Consecrate this area.. Think of a way to quickly get though this horde of monsters.
[6] You consecrate the area causing the demons to disappear into nothingness and the stone constructs to break into pieces. That was easy. Unfortunately 19 More Stone Constructs and 8 Lesser demons show up being careful to avoid stepping into the consecrated area. In fact the lesser demons are flying over head. It looks like they're going to try and drop stuff on you.
Lesser Demons left: 21 (8 present)
Stone Constructs left: 92 (19 present)
Let the meeting begin.
[auto-success] With Dor'lek and LeBlanc both present (although it would seem Havor'e is a bit busy at the moment) you start your meeting and inform them of Executor's LeStronge's intentions to have you sabotage efforts to rebuild the ties with the Trolls and if you don't comply, to abduct your family and do Sareesa knows what with them. [1] Unfortunately it doesn't seem like LeBlanc was expecting this and now she has no plan for what to do now.
Well, it was good while it lasted. Time to head to that meeting. Make sure to slap a lazy servant up the head on the way.
You head to the meeting now that you're finally drunk enough to deal with all this boring nonsense. On the way you verbally berate several servants, but they're almost sub-human anyhow so you really don't care that much about it. Oh god, it's the trolls again talking about how the demons are getting out of hand in their tribe lands. How can you make them go away this time?
Holy light the suckers, fighter fights defensively
[4] Your holy light goes off blinding all of the attackers in the stair well. There appear to be three of them. [6] It doesn't sound like anymore are coming either so you might be able to avoid further confrontation if you keep this quite.
Malgun continued looking around for a place to hide in. He would prefer not engaging in a straight brawl, but if no good ambushing spots presented themselves he would just have to. He also enlisted the trolls to help him search; an ambush would be to all of their benefit.
[6] You quickly spot a good ambush spot this time, and get everyone into position. Before too long a group of six Zealot Crusaders ride by on horses and in full armor. One of them stops and looks almost directly at you for a second before moving on.
"I thought you said the little Troll lover wasn't too far from here. Can you try and find her again?"
"Don't worry about it Yors. If she doesn't show up then we just get to have a little 'fun' with the Trolls."
[5] Deep inside you feel rage building. Pure bloodlust seems to work it's way into your very soul and it takes all your will-power to contain it. Something seems off about this entire situation, but you can't put your finger on it.
Dor'lek takes this time to have a bit of personal time. He takes a (hopefully) serene walk around the gardens while pondering over his existence before heading to the meeting.
[auto-success] You have a nice leisurely stroll over to the gardens and you enter the Troll Bar, just in time for the meeting. ((Look at Frelock's post in case you don't remember/know what the meeting is about))
Attack
[3] [(4+2)/2=3 damage] Fighter hits one of the cultists with his sword cutting deep into the leg. He'll bleed out eventually even if you don't do anything, but that could take a while, and you're not sure how much time you have.
Enemy Actions
Cultist 1: [1-2=-1] Hits Cultist two in the throat with his fist. That's got to hurt [3 damage]
Cultist 2: [3-2=1] Misses, and in fact was facing the wrong way to hit anything at all.
Cultist 3: [6-2=4] [5] Fighter gets hit unfortunately with a hard blow to the head.
Enemy Status
Stone Constructs 1-19:
Health: 1
Lesser Demons 1-8:
Health: 5
Cultists 1:
Health: 10
Cultist 2:
Health: 7
Cultist 3:
Health: 7
Status: Bleeding out, 2 damage per turn.
Health: 19 of 19
Mana: 5 of 5
Location: Hall of Memories (Doan's)
Doan's Memory
Health: 48 of 50
Mana: 15 of 15
Spells Known:
Retribution: Each enemy that attacks you takes 4 damage. 1 cost per turn maintained, no passive regeneration while active.
Consecrate: Deals damage within a 10 yard (10 meter) range of yourself, 10 damage per turn located within the field. 5 mana cost.
Lay on Hands: Brings back an ally from death, or restores all health if not dead. Costs all current mana (can be used with 0 mana).
Inventory: Steel Plate: - 4 Physical Damage
Barbed Short Sword: +1 damage
Health: 24 of 24
Mana: 7 of 7
Location: Gardens (bar)
Health: 18 of 20
Location: Hall of Memories
Zhan's Memory:
Health: 20 of 20
Sanity: 15 of 20
Items: Flask filled with sanity restoring alcohol, 1 drink left.
Health: 26 out of 26
Location: Halls of Memory (Sareesa's)
Sareesa's Memory:
Health: 18 of 18
Mana: 30 of 30
Location: Jungle
Spells Known:
Knit wound: A wound knits itself back together, 6 mana used, 6 health restored, all limbs restored.
Identify Demon: Identifies the location and strength of any demon in the area, 6 mana used.
Hand of Judgment: Magically strengthens your reflexes and creates magical claws at the tips of your fingers. Lasts for 10 turns. Can sacrifice the lasting effect to double your natural range. 6 mana used.
Components: All Components cost 3 mana each. Up to 3 can be combined. ((You can also combine the same component 3 times for a much more powerful and predictable effect))
Ravage
Blast
Bind
Reveal
Imperial
Holy
Tame
Time
First
Lift
Break
Blood
Health: 19 out of 19
Mana: 12 out of 12
Location: Gardens (bar)
Health: 16 out of 16
Mana: 14 out of 14
Location: Basement of Magic Hating Cult's HQ
Fighter:
Health: 10 of 20
Location: Basement of Magic Hating Cult's HQ
Health: 35 out of 35
24 Throwing Daggers left
Lookin' like a hard fight Ochita. Just what I was hoping for. Lucky rolls saved you the past couple times but now they come en masse.