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Author Topic: Aqizzar's GURPS, dates and times for the filthy Kobold  (Read 12532 times)

Fayrik

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #150 on: November 07, 2010, 03:21:21 pm »

And yet you manage to be in bed long enough to get up at 4? Man, I envy that.

So, are there any character sheet spesifics, or shall I just send Aqizzar a DF style character sheet?
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Argembarger

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #151 on: November 07, 2010, 03:27:09 pm »

Look up the GURPS Lite rulebook online, it's free to download from Steve Jackson Games (the publisher of GURPS) and gives you a character sheet format and all the game mechanics and information you need.

EDIT: This was probably a hasty post, I have no idea if you're familiar with GURPS or not. Oh well. I know I wasn't >_>
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Jackrabbit

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #152 on: November 07, 2010, 03:29:10 pm »

GURPS isn't too difficult. What you need to memorize is that everything is decided by 3 d6 and the lower the score the better.
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Fayrik

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #153 on: November 07, 2010, 03:44:30 pm »

Heh, wasn't entirely sure what GURPs was, but I figured it wasn't too important when I read the log from yesterday.

I found the site, I think. It looks like it. Looks like the download link's broken though. ...Unless I'm really lucky and you guys are using the Third edition?
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Argembarger

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #154 on: November 07, 2010, 03:48:30 pm »

http://www.warehouse23.com/item.html?id=SJG01-0004

You have to "buy" it, but it's free, so it's kind of pointless and redundant, but there you go.
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Fayrik

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #155 on: November 07, 2010, 04:09:36 pm »

Okay, after going back through a lot of redundant searching, I've found it.
I honestly don't know how I can be so bad at browsing websites.

But, all is good now, it would seem!
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Cthulhu

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #156 on: November 07, 2010, 07:27:21 pm »

So is this full or what?  I might make a bold for the next game.  I'm also gonna be starting a zombie game soon, which should last longer than my old games.  We'll see.  Also, I'm not going to be an idiot and try to make a detailed grid map of a town housing 4000 people.  You don't need maps for everything, just some things.  It's gonna be bitchin' because I don't have to do that extra work because I finally realized that I don't have to.
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Shoes...

Aqizzar

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #157 on: November 07, 2010, 07:35:48 pm »

It's gonna be bitchin' because I don't have to do that extra work because I finally realized that I don't have to.

Yeah, it's an awesome feeling when you realize, as GM, have the power to just pull stuff out of your ass as the game progresses, and they're by definition immutable laws of the universe.  God did I have fun with the kobolds.

Speaking of, there's always more room for kobolds.  The only turn character action and turn progression because important is during a fight, and then everyone outside the fight just freezes in time.  So yeah, submit me a character sheet and I'll be glad to have you next time.  Provided there is a next time, which there should be.

I suppose I should take some polls on what the next target will be.  Maybe.
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Fayrik

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #158 on: November 07, 2010, 07:59:44 pm »

A nabouring Kobold camp! Mwahahaha!

But yeah, hopefully I'll have a character sheet done by friday.
...Hopefully.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Cthulhu

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #159 on: November 07, 2010, 08:07:17 pm »

A castle!
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Shoes...

Argembarger

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #160 on: November 07, 2010, 08:21:26 pm »

A military camp on high alert!
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Cthulhu

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #161 on: November 07, 2010, 08:23:22 pm »

A dorf fort.
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Shoes...

Lumbajak

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #162 on: November 07, 2010, 10:20:08 pm »

A medieval warehouse district that's incredibly easy to stay hidden in but just happens to have an alarm on the ground that 'Gerald' will inadvertently trip and fall onto.
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Argembarger

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #163 on: November 07, 2010, 10:47:47 pm »

Ha ha ha, oh 'Gerald', always causing sitcom-quality antics.

Oh, and running, but like, in slow motion.
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Jackrabbit

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Re: Aqizzar's GURPS, dates and times for the filthy Kobold
« Reply #164 on: November 08, 2010, 01:41:56 am »

A medieval warehouse district that's incredibly easy to stay hidden in but just happens to have an alarm on the ground that 'Gerald' will inadvertently trip and fall onto.

I'm not going to contrive a way to murder you and make it look like an accident.

You son of a bitch.
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