the blinding flash blinds only his enemies and not his allies. (damage rolls for all enemies [1] [4] [4] [5] [3] [6] [5] [1])
"This ends now." he says running forward to the foul gibberer, nothing more than a ball of flesh with eyes and mouths that spew insanity. [4] He hits the gibberer, though the wound seems to regenerate somewhat. [6+4-4=6 damage]
Enemy turnsFoul Gibberer: It's 10 mouths speak at once with one voice. "You should not be here! Your souls, belong to me!" Being blinded, it's casts it's gaze of insanity towards one of the Human Cultists for [3] damage and no effect. The other cultist gets the brunt of the gibberer's attack in the form of being bitten with it's sharpened teeth for [2] damage.
The Gibberer is a fail boat.Gibbering Cultist 1: [5] The Gibbering cultist blindly runs towards Dor'lek and starts beating him with his arms for [3] damage.
Gibbering Cultist 2: [4] The Gibbering cultist lashes out at anything near-by, which just happens to be himself. [1] He begins biting his own foot for 1 damage.
Gibbering Goblins 1, 3, 4: Burn up in a ball of light when Guy's light hits them. They leave nothing behind to show thier presence.
Gibbering Goblin 2: [3] The goblins mutters something about muffins and then runs to the Foul Gibberer and begins [2] Ineffectively beating on it with it's fists.
Gibbering Goblin 5: [6] The goblin yells "EX NATASH KEL FTOOG MC'DONALDS!!!" as he [6] impales himself on a spike made of his own twisting flesh, no doubt a side-effect of the madness caused by the Gibberer.
Enemy statusFoul Gibberer
Health: 53
Mana: 21
Gibbering Cultist 1
Health: 14
Gibbering Cultist 2
Health: 12
Gibbering Goblin 1 *dead*
Gibbering Goblin 2
Health: 1
Gibbering Goblin 3 *dead*
Gibbering Goblin 4 *dead*
Gibbering Goblin 5 *dead*
Status Changes:
Health: 8 of 8
Mana: 2 of 2
Location: Gibberer's Chamber
Health: 8 of 10
Mana: 3 of 3
Location: Halfway through the trap corridor.
Health: 8 of 8
Mana: 3 of 3
Location: Halfway through the trap corridor.
Health: 11 of 11
Location: Halfway through the trap corridor.
Health: 4 of 7
Mana: 10 of 10
Location: Gibberer's Chamber
Health: 6 of 6
Mana: 2 of 10
Location: Gibberer's Chamber
Resistances: +4 Physical (2 turns)
NPC's
Health: 27
Mana: 12
Inventory:
Cloak of Shadows (+5 to Stealth skill)
Gun of Virtue (+3 damage to Demons)
Longsword of Courage (immune to any demonic blind or fear effects)
Bronze Mail Shirt (+3 physical resistance)
4 #3 Bullets
5 #7 Bullets
2 #10 Bullets
2 #14 Bullets
Caster pistol (fires numbered bullets, each number corresponds with an enchantment. You must know the enchantment of each number in order to successfully fire the bullet as part of a safety measure introduced originally by the first Demon Hunters to prevent novices from firing the ever powerful #19 Bullet, which has since been discontinued due to the many accidents involved with it's use.)
Several Trinkets, presumably enchanted, you couldn't see any of them long enough to identify them though or any useful properties they might have.
edit:
I accidently posted before I meant to so now you have to deal with a half-finished post Post finished.
Also, you guys got really lucky with the blind rolls from Guy's shot, I was worried they'd all gang up on one of you, instead they mostly killed each other, or themselves. Works out well for you at least
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