No, not death. If you don't return my PM's and I know you've been on and able to see them, why should I punish everyone else with an inactive RTD. That's just how I roll.
Go insane.
[auto-success] You go quite mad, throw your mana potions in after the demon hunter, Khan and Dor'lek, each of who catch one. You also throw all your tears of the penitent down the hole before stripping out of all your clothes and streaking around town... scarring small children for life.
Inventory:
+1 Weak Mana Potion (restore 1/4 mana) to Dor'lek, Khan, and Mysterious Demon Hunter (one of you guys ask him his name already so I can call him something shorter)
5 Tears of the Penitent, up for grabs, (cures 1 Disease, 1 Poison, and 1 curse)
Activate my ring of light, unsheathe my claymore and jump down after the hunter.
[3] With an extension of your will you activate your ring of light, unsheathe your sword and jump down after the Demon Hunter. What you see is beyond the description of words.
The floor, the walls, hell even the ceiling writhe and pulse as though they were alive. As you walk forward your shoes stick to the floor as it's covered with some kind of clear sticky liquid. On the walls, you seem two corpses hanging. You don't want to look at them way they have been butchered but you cannot help yourself.
The first corpse is a young woman, no girl, no more than fifteen years old. Her chest is bare, flayed in fact allowing you to see into her body. You can see her heart still beating, being kept alive only by some unholy magic. She is held aloft by two daggers, one stabbed through each hand. Blood oozes out of the wounds, dripping onto the walls where hungry mouths lap up all of her blood in a never-ending thirst. Her eyes are empty and blood shot, you are uncertain whether she can see what is going on, or is in a coma-like state.
The second corpse looks even worse than the first. It is a man, in his mid-twenties. He is hanging upside down with two huge demonic looking hooks placed through his shoulders and two through his hips. His pants are torn and ragged. On his chest you see the symbol of the zealots burned into his skin, obviously in some form of mockery. His entire body has been tortured, as evidenced by the many scars and open wounds covering his legs, arms, chest, and face. His eyes have been removed and blood drains from the orifices onto the floor where the floor itself seems to be absorbing the mans blood.
[6] You manage to keep control of your stomach from the sight admirably when a voice speaks into your very mind. "Your friends will abandon you. Kill them all before they kill you." You push the voice out of your head, you can feel the presence poking around still however.
Unfortunately there's nothing I want, and nothing valuable to sell. I'll search the room for additional exits, looking specifically for one that goes deeper underground. It seems to me that goblins would want to hole up somewhere deep and dark, anyway. If I can't find one leading deeper, I'll take one that heads to the right.
[3] You search the room, and find no exits going downward, there is one however that leads further North. It looks like that is the only other entrance to the room other than the South Entrance you came through.
Drop down as quietly as possible and take a good look around.
[1]You drop down but rather than land on your feet you fall over. You're covered in the sticky fluid that the floor seems to generate. [4] You stand up and get as much of the gunk off of you as you can when you look around. ((read the corpses description in Kilakan's post if you want an in-depth look of the near-by surroundings))
It looks like the tunnel leads to the west, you see no doors or any other direction in which it's possible to head.
[5] You hear a voice in the dark recesses of your mind speak to you. "It was your fault. There is no escape, not in this life, not in the next." You push the voice out of your mind and shake your head. Truly this is a dark place, and you cannot wait to be out of here.
Investigate the crystal I had placed in my pocket.
[4] You take the crystal out of your pocket and begin looking it over. After a little bit of examination you believe the crystal to slowly bring more and more dead back to life,[4] however if a sufficiently powerful divine spell were to act on it you believe the crystal would instead restore your life slowly, (at a rate of 1 every other turn), or you could have Malgun take the demonic soul out of it and put it into some other, harmless object. Either option would stop the crystal from raising the dead. You let the other two know about your findings.
Scan this room for anything that went unnoticed (hidden doors, et. ced.) If nothing is found, walk back the the fork, and try to restore myself physically and mana...ly
[2] You manage to find the same door that Malgun found, but only when he said something about it. You decide you should probably heal yourself before going any further however. [1] Never mind healing can wait, SMASH GOBLIN NOW!
appear
You are in a room caged up. There is a human cultist and a lesser demon cackling and planning something together. Probably about how to torture and kill you next as they did with the two people that were brought in before you. At least your training in hunting demons allows you to filter out the voice that was speaking into everyone else's mind. You look to the chest across the room where the cultists are keeping all your equipment besides the clothes you are wearing. You sigh, hoping against hope that somebody arrives to help you.
((I need your spell list btw, you get 2 spells from the demonic category, up to tier 2, if you have an idea for a spell let me know and I will consider adding it and making it official))
Enemy Turnsnone
Enemy StatusHuman Cultist
Health: 10
Lesser Demon
Health: 8
Mana: 2
Status Changes:
Health: 8 of 8
Mana: 4 of 4
Location: Demon's Lair (Torture chamber)
Health: 9 of 10
Mana: 2 of 3
Location: Goblin Cave Room 2
Health: 8 of 8
Mana: 2 out of 3
Location: Goblin Cave Room 2
Health: 11 out of 11
Location: Goblin Cave Room 2
Health: 7 out of 7
Mana: 10 out of 10
Location: Demon's Lair (tunnel)
Health: 6 out of 6
Mana: 10 out of 10
Location: Demon's Lair (tunnel)
Resistance: +4 physical (1 turn left)
NPCs
Health: 25
Mana: 15
Location: Demon's Lair (tunnel)