Go and ask Gardios where I might find some high quality tomes on healing. Go check out the wares if he can disclose a location. If not, go looking around the town for a library or bookstore of some sort.
[6] You head to the Traveler's Respite through the rain. Reaching the inside, you look around for Gardios, finding him sitting at a table with a mug of some presumably strong alcoholic beverage, you approach him. "I'm looking to obtain books about advanced healing arts, any idea where I might find such an item?" you ask sitting down at the table with him.
"Well at this hour, just about nowhere. Once morning hits, I should be able to point you in the right direction. Of course if you wanted hands on lessons the priestess at the temple might be able to help, now that the townspeople are cured of this affliction." Gardios says taking a swig of his. . . tea? He's in a bar drinking tea???
Get over to the Inn, only to realise that I have no money. I shall then look for guy.
[5] Heading towards the Traveller's Respite you see Dor'lek and Gardios sitting down together. You decide it would be best to join them when you learn that Gardios has provided you with accommodation for the night. That's one worry off your head at least.
Weave an enchantment over the ground to strengthen them and prevent any more collapses, and if it works head to the bar.
[5] After taking a scolding from Guy you head over to where the cavern and the village meet. Great, it's right in the center of the market. If it weren't for this rain, you could start tracing runes of strengthening on the ground and perform the necessary enchantment quite easily, of course the rain complicates matters somewhat.
[7+3=10 out of 8] Expending all of your mana you trace the rune in pure magical essence around the area. Proceeding with the ritual you manage to strengthen the earth that is holding ground aloft. It should due until people can get down there to pack stone and dirt in.
Heading off towards the Traveller's Respite you see Gardios, Ochita, and Dor'lek sitting at a table together. You join them and order a beverage as Gardios hands you a key. "There, that wasn't so bad was it?"
Once we get back to town and collect the reward for ending the goblin threat, I'll see about finding a room for the night. It's already getting late as we head back to town, after all.
[2] You slowly begin to trudge back towards town. In the growing darkness however you get lost. [6] After a few minutes though you stumble back onto the road and head to town.
[4] When you get back, everything is closed up for the night and most of the town is asleep. You trudge into the Traveller's Respite, and take a seat. Setting down your trap box, you take a look around, you see several of the others that are to meet with the Zealot Representative tomorrow, some worse for the wear than others. Apparently they've been keeping themselves busy as well.
Take the headdress of the goblin shaman as proof that the goblins were vanquished, then return to the captain of the guard and inform him of the events that transpired.
[5] You quickly head back to town after collecting the headdress of the Goblin Shaman you squished earlier. By the time you arrive it has started to rain and the Captain of the Guard is no doubt sleeping. You think about maybe telling the night-shift Captain, but decide to wait and tell the same Captain you talked to earlier in the day. You too head for the Traveller's Respite with Malgun and Flintus.
Head back and collect my reward and then go to the inn grab a room and start investigating the book and the crystal.
[1] You decide to let Malgun and Frelock lead you back, as they seem to know what they are doing. [4] You get the tome out and begin skimming through the pages when you come across several illustrations of different crystals. While you can't positively identify the crystal you have in your possession now, you are almost certain that it is centuries older than the goblins in caves. You arrive in town before you can begin to even make notations of the text within the book and try to figure out the code behind it all.
[6] Wishing for some privacy, you buy a separate room from the others and receive 50 copper coins back from your purchase. You head up to your room and set the crystal on the nightstand and take the tome out. Where to begin with deciphering the mystery behind this. You think perhaps the best course of action would be working out a way to nullify the effects of the undead summoning bit.
Status Changes:
Health: 16 of 16
Mana: 2 of 2
Health: 16 of 20
Mana: 3 of 3
Health: 16 of 16
Mana: 3 out of 3
Health: 9 out of 14
Mana: 3 out of 10
Health: 10 out of 12
Mana: 0 out of 10
OK, I'm here to set up the rewards list for once this is all over as it's just about time for that flash-back sequence I promised and after that you guys (who haven't yet received your award) to get it.
Demon Group
Dor'lek = Seal of Heaven (Received)
Khan = Expanded Spellbook
Ochita = You listed multiples, select one (Artifacts, Spellbook, money, or favors)
Goblin Group
You guys get slightly less choices but here they are, Money, or artifacts. Luckily for you, money can be exchanged for just about anything you want, I'll list the rewards I'm planning on giving you and let me know if you're cool with them.
Flintus = The tome and crystal (I don't want to give away what they do yet, let's say they are necessary and awesome though)
Frelock = Enchanted sword from blacksmith (originally you signed up for a shield but you have one now)
Malgun = Cash
Sound cool to you guys?
Also you're all in the same place at the same time, well besides Flintus who is in a separate room but is free to come down if he wants.