Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 14

Author Topic: Aqizzar's GURPS, dates and times for the filthy Kobold  (Read 12506 times)

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #30 on: October 02, 2010, 06:25:44 pm »

Misadventures of the fifteen stooges.

Also LUCHA LIBRE JUSTICE FOR ALL hates conmen.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #31 on: October 02, 2010, 06:25:56 pm »

Are you telling me my guy already has a nickname and I haven't even played yet?
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #32 on: October 02, 2010, 06:38:44 pm »

Your guy had a nickname from the moment you showed us his character sheet.
Logged

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #33 on: October 06, 2010, 02:35:48 am »

Okay so, same time this weekend, and whichever day's good is good. For preference though, I'd like to play on Saturday for you and Sunday for me. Usually I'm up late Friday.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #34 on: October 06, 2010, 01:54:07 pm »

That would mean 2pm EST on a Saturday right?  Alright, so I'm guessing this'll be all text.
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #35 on: October 06, 2010, 01:56:58 pm »

Jack is going to try and get up at 4 am to GM again because he's crazy despite knowing that if he started at 6 am it'd probably be better for both availability of players and his own fatigue.

Mhm.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #36 on: October 06, 2010, 02:00:48 pm »

I wouldn't mind later, the main reason I missed the last one was because I woke up at like 3pm.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #37 on: October 06, 2010, 06:35:19 pm »

Okay so, same time this weekend, and whichever day's good is good. For preference though, I'd like to play on Saturday for you and Sunday for me. Usually I'm up late Friday.

Same possible caveats about this weekend for me.  I might be busy.  If I'm not, I'm not, and I'll be free all days.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #38 on: October 06, 2010, 06:50:21 pm »

 Hopefully nothing unexpected pops up. And I still need to get in touch with somebody about how skills work on the character sheet.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #39 on: October 08, 2010, 07:45:38 pm »

Posting to say I will almost certainly not be participating tomorrow.  I've got bigger commitments.  I'm sure you can find some explanation for where I and my twelve six dudes got off to.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #40 on: October 08, 2010, 08:06:47 pm »

As I recall you left several behind.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #41 on: October 08, 2010, 08:15:44 pm »

As I recall you left several behind.

As I recall nobody knows what happened to them.  We just got back to the depot where they were supposed to be waiting, and the GM was all like "NO ONE IS ALIVE HERE, nor are you gonna help the sad sad man find his beloved family or run away like cowards?"  That was the impression I got.  Besides, we've already established that the remaining six guys are probably too dumb to notice, since I'm sure none of them can count over six.  I'm going to assume I got the pick of the litter anyway.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #42 on: October 08, 2010, 08:20:16 pm »

Logged
Shoes...

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #43 on: October 08, 2010, 08:23:29 pm »

Yes. Incidentally, I've decided I will be doing what Weaver did. Not to ruin the magic or anything but I was too unsure of what constituted a roll last time, so I've resolved to not break the flow by shouting out numbers.
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #44 on: October 08, 2010, 08:27:36 pm »

This is GURPS.

EVERYTHING requires a roll.
Logged
Pages: 1 2 [3] 4 5 ... 14