"I am not a demon, simply a human mage looking for some work.... speaking of which could I help you in anyway.... except for you see I got injured and need healing before I can fight anyone..... so can I go or can I help you in some way?"
Basically explain myself while avoiding the guard incident and try and get work and possible healing out of him.
[3] You stumble through your story, slightly nervous, what with the gun sticking in your back and knowing he's probing you with his demonic all-seeing eye. Finally he holsters his gun after what seems to be an eternity. "I believe you, and yes you would be of some use to me. You are an outsider to this town, that is exactly what I need. However there is someone out in the hall waiting to come in, I'll explain more once you both come in" said the Demon Hunter. He moved his arm to direct you to a table set out with some food that seemingly appeared out of nowhere.
"Eat, I'll explain while you do." he said turning to open the door just as Dor'lek was about to knock.
If I see Khan and the Hunter, stand idly by and try to blend in. If not, knock lightly on the door. Either way being ready for a blinding flash.
[auto-success]The door opens before you can knock and you find yourself face to face with a figure shrouded in a dark gray cloak. One of his eyes is covered, the other is a bright orange common among the As'ci'tilli. Before you can do anything he says in a harsh whisper "Come in quickly." You do so seeing as this was the arranged meeting spot but keep your spell at the ready. "Go sit with the mage and eat while I explain, but be quick we have little enough time as it is and I am looking forward to this hunt being over." You recognize the mage as Khan from earlier, completely unharmed, though he does look a little bit shaken.
"I saw your key earlier, while you were shopping for your cloak, a good choice might I add. That is how I know you are safe. That's not important though, You both have chosen an ill time to visit the town of Zalud'thur, however with the assistance of you we might yet make this town safe once again. As you have no doubt heard the goblins have recently become more bold in this area, as well as a plague striking this town, both happening at the very same time. These both are not random coincidence, but rather the work of one being. As you both have no doubt guess I am a demon hunter, and my pray is a demon working here, in Zalud'thur." The demon hunter explained unwrapping the cloak from his head and letting it hit the floor as he went to a cabinet and collected several types of bullets and trinkets, placing them into many pockets in the bandoleer around his chest. He also picked up a type of gun known as a caster and placed it into his second holster.
"I warn you, this will in no way be pleasant, but it must be done. The demon has put many different poisons into foodstuffs and beverages of the town. I've been able to work some antidotes into some of the food but I can't convince the bartender to de-poison his beverages, he's scared and won't do anything until I destroy the demon. The demon has also been calling the goblins to the town, in stronger and stronger waves. At this rate, full-scale siege will soon be on the door step of this town. Once the demon is destroyed however, the goblins will instantly lose all that courage they've built up recently, and I'll be able to finish saving this town from the poison that is pouring into it.. Would you be willing to assist me or will I be hunting alone?" He says picking up his cloak and putting it back on and covering up the same half of his face before you get a chance to see it.
Enchant my robe to corrode any weapon that strikes it, the corrosion will be using acid, find some more alchemy ingedients
[6+1(enchantment skill)=7 out 15] You arrange the runes in your head that you need to enchant your robe with what you think in a weapon corroding enchantment. [3] Just to be on the safe side you take your robe off before enchanting it.
As you channel your mana you realize you accidentally used a wrong rune. It's too late to change it and just hope it a mostly harmless mistake. As you finish the enchantment you examine the robe to make sure you didn't just accidentally put a skin-melting enchantment on it. As you examine your robe you realize that the enchantment won't corrode weapons but rather corrode any armor that touches the robe. . . that was kind of worthless. It's times like this you wish you had studied the art of enchanting more. ((this failure was caused by being under the Difficulty Check, as a note)
You think about going out to find more potion ingredients so you can sell them to buy a new robe, but realize you're out of containers to hold liquids, as well as containers to hold solid ingredients.
-5 mana from enchanting.
I nod to Flintus and Frelock. "Malgun Wispyr," I say with a hat tip to introduce myself. There's spoils to go over, but once we're finished with that, I'll look around for a light source, like a torch or such, then proceed further on into the caves.
[4] You catch the torch that Frelock tosses at you. Realizing nobody has picked up the leather armor you quickly pick it up and put it on so you are more protected for these upcoming battles. Following Frelock you enter the cave.
Frown at Malgun, mutter, "Thanks, but I could have handled it myself." Toss him a torch, light one of my own, and enter the cave.
[4] You enter the cave after tossing a torch to Malgun as well as light one of your own. On entering you see the goblins all seem to be deeper in the caves. There are two doors leading deeper into the caves, one to the North-west, one to the North-east. From the North-West you here a sort of pulsating, enchanting sound. From the North-East you here the sound of many people eating and drinking. Both doors probably lead to a tough fight, but as long as you keep it at least semi-quiet you shouldn't have to fight both.
Looking around the room you find yourself in you see several stakes that might be able to be used in some kind of trap to skewer goblins. You also see a cache of bricks, unshaped soft metals, and other materials that could be used in some kind of fortification or trap. It's good you got here when you did, too much longer and this cave would have been heavily fortified.
"Heh not bad at all, we should have this done soon enough."
Pick up the crude iron sword and then go deeper into the cave.
[6] You walk into that damn cave like you own the place, coolly picking up the sword as you walk. You're so hip that pieces of anatomy everywhere aspire to be like you. You perform a little flourish with your sword before placing it into a scabbard you materialized in your hand with the power of demonic magic. I wish I was as cool as you.
Enemy TurnsNo Enemies
Status Changes:
Health: 7 of 7
Mana: 9-4+1 = 5 of 9
Location: Outside of the Temple
Health: 10 of 10
Mana: 3 of 3
Location: Inside the Goblin Caves
Health: 5 out of 8
Mana: 3 out of 3
Location: Inside the Goblin Caves
Inventory:
Crude Iron Sword
Scabbard
Health: 11 out of 11
Location: Inside the Goblin Caves
Inventory: Leather Armor
Resistances: +1 Physical
Health: 7 out of 7
Mana: 10 out of 10
Location: Inside of Room 3 on the Second Floor of the Traveler's Respite
Health: 3 out of 6
Mana: 4 out of 10
Location: Inside of Room 3 on the Second Floor of the Traveler's Respite
NPC's
Health: 27
Mana: 15
Location:
Inventory:
5 #3 Bullets
5 #7 Bullets
2 #10 Bullets
2 #14 Bullets
Caster pistol (fires numbered bullets, each number corresponds with an enchantment. You must know the enchantment of each number in order to successfully fire the bullet as part of a safety measure introduced originally by the first Demon Hunters to prevent novices from firing the ever powerful #19 Bullet, which has since been discontinued due to the many accidents involved with it's use.)
Several Trinkets, presumably enchanted, you couldn't see any of them long enough to identify them though or any useful properties they might have.