Cast Earth skin on myself, and get ready to enter the house.
[5] You cast Earthskin on yourself raising your physical resistance by 4, however instead of the standard two turns it will last for 3. You prepare to enter the house on the Demon Hunters mark.
Goblin Necromancer, meet the longsword in your gut. Also meet righteous fury in your face. Shout to intimidate zombie mob B into attacking me instead of serious
[3] [(6+3)/2 =4.5 rounded up to 5] You stab your sword into the stomack of the goblin and twist it befor kicking the goblin off of your sword, and turning around to face the zombie mob heading towards Malgun. [auto-fail] You try to shout to intimidate them, but they seem single minded in thier determination to destroy thier attacker.
The zombies are moving slow enough that I have time to get off at least one more shot, so I work the lever action to load in a new bullet, take aim at the leading zombie, and shoot it. If they get too close, I'll fall back and start trying to set up my trap-box.Then, sidestep left.
[5] [(3+2+1)x2=12 damage] The zombies are marching towards you single-file, very nice of the zombies to agree to be a shooting gallery like that. You pop out the casing of the expended bullet and line up a new shot at the head level of all these zombies. You gently apply pressure to the trigger until the shot goes off perfectly downing 5 of the remaining 7 zombies. You chuckle a little bit to yourself and [6] sidestep to the left waiting for your trap box to go off and kill the remaining 2 zombie goblins.
Scout the house from a distance and suggest splitting in teams to cover how many entrances there are so that we might be able to flank any enemies that may be inside. Also be weary of traps.
[3] You walk around the house looking for any secondary entrances but find none. If they're going to get out after you storm in, it's going to be through the windows or through you. You return to the Demon Hunter, he nods and [6] somehow kicks in the door perfectly silently despite the wood splintering at the frame and the door itself breaking. He must have silenced the sound with some spell of his.
Everyone rushes inside first the Demon Hunter followed by Kilakan, followed by you, followed by Havor'e. [luck roll, 6] Inside you find nothing, apperantly all the cultists are either out right now or down in the demon's chambers. There is a hole in the floor leading down. Without speaking the Demon Hunter approaches and raised his hand, indicating to the rest of you to let him go down first. He kneels over and looks down, not being able to see in the near-perfect darkness of the Demon's Lair you realize you should probably find or enchant some sort of light source. The Demon Hunter turns around and uncovers his face for the first time, revealing he demonic eye, red and constantly probing the surroundings, never looking at one object or person for too long. "This is worse than I thought." he mutters. He looks even more pale than he did before.
I will take out as many skeletons as possible before drawing my sword if they get to close
[4-1][(4+2)/2=6 damage] You take out your pistol and take aim at the skeltons. Since they are nothing more than bone they're rather hard to aim at, but you manage to get off a shot that downs 3 of them. [5] You decide that using life siphon would be more effective and summon up a black pool of energy beneath the skeletons to suck thier energy out of thier bodies and transfer it to you. [5x2 = 10 damage /2 = 5 health restored] All the remaining skeletons drop and you feel greatly restored in energy. You laugh silently to yourself about the inferior casting abilities of the goblins.
Follow Demon Hunter
[3] You follow the Demon Hunter and manage to stay out of trouble.
Enemy TurnsGoblin Shaman: *dead*
Goblin Necromancer A: *dead*
Goblin Necromancer B: *dead*
Goblin Zombie Mob A:
[6][4][3] The Goblins Zombies attempt to attack Frelock again, for [*dodge*][5-3=2][(5-3)/2=1] The are much more effective at damaging you this time.
Goblin Zombie Mob B: [4-1] The two remaining zombies stumble straight into your trap and ([5][1][4]=10 damage) they take the spikes directly into their rotting bodies, puncturing them and letting the ichor that kept them alive drain out. The spikes then retract ino the box and await use a second use.
*dead*
Goblin Skeletal Mob A: *dead*
Enemy StatusGoblin Shaman: *dead*
Goblin Necromancer A: *dead*
Goblin Necromancer B: *dead*
Goblin Zombie Mob A:
Health: 25
Goblin Zombie Mob B: *dead*
Goblin Skeletal Mob A: *dead*
Status Changes:
Health: 7 of 7
Mana: 9 of 9
Location: Inside of Demon's Lair (house)
Health: 9 of 10
Mana: 2 of 3
Location: Goblin Cave Room 2
Health:
10 of 8 (degrades 1 HP per turn until
Mana: 1 of 3
Location: Goblin Cave Room 2
Health: 11 of 11
Location: Goblin Cave Room 2
Health: 7 of 7
Mana: 10 of 10
Location: Inside of Demon's Lair (house)
Health: 6 of 6
Mana: 9 of 10
Location: Inside of Demon's Lair (house)
Resistances: 4 Physical (3 turns remain)
NPC's
Health: 25
Mana: 15
Location: Inside of Demon's Lair (house)