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Author Topic: Cheese  (Read 10616 times)

FleshForge

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Re: Cheese
« Reply #30 on: September 26, 2010, 08:42:43 am »

Dwarven cheese is picked when it has reached perfect ripeness, from between the toes of only the bravest and most ferocious militia memebers.
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Aramco

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Re: Cheese
« Reply #31 on: September 26, 2010, 02:35:58 pm »

Dwarven cheese is picked when it has reached perfect ripeness, from between the toes of only the bravest and most ferocious militia memebers.

Of course...

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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Xenos

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Re: Cheese
« Reply #32 on: September 26, 2010, 08:20:10 pm »

...This turned into a bizarre fetish thread about cheese... ???

So who does know the frequency of milking for cows/horses/donkeys/camels/maggots?  How would I go about catching maggots?  Or would I be better off modding them to be embarkable?  (obviously with a fairly high price...)

An economy based around sweet pods, quarry bushes, plump helmets, and dwarven cheese seems very appealing to me...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

slothen

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Re: Cheese
« Reply #33 on: September 26, 2010, 09:56:28 pm »

cheese is great for its high value, however every time I make it I get one unit of milk from a cow that becomes a single unit of cheese.  In my opinion this is kind of inefficient for cooking, and so I tend to stick with buying cheese from traders in 5 piece stacks.  Maybe if you import the milk and make the cheese you can also get stacks of it, but milking your own animals, while cool, seems like a waste of labor.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

Nilik

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Re: Cheese
« Reply #34 on: September 26, 2010, 10:09:00 pm »

cheese is great for its high value, however every time I make it I get one unit of milk from a cow that becomes a single unit of cheese.  In my opinion this is kind of inefficient for cooking, and so I tend to stick with buying cheese from traders in 5 piece stacks.  Maybe if you import the milk and make the cheese you can also get stacks of it, but milking your own animals, while cool, seems like a waste of labor.

It takes all of 2 seconds to milk a cow, and you can fit an infinite amount of them in a cage.

Your move.
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meto30

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Re: Cheese
« Reply #35 on: September 26, 2010, 10:11:58 pm »

milking your own animals, while cool, seems like a waste of labor.

Combined with butchering, and some eugenics thrown in, you could have a very healthy and flourishing dairy/meat industry. The primary focus is on the meat, not the milk, and the process as a whole is extremely labor-intensive, but is a very interesting alternative economy.

It takes all of 2 seconds to milk a cow, and you can fit an infinite amount of them in a cage.
Your move.

And this too.
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Xenos

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Re: Cheese
« Reply #36 on: September 26, 2010, 10:40:45 pm »

How many creatures are needed to sustain a continual milk/cheese cycle?  And do different creatures milk at the same rate?
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
[DWARFINEERING]

meto30

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Re: Cheese
« Reply #37 on: September 27, 2010, 12:12:33 am »

How many creatures are needed to sustain a continual milk/cheese cycle?  And do different creatures milk at the same rate?

As far as I know all creatures have the same milk replenish rate. So creature type shouldn't matter. Although I only milk cows and goats, simply because RL cheese is mostly made from those two creatures.
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JAFANZ

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Re: Cheese
« Reply #38 on: September 27, 2010, 02:00:02 am »

If the wiki is correct & I am reading it correctly, Cheese is worth 50DB (100DB for Dwarven) per unit.

So Dwarves eating Cheese should be made happier than Dwarves eating anything coming off a farm but Dwarven Syrup.

If you can get some Purring Maggots, it becomes as good as syrup.

Presumably Cheese counts as a "Solid" for Cooking purposes, which means that with Dwarven Cheese you can replicate the value of the 40d Syrup Roast, & with all the other Cheeses you can get close (1 stack Cheese, 3 stacks Syrup).

Hell, Even before you have Syrup, a Cheese Roast should come out around 200DB/ea, that should make for Urist McHappy right there, much of the time at least.


I had misremembered, Syrub is 100DB/stack not /ea, making Cheese more valuable (unless the prices on the wiki are for stacks, it doesn't say).
« Last Edit: September 27, 2010, 02:03:55 am by JAFANZ »
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FleshForge

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Re: Cheese
« Reply #39 on: September 27, 2010, 02:17:29 am »

Considering how difficult it is to make, compared to dwarven syrup (grow plants in complete safety, mash them up), that seems pretty fair :)
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breadbocks

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Re: Cheese
« Reply #40 on: September 27, 2010, 04:38:04 am »

Not really. See, You can bring a cow and a bull on embark. Dig a hole, wall up the entrance, avoid caverns, and let them breed. You should have around 7 or so cows by the time your fort is established, and then you can have one untrained dorf milking almost constantly. A bit troublesome to get set up, but just as quick, if not quicker than farming syrup.
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Clearly, cakes are the next form of human evolution.

forsaken1111

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Re: Cheese
« Reply #41 on: September 27, 2010, 05:59:21 am »

I like that the dwarven solution to dairy farming is "Throw them in a hole and ignore them for three years."
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JAFANZ

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Re: Cheese
« Reply #42 on: September 27, 2010, 07:23:06 am »

of course, for the cost of a Cow & a Bull you can bring a Stallion, a Mare, & a Jenny.

You have a reasonable chance of scoring a Jack or another Mare as your free draft animal (even better if your civ doesn't have camels), & you get more cheese (2-3 Milking animals to start), & the potential of either 2 breeding populations (Free Jack), or one that breeds faster (Free Mare) or potentially better (Free Stallion, Mare, Jack or Jenny, all have a chance of being genetically superior).

Or you can be a prick, start with 3 Mares & Embarkscum until you get a free Starrion... (I did this with Donkeys. Once. It's irritating.)
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pushy

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Re: Cheese
« Reply #43 on: September 27, 2010, 09:47:45 am »

How many creatures are needed to sustain a continual milk/cheese cycle?  And do different creatures milk at the same rate?
Each animal can be milked approximately once every 18 days. There's no difference in milking rate for different animals (mods may change this, however - milking for all creatures in vanilla is set to 20,000 ticks but this can be edited). How many are needed to sustain a continuous cycle also partly depends on how far away your cows are from the farmer's workshop - the further away they are, the longer it takes to escort each one to the workshop to be milked (thus the fewer cows you need, albeit at the downside of having less output)
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Quote from: Tim Edwards, PC Gamer UK
There are three things I know about dwarves:
1. They've got beards. Even the women.
2. They're short. Especially the women.
3. They're Scottish.

Cheese

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Re: Cheese
« Reply #44 on: September 27, 2010, 10:32:14 am »

My minions have done well in obsessing you with even the most menial matters of cheese.
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