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Author Topic: The Fatal Ice - Succession - 31.12 (3 slots left! O:)  (Read 14513 times)

Kamudo

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Re: The Fatal Ice - Succession - 31.12
« Reply #15 on: September 24, 2010, 05:21:57 pm »

Summer - 1051

A very, very quiet season. Very little happened. We got four migrants, who apparently were following us, thinking that staying with us was a good idea. I put them all to work right away. Our food and drink supply is going down fast, so several people are fishing plants out of the snow, and one dwarf is busy chasing deer all over the glacier field. Exilo wants us to start on building crafts, in case the caravan decides to come 'annoy us'.
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

Kamudo

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Re: The Fatal Ice - Succession - 31.12
« Reply #16 on: September 24, 2010, 05:46:35 pm »

Autumn - 1051

Things were going fine, got two more migrants, they brought a calf. Mm... Veal. We had started to set up some of the bedrooms, when suddenly, a Zombie Polar bear assaulted us! We organized the two dwarf military, and Nomal, the wrestler simply ran up, punched it and it died. Too bad we can't use the meat. The main thing we've been focusing on is food and drink production. We've been contemplating trying to go down and breach the caverns, but we don't know if this is a good idea or not, considering the zombie polar bear we've just seen.
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

Kamudo

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Re: The Fatal Ice - Succession - 31.12
« Reply #17 on: September 24, 2010, 07:16:09 pm »

Winter - 1051

Despite warnings not to break into the underground, Exilo and I decided to do it anyways. We broke in, found a whole lot of nothing, except for  Zombie Pond Grabbers. Ignoring them, we went ahead and fixed up an area to be safe. We started up a little farm, and not much else. I'm hoping to build myself a new musical instrument sometime next year, but who knows.

I'm done giving orders. Time to focus on making doors, rather than helping the leadership make decisions.

-------------
There. I recommend focusing on food industry or something. Though, it's analog's turn, so he can do whatever he pleases.

http://dffd.wimbli.com/file.php?id=3156

There's the save. xP

Enjoy. It was only year one, so not much storyness to be had. It'll be better when my turn rolls around again.
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

smariot

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Re: The Fatal Ice - Succession - 31.12
« Reply #18 on: September 24, 2010, 08:35:30 pm »

I'm kind of disappointed; the map doesn't seem to have the necessary materials to make bronze or steel or glass. I sure hope those troublesome merchants decide to visit us despite all that stuff we said about them.

(I'm not claiming the second turn; I'm just commenting. I'm too tired to play tonight.)
« Last Edit: September 24, 2010, 08:37:33 pm by smariot »
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Kamudo

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Re: The Fatal Ice - Succession - 31.12
« Reply #19 on: September 24, 2010, 09:16:44 pm »

analog has turn two. :P

And who knows, there might be some stuff lower down.

Sides. They're on a haunted glacier. The point is it's supposed to be kinda tough. I think. >.>
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

lolghurt

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Re: The Fatal Ice - Succession - 31.12
« Reply #20 on: September 25, 2010, 01:38:31 am »

Alright, thank you.

That puts lolghurt as the last miner, and we're good.

I'll start on story posts, and try to avoid giving the other dwarves too much personality, incase you wanna have them a certain way. xP
Rename the miner Satori please.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Kamudo

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Re: The Fatal Ice - Succession - 31.12
« Reply #21 on: September 25, 2010, 01:56:51 am »

You'll have to wait for Analog to do that. I've already uploaded the save.
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

analog

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Re: The Fatal Ice - Succession - 31.12
« Reply #22 on: September 25, 2010, 02:41:32 am »

Downloading now.
Also installing mayday's tileset for safety reasons. I don't like it when walls are depicted as trees and stuff like that  :-\
Also because it makes screenshot nicer!
« Last Edit: September 25, 2010, 03:15:57 am by analog »
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A dwarf is a short, bearded, drunk embodiment of Survival of the Fittest, chasing you around and admiring your haunting moos.

Kamudo

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Re: The Fatal Ice - Succession - 31.12
« Reply #23 on: September 25, 2010, 02:49:55 am »

Cool beans. :3
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

meto30

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Re: The Fatal Ice - Succession - 31.12
« Reply #24 on: September 25, 2010, 02:51:42 am »

I'm new to the forums, but I've heard of succession games at the wiki. Mind if I watch? I've half a mind to have a try at one of these games myself, but I don't think I'm ready yet. Understanding the forum culture comes first, methinks.
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Kamudo

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Re: The Fatal Ice - Succession - 31.12
« Reply #25 on: September 25, 2010, 03:18:30 am »

Uh, go right ahead. Welcome to the forums.

You can join whenever you feel you're ready. :3
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

analog

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Re: The Fatal Ice - Succession - 31.12
« Reply #26 on: September 25, 2010, 04:28:46 am »

3rd of Granite
I awaken from my slumber. After a year of picking plants I realized I didn't come here to look about in the snow for plants but to forge armor worthy of the gods. I promptly gave myself a profession as Godsmith and said goodbye to prickle berries, longland grass and whip vines. Oh wait, I'm not an armorsmith, I'm an adequate metalsmith  :( Well, I can always just train them. But first: MAGMA!

