You should probably PM me the details, though, I'm finding myself on Steam less and less recently and don't want to be blindsided.
You could, y'know, just get on Steam. But then I'd have to be on Steam too, and I'll probably be super busy most afternoons this week. But I'm just going to post the details here anyway, since I assume everyone will need to know them, since it's the game and all. On that note, here's the details -
Setting: Rote Fantasy Ripoff Universe 257 - In the land of Stloobadada, humans and elves and dwarves and other non-copyrightable beings live in relative harmony in a loose pastiche of Medieval Europe, ruled by blah blah blah blah blah. Absolutely nothing outside of the Stony Valley will ever be important, probably, because you're all going to die before you get anywhere else. In the middle of Stony Valley is a fortified Inn, where travelers and adventurers stop on their long roads to nowhere. You will all be meeting at the tavern for your adventure, but the adventure will never leave its grounds...
Group: You, the players, hail from a local tribe of kobolds. The authorities of the realm consider meddlesome bands of kobolds too puny a threat to be worth their effort to eradicate, and the Inn's guards aren't crazy enough to hunt you down. And so you will do what you all naively think you were born to do - raid the Inn and steal shit. The grounds hold as many paths as traps, as many opportunities as dangers, and lots of great stuff to nick from experienced fighters who rightly consider your combat prowess a joke. But surely this time, you'll prove them all wrong, and live to brag about it.
Characters: Kobold player-characters start with the requisite level 10 in all four stats (you are remarkably competent kobolds); illiteracy that cannot be bought off; Size -1; Status -5 and Dead Broke finances (equipment will be handled differently); and everything in the world will happily try to kill you on sight. All of these traits confer no point value and cannot be changed. You also start with zero points, and a disadvantage limit of -40. Yes, that means all advantages, skills, and stat increases must be bought with commiserate disadvantages and stat reductions (being magnanimous, stat decreases will
not count against the disadvantage limit, but stats may not be lower than 6). No one-point features like Perks and Quirks, because I don't give a shit. No anachronistic skills or abilities, and no overtly supernatural traits. Submit your character sheets via PM, and I'll tell you if they pass muster. If they don't, try again, because I'm not budging.
And that's the plan. Meet at ordinary GURPS time, ordinary GURPS channel, and hope that I've bothered making a map and some encounters by then. Get cracking.