Get close to the wight and try to attack it with my sword.
[6] You run up to the wight, him having exhausted all his mana, he has no tricks left to play. [3] [(1+1)/2=1] This sword really sucks you think to yourself as it fails to cut open the flesh of the Wight even.
Giant Cleave on the zombie hoard, toss torch to Malgun
[2] You run up the hoard of zombies and attempt to cleave them, but you somehow miss all the zombies. [6] You perfectly toss the torch right into Malgun's hand and he catches it without even putting forth any effort.
It looks like the others are handling the wight efficiently, so I'll take out the undead back-up it summoned. I still don't trust my aim in these light conditions, so with the hope that this armor is good protection I rush the zombies with my knife.
((Following your orders to switch to gun)) [4] [3+2+1=6 damage] Lining up a decent shot with your rifle, you manage to get a shot to pass through 3 of the zombies, they aren't too tough.
Quickly beat the shield with my staff and cast another Just Retribution.
[1-1=0] (to move close enough to beat Velnex) You attempt to get close enough to start beating on Velnex, but between the fire and the writhing floor you can't make any progress at all. [3] [(2+3)/2=3 damage] You cast Just Retribution at Velnex and slightly weaken his shield.
Burst fire! then send a necro bolt. And then retreat, getting some of the foul gibbler skin on the way out if the place starts to collapse.
[4] [5] [2] [4+2=6] [(2+2)x2=8 damage] You fire a stream of bullets in at Velnex, though the portal messes up your last shot somewhat and it misses him. His shield is almost completely gone now. [3] [(1+3)/2=2 damage] [4-1=3 (movement roll)] You begin trying to get out of Velnex's Chamber, as you do you toss a necrotic bolt over your shoulder, not carrying whether or not it hits him, As you head towards the Foul Gibberer's Chamber, you breathe a sigh of relief, it looks like the fire hasn't spread here yet, you should be safe.
Elemental bolt at Velnex, then attempt to escape the burning room.
[4] [5+2=7 damage (fire)] Throwing a taste of his own medicine at Velnex, you see his shield shatter and the fire hit true. [4-1=3] Not wanting to stick around, you catch up with Ochita in the Foul Gibberer's room, stopping to catch your breath.
Finish Velnex off, Grab Dor'lek, escape.
[5] [auto-kill] Taking out his Gun of Virtue, Gardios fires a shot directly into Velnex's head, killing him just as the portal closes, leaving the corpse to burn in the Nether. [6-1=5] As Gardios run towards the exit, he scoops Dor'lek up. "Come on, I'm not letting you die like this, let's go." he says as he runs into the Foul Gibberer's room. He puts you down, you hear something that sounds like the scream of the damn come forth from the direction of Velnex's chamber. A wave of force knocks everyone, even Gardios to the floor as the Fleshy Corruption disappears as the walls take the shape of a rough-hewn chamber rather than the fleshy abomination it was earlier.
"Even better than I expected, we just killed a major lord of the Nether, thankfully he hadn't attained full power yet or we all would have died."
Enemy TurnsVelnex: Die prematurely against the dice master's wishes, reverse the corruption. *dead*
[5] Burning Chamber, Despite the Flesh that was burning disappear, the fire does not, the room is now completely engulfed in flame. The walls start to shake and then give way, tumbling down hiding this chamber that used to be home to the Demon Lord.
Wight: [2] The wight attempts to scratch at you but it's clear he isn't very good at hand-to-hand combat. [1] Pointing his staff at you he tries to unleash some sort of spell he stored earlier, but it hits him instead, immobilizing him.
[3] [6] [1+1=2] [6/2=3-3(armor)=no damage] The zombies once again try to mob Frelock into submission, but are no match for his armor and don't do so much as scratch him!
Enemy StatusVelnex, Lord of Blood *dead*
Wight
Health: 37
Mana: 0
Zombie Mob: (7 zombies, 2 health each)
Health: 14
Status Changes:
Health: 16 of 16
Mana: 1 of 2
Location: Rough-Hewn Chamber (formerly Foul Gibberer's Chamber)
Health: 16 of 20
Mana: 1 of 3
Location: Wight's Chamber
Health: 16 of 16
Mana: 3 out of 3
Location: Wight's Chamber
Health: 20 out of 22
Location:
Health: 9 out of 14
Mana: 9 out of 10
Location: Rough-Hewn Chamber (formerly Foul Gibberer's Chamber)
Health: 10 out of 12
Mana: 3 out of 10
Location: Rough-Hewn Chamber (formerly Foul Gibberer's Chamber)
Health: 27
Mana: 8
Inventory:
Cloak of Shadows (+5 to Stealth skill)
Gun of Virtue (+3 damage to Demons)
Longsword of Courage (immune to any demonic blind or fear effects)
Bronze Mail Shirt (+3 physical resistance)
4 #3 Bullets (Blinding Flash)
5 #7 Bullets
2 #10 Bullets
0 #14 Bullets
Caster pistol (fires numbered bullets, each number corresponds with an enchantment.)
Several Trinkets, presumably enchanted, you couldn't see any of them long enough to identify them though or any useful properties they might have.