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Author Topic: Slightly altered quick Travel for Adventure Mode  (Read 1037 times)

Knigel

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Slightly altered quick Travel for Adventure Mode
« on: September 24, 2010, 09:49:16 pm »

Namely, being able to quick travel through tiles you normally couldn't (mountain and ocean tiles) if you have certain skills.

You could quick travel if your "Swimmer" skill is high enough (at least Adept) or are a natural swimmer (which is only relevant with mods, but still helpful; it's slightly annoying for the people who play as fishmen to still need to travel everywhere through the water manually).
I'm less certain what would let you quick travel through the mountains though.
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Murphy

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Re: Slightly altered quick Travel for Adventure Mode
« Reply #1 on: September 24, 2010, 10:14:31 pm »

There were loads of topics on climbing skill, afair.
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Bohandas

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Re: Slightly altered quick Travel for Adventure Mode
« Reply #2 on: September 24, 2010, 10:41:48 pm »

I'm less certain what would let you quick travel through the mountains though.

I'd suggest that being a dwarf should allow it..
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Urist McMick

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Re: Slightly altered quick Travel for Adventure Mode
« Reply #3 on: September 25, 2010, 06:44:38 am »

Or being able to fly. If adv mode misc skills get in, you could mine through it, taking a relevant amount of time.
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EvilTwin

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Re: Slightly altered quick Travel for Adventure Mode
« Reply #4 on: September 26, 2010, 09:54:03 am »

Or being able to fly. If adv mode misc skills get in, you could mine through it, taking a relevant amount of time.

Like a thousand years?  :P

What about enough strength/endurance and a climbing toolset:
x pieces of rope (perhaps consume some per tile), a pickaxe and an equipment weight far under the standard maximum
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