Hmmm, I'm curious as to why you say no, Ochita. I want to hear your thoughts before I make a decision.
Fire a burst at the demon itself, try to get the eyes.
[3] [3] [6] [(3+1)/2=2] [(3+1)/2=2] You shoot a short burst at the Foul Gibberer, most of the bullets hitting, none in any vital spots however.
Attempt once again to fire holy light at the demon.
[5] With a houl of rage, you unleash Holy light at the Gibberer, it is much brighter than you anticipated and doubles all enemies chance to miss this turn.
Blast an elemental bolt of fire off at the gibber-er while attacking the cultists with my flaming sword
[4] With a wave of your staff and a simple spoken word you shoot a bolt of pure fire towards the Gibberer for [6] damage. Turning to the nearest cultist [6] You telegraph your attack and he dodges in time.
There still might be traps about. The spot I'm standing on seems safe, so I'll look around from here and try to spot anything out of the ordinary.
I will assist serious in looking for traps.
[2+5] You look for traps, however Flintus's dark vision proves to be better than torch light as he spots the next trap. You spot a pressure plate that will activate a gauntlet of spears coming from the floor, ceiling and walls. There must be some way to deactivate it, or perhaps by-pass it.
If Serious decides it's safe, continue on. If there is an obstacle, figure out how to go around it.
[6] "This one's easy." says Frelock, who with a running start jumps over the pressure plate and runs through the gauntlet without ever setting off a single spear. [3] Now that you are here you can see another door, cautiously looking through it, you see it is a staircase that goes down. You decide to wait for Malgun and Flintus for the moment.
Use Soul Harvest on Gibbering Cultists and Gibbering Goblin. Put Gun to the Foul Gibberer's... mass, and retreat cautiously, avoiding any attacks.
[4] [4+3] [4+1] [2+4] "Your souls are trapped no longer, foul creatures, says the demon hunter blasting the three lesser gibbering creatures with Soul Harvest, which drains some of their very essence from them in order to damage their physical being.
[5] [(3+4+3)x2 = 20 damage] Placing his enchanted gun to the center mass of the Gibberer, Guy let's loose a powerful shot that tears part of the demon asunder leaving a hole where the Foul Gibberer's flesh used to be.
[1] Guy attempts to retreat further away from the demon, but trips over one of the Gibberer's flesh strands, this won't end well. [+1 to enemy attack rolls]
Enemy TurnsFoul Gibberer: [6-2 = 4] The Gibberer let's loose a mighty laugh as it cast's the gaze of insanity towards Khan. [Resistance roll: 1] "YOU SERVE ME NOW MORTAL" You hear screamed within your mind. [1 damage] [2+1-2=1] It also tries to engulf Guy under it's mass, but Guy rolls out of the way in time and stands back up, ready to fight on. (+1 to enemy attack rolls removed)
Gibbering Cultist 1: [2-2=0] The Gibbering Cultist rushes towards Guy, trying to attack him, but his eyes, still adjusting to the dark chamber after Dor'leks mighty flash of light, does not see Guy preparing a kick. [4] [4 damage] The kick lands directly in the cultist's chest sending him flying backwards.
Gibbering Cultist 2: [4-2=2] The second cultist rushes towards Guy as well but missed Guy's location. "You guy's going to let me have all the fun?" Guy asks
Enemy StatusEnemy status
Foul Gibberer
Health: 29
Mana: 21
Gibbering Cultist 1
Health: 3
Gibbering Cultist 2
Health: 7
Gibbering Goblin 2 *dead*
Status Changes:
Health: 8 of 8
Mana: 2 of 2
Location: Gibberer's Chamber
Health: 8 of 10
Mana: 3 of 3
Location: At the end of the Trap Corridor
Health: 8 of 8
Mana: 3 out of 3
Location: Halfway through the trap corridor.
Health: 11 out of 11
Location: Halfway through the trap corridor.
Health: 4 out of 7
Mana: 10 out of 10
Location: Gibberer's Chamber
Health: 5 out of 6
Mana: 1 out of 10
Location: Gibberer's Chamber
Resistances: +4 Physical (1 turn left)
Status: Mind Controled
Health: 27
Mana: 10
Inventory:
Cloak of Shadows (+5 to Stealth skill)
Gun of Virtue (+3 damage to Demons)
Longsword of Courage (immune to any demonic blind or fear effects)
Bronze Mail Shirt (+3 physical resistance)
4 #3 Bullets
5 #7 Bullets
2 #10 Bullets
2 #14 Bullets
Caster pistol (fires numbered bullets, each number corresponds with an enchantment. You must know the enchantment of each number in order to successfully fire the bullet as part of a safety measure introduced originally by the first Demon Hunters to prevent novices from firing the ever powerful #19 Bullet, which has since been discontinued due to the many accidents involved with it's use.)
Several Trinkets, presumably enchanted, you couldn't see any of them long enough to identify them though or any useful properties they might have.
Khan, you can break the mind control with a 5 or 6 roll, a 4 roll allows you to do nothing to hurt your friends. 1, 2, 3 means you have to follow the Gibberer's instructions. If the Gibberer dies, you are released from it's control. Also the status counts as a curse, so if Dor'lek or Ochita shove one of your Tears of the Penitent down your throat it'll break.