I shudder. What a horrible architect. I could design a more interesting corridor than this! Where are the vaulted ceilings, the carved pillars, the engravings on the walls? I shake my head in disappointment and follow Ochita into the next room. Is that Sentinel? I stop to inspect the mural, leaving it up to my allies to choose the next path.
[4] What a horrid architect. Moving forward you see the mosaic on the floor. There are actually several figures, bot only Sentinel is recognizable from this angle. You step out onto the mosaic and suddenly the Mosaic seems to start changing. You keep walking forward into the center of the room, surrounded by the swirling chaos of the mosaic. Looking you see the other paths also have a prominent figure from Zealot History in front. Sareesa, the Human who became a God, marks the Northern Path, Sentinel, the Protector, marks the Southern. [knowledge roll: 3] To the west is Grand Master Doan, original founder of the Zealots, and to the East is . . . someone who looks vaguely familiar.
You stand there for a few moments. You can almost feel as though the room is judging you. Why would one room such as this be so well protected, especially if it has something to do with the Zealots?
"Ugh, clearly not a place for a man of my talents." Proceed to the next room and check the room for loot, since this type of fancy room seems to be the type of room that something valuable might be hidden in.
[4] You proceed to the Mosaic room. After a bit of inspection, you realize the mosaic itself would be quite valuable seeing as it's a magical artifact of high quality. Not being able to move it however, you decide to just be satisfied with what you have for the moment and not do something silly like jam your flawless emeralds into the wall of the supremely boring hallway ((No joke, you did that in an earlier version of the turn. Unfortunately, this is just a hub for 3 different challenges, so it's pretty devoid of loot.))
"I'm not specifically looking for trouble, but it would seem to me that you have something to do with the building your men had just razed. Just what is going on?"
[3] "Just starting a little trouble, after all, it got you to come and I'm aiming for one of your friends. Don't worry, as soon as I have what I'm after, you'll all be free to go, unharmed. Of course, if you were willing to help me acquire the tome I seek, then we might be able to avoid any more unpleasantness." You just now notice there are several guards clad in black robes in the room. Adrenaline is being pumped into your system. If you can make it out the door, you might be able to outrun them. Of course, who is to say what rewards might come from working with this man.
"Greetings, sir; it is an honor to be of use to the zealots. There are several others in my group from the city, we were all given letters similar to this one. There was also an...incident...in the town where we met. The representative who met us there gave me this letter to deliver to you regarding those events. If you have any questions for me, I would be happy to answer them."
[3] "
I see, this is a simple briefing and can be ignored for the moment. I want to talk to you about LeBlanc. She has gotten it into her head that we once again must unite with the Troll tribes. I want you, if approached by her, to sabotage this effort. Though the trolls have been useful in the past, we're in a new age, one in which Man and Troll must forge their own destiny separate from one and other. Technology, not magic will eventually succeed in the war that is coming, do you understand?"
Apparently he doesn't even care about the status report from the town. While disappointed by not being able to retell the story of your heroics, you do see clearly that it will be impossible to please both LeBlanc and LeStronge.
"Sure you can keep any swords we find, off we go" Follow the previous lead i found bringing the fighter with me in-case a fight ensues
[5] Taking off with "Fighter" in toe, you enter the Underbelly through the Knoll. [2] Unfortunately it's a labyrinth with no memorable areas to help you navigate so you don't find your goal, and just end up back at the entrance. At least nobody wants to rob you as long as you have "Fighter" with you.
Take a look down the west door.
[3] You take a look down the west door. At first is entirely dark, but after setting a foot in the doorway, it begins to light up. From what you can tell, it is a large cavern. You can hear rocks grinding against other stones. You are unsure what to make of this so you quickly back out and the light turns off again.
Status Changes:
Health: 19 of 19
Mana: 3 of 5
Location: Mosaic Room
Health: 24 of 24
Mana: 7 of 7
Location: Abelcroft Fortress (Executor's Office)
Health: 18 of 20
Location: Mosaic Room
Health: 26 out of 26
Location: Mosaic Room
Health: 19 out of 19
Mana: 12 out of 12
Location: Warehouse (Docks)
Health: 16 out of 16
Mana: 14 out of 14
Location: The Underbelly
Fighter:
Health: 20 of 20
Location: The Underbelly
Mmkay, if you guys have any questions, let me know.