"I'm not going to reason with you, despite you forgetting that not everyone is a qualified doctor and has time to bandage wounds in the middle of battle. I'm also not going to demand proper respect that a customer deserves from a shopkeeper.
I shall take my flawless emeralds elsewhere, perhaps to one of your competitors? I hope you rot in a hole."
Leave and head back to Frelock to claim that reward.
[6] She remains unmoved by your words. Then you remember, there is only one specialty potion shop in town, and just pissed at least one of the people there off. Damn. You get back to the bar and see Frelock looking concerned. "What's wrong, the job is done now right? Time now for a celebratory drink, no?"
Also collect the reward, split with Zack, then go off looking for Ochita.
[6] You go in and collect your reward, a single gold coin which will cover your fare out of town. You can't really split it with Zack unfortunately since it's just one coin, but you give him one of the two left over from the bag of cash that fixed up your eyes. You figure he's earned just as much of the reward as you did.
[3] You start to look for Ochita, but with nothing to go on it's really just a shot in the dark. You mill around outside for a bit when you ultimately decide to head towards the Chapel on the Floating Island. Even if he's not there, you might be able to find somebody there who can tell you about why the Trolls and Humans might be quarreling.
Work on the mana-storing enchantment some more
I am afraid I do not have a clue
Havor'e absently followed, finishing her enchantment
[2+3 of 10] Unfortunately your movements distract you from the enchantment and you make absolutely no progress.
Malgun shouldered his rifle and took his hat off just long enough to run a hand nervously through his hair before putting it right back on. "Right. We're still in an odd place." He decided to query the trolls; maybe they had seen something while he was keeping his focus on the demons. "Any ideas which way we should go?" he asked the pair.
Malgun looked at the trail of blood. "Right, good point. I'll take the vanguard position." He drew his rifle again - prompting him to wonder why he had put it up in the first place. Probably his tendency to be absent-minded - and began following the trail.
You lead the group forward. Following the blood trail it gets fresher and more red as you get closer to the Chapel. You head up to the entrance where it looks like a pool of blood has seeped under. You try to open the door but to no avail. "It's no good, it's locked, we can try to burst it down or maybe one of you can magic it open?" Taking a closer look you also see some Graffiti scratched into the wooden doors of the chapel.
Hold Fast, Thirty-Seven brave knights will come when the candles are lit, Hold Fast. Strange.
Dor'lek points a finger at the trail of blood, and then to the chapel. "Maybe that will lead us to the bottom of this mess..."
You follow behind and look at the door and graffiti as well. Hmmmm, didn't that warrior from earlier say he was "Thirty-Seven" or something. You can't remember for sure at the moment, you have a feeling he'd be useful to have around but also that trying to get him here would only make your lives more difficult.
"Mhm. And what exactly, do we have to discuss?"
[auto-success] "The book you are carrying with you. It was supposed to remain hidden. Even those goblins couldn't find it when it was right under their nose. I want it back so I can place it in a secure location, to keep the knowledge contained within from spreading. In return, I will modify the Crystal you carry to provide certain. . . benefits. Deal?"
Status Changes:
Health: 19 of 19
Mana: 5 of 5
Location: Mysterious Warehouse
Health: 24 of 24
Mana: 7 of 7
Location: On the way to the Chapel
Health: 20 of 20
Location: Bar (Gardens)
Health: 23 out of 26
Location: Infested Village (Dark World)
Half-way to an expendable amount of Demon Souls
Health: 19 out of 19
Mana: 12 out of 12
Location: Infested Village (Dark World)
Health: 16 out of 16
Mana: 11 out of 14
Location: Infested Village (Dark World)