10th of Granite
I tried building a metalsmith's forge out of ice but all I got was a puddle of water in the end  :-\

17th of Granite
Who the hell builds the beds next to the workshops!  >:(
Redirecting the whole level as industry and slowly moving the beds to lower levels is advisable but I need to work around the caverns below. The inhabitants have shown their aggression already and with only two (ill-equipped) dwarves to protect us I'm not trying to much funny stuff. They're happy guys though. Chasing deer around the icy wastes with nothing but their bare hands to make a kill... I've ended that idiocy. I'll make some weapons and armor for them and then they can continue business as usual.

Spoiler (click to show/hide)

23rd of Granite
This crisis has forced me to go job-hopping like the best of them. Tanning, butchering (no kittens!), carpentry and brewing! All in a month's work. The rest of the workforce are busy picking their noses. WE'VE GOT NO BOOOOOOOOOOOOOOOZE


OOC: I've renamed the miner to Satori. I'm sad I'm not the weaponsmith I was hoping for. We already got an armorsmith and metalcrafter migrant for those who are interested in having a turn. The militia commander is also still open

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A dwarf is a short, bearded, drunk embodiment of Survival of the Fittest, chasing you around and admiring your haunting moos.

analog

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Re: The Fatal Ice - Succession - 31.12
« Reply #27 on: September 25, 2010, 04:33:59 am »

6th of Slate
The planters have noticed that there's another zombie polar bear lurking around in the north. We've got no walls and no traps... CRAP

24th of Slate
Edem Tomemkeskal  aka Groupshoots went peculiarly secretive today. He kept demanding we build him a glass furnace... on a map with no sand! I might be stressing out due to trying to keep this fort alive on my own so he can go suck on it!

21st of Felsite
Some elves have arrived. Maybe they will sell some bigger kitties. I've ordered that we move some of the crafts to the depot. Meanwhile I order some more rock crafts made.

26th of Felsite
HOW DO YOU MEAN THEY HAVE NO KITTIES? In my rage I went over to the elves and seized every barrel, all the wood buckets, sand bags,... In hindsight this might have been an overreaction but most of my colleagues have been joking about it already. I guess it was a victim less crime  8)

11th of Hematite
Zan Bronzescrapes, a new recruit with decent fighting skills that got drafted into the Walled Bluenesess has decided to take a nap in the masonry.
Spoiler (click to show/hide)
I asked a bit around and he's one dwarf you don't want to mess with. He likes lashing people and worships Lorsith Nokorkosh...
Spoiler (click to show/hide)

Oh the diplomat meanwhile comes with some absurd demands about us cutting too many trees... Half the map is nothing but ice and they still want to cut down our production of beds and barrels. The answer was a clearly formed "get out you idiot!"
Spoiler (click to show/hide)
I've designated all trees within our above-ground territory to be cut. Just to drive the point home. I'd rather drive the point through with one of my kitties in his eyes but this will work just as well.

10th of Galena
Grendel is being harassed by another zombie polar bear. Glenneth said you could just punch them in two so I'm sending out the blue squad! A second cavern has also been detected but we'll just wall it of again. I don't need caverns but MAGMA (and kitties(but not combined)).
Also: the glassmaker has gone mental and just runs around babbling. Stupid glassmaker  >:(
« Last Edit: September 25, 2010, 07:56:37 am by analog »
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A dwarf is a short, bearded, drunk embodiment of Survival of the Fittest, chasing you around and admiring your haunting moos.

lolghurt

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Re: The Fatal Ice - Succession - 31.12
« Reply #28 on: September 25, 2010, 09:11:51 am »

Now if your dwarf dies to 'normal' circumstances (fb, siege, etc.), you can take another.
What happens if your dwarf goes insane and your turn is in progress?
are all the remaining updates gibberish?
or can you take another dwarf in this circumstance too?
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

analog

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Re: The Fatal Ice - Succession - 31.12
« Reply #29 on: September 25, 2010, 09:42:42 am »

6th Sandstone of 1052
Our miners have reported warm stones at about 110 urists deep. The weak-willed dogs immediately canceled the dig. I've ordered them to do some exploratory mining and channeling. Let's hope I find the red gold before winter ends. Also the glassmaker is dead. Should I even bother looking for his name? What makes someone think that with that type of background, coming here is a good idea. My beard froze solid yesterday but luckily my newest kitten was able to warm it up. I so luv my kitty kitties!!!  :D

22nd Sandstone
MAGMAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!
We'll have our own magmaforges before winter ends I tell you! Two deposits of the curious adamantine have also been discovered. I'll set markers for my successors to follow.
Oh in all the excitement I forgot to mention Satori and I are married! Now for the baby-making! Just like the kitty-cats!
Spoiler (click to show/hide)

16th of Timber
Merchants! Dwarven ones. Makes for easier talking about the usual goods like how many barrels of blood need to brought next time and if stolen elf goods fetch a nice price. (Also cats). Bring some crafts sell some crafts for sandbags and booze.

20th of Timber
A kobold thief was discovered by my little kitten Olon Appearedboat! I didn't send the Blue boys because they're way too slow...
And another one! This time by cat Lorbam Wavedcopper! GO KITTY GO!

@lolghurt: what you do if your dwarf goes insane is up to you. Play it safe and pick a new dwarf or run the fortress into the ground...
« Last Edit: September 25, 2010, 11:09:42 am by analog »
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A dwarf is a short, bearded, drunk embodiment of Survival of the Fittest, chasing you around and admiring your haunting moos.
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