Stride boldly through the door, decapitating any goblins/undead/demons I happen to come across.
[Hidden Roll has taken place to determine the occupants of the next room]
[3] You charge through the door into a long corridor that looks recently built, in fact the walls are far too straight to be built by goblins, or undead. [2] You still charge on ahead not paying attention to what is around you. You trigger one of the many traps in the corridor. [1+1] A small dart sticks you in the neck. It was poisoned. This isn't good. You manage to get back to the safe side before any more darts can hit you.
+Poisoned, lose 1 health per turn.
Follow Frelock and keep him covered
[5] You follow Frelock and but stop before you get yourself poisoned too. Looks like this room is going to be a bit tricky.
MY action is to weaken the chains on me by pulling, until when I can swing it out at a moments notice
[1] You attempt to pull on your iron chains but they are too strong, and you are far too hungry and weak. [6] You ask the cultist for some food. He looks at you strangely, but then tosses a chicken leg at you.
Inventory: Chicken Leg
I use some of the leather straps from construction to make a sling for the trap-box, so it'll fit my shoulders like a backpack. Afterwards, I follow, taking the rearguard position since Flintus is covering Frelock out in front.
[5+4=9 of 1] You take some strips of leather and attach it to your trap box so you can transport it easier (-5 lbs of weight and no reduction to in combat move speed.)
[3] You walk up to the door and notice Frelock has been hit with a small dart. Looks like this room is going to be a bit more difficult than you would have hoped.
Take the tears, then ask the demon hunter his name and tell him about the unusual voice I hear, attempt to destroy the enchantments keeping the tortured souls alive, in a merciful act, though avoid using more then half my current mana.
[4] You pick up the tears and approach to Demon Hunter to tell him about the voice your heard, when (vs roll of[2+2=4) you find your voice stuck. You try again, but to the same effect. You suspect whatever that voice is; it is preventing you from talking about it.
[2+2=4 of 5 to properly examine the enchantments] You try to examine the enchantments and determine if there is anything you can do to either release them or ease their pain. The sight of the corpses is too much though and you find yourself unable to concentrate. You follow the Demon Hunter, who has now introduced himself to you as Guy, further west when you come upon a door to the south, the Tunnel still goes further west.
Decide that I will ease the pain of those suffering on our way out as I need to conserve my mana for the very possible fight ahead. Continue to follow Khan and the Demon Hunter.
[5] You follow Guy and see a door that leads south. You can't see anything through the door so you look at Guy for direction. "Stand back." he says and pulls out his long pistol. He kicks down the door and shoots a demon through the head with a bullet. The entire room goes dark for a second and the demon hunter prepares his next spell and blasts a cultist with a bolt of pure darkness. A look of immense pain crosses his face as his heart explodes inside of his chest.
You see Ochita chained up. "Nice of you to drop in, mind letting me out?" he says.
Enemy TurnsNone
Status Changes:
Health: 8 of 8
Mana: 2 of 2
Location: Demon's Lair, Torture Chamber
Health: 7 of 10
Mana: 3 of 3
Location: Goblin Cave, Trap Corridor
Status: Poisoned
Health: 8 of 8
Mana: 3 out of 3
Location: Goblin Cave, Trap Corridor
Health: 11 out of 11
Location: Goblin Cave, Trap Corridor
Health: 7 out of 7
Mana: 10 out of 10
Location: Demon's Lair, Torture Chamber
Health: 6 out of 6
Mana: 10 out of 10
Location: Demon's Lair, Torture Chamber