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Author Topic: Room  (Read 975 times)

DemonicSpoon

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Room
« on: September 23, 2010, 02:07:03 pm »

I have a large meeting hall that has a three-square opening into the kitchen. The meeting hall is longer than it is high, so covering the entire meeting hall also encompasses the kitchen.

normally you'd use doors to separate the kitchen from the meeting hall, but I have a three-square-wide opening. Is there a way to limit the vertical size of a room without walling off with doors?
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Lord Vetinari

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Re: Room
« Reply #1 on: September 23, 2010, 02:11:43 pm »

You may try to build walls in the gap and then stop the construction (stop, not remove, unless after the room is designated). I haven't tried .13, yet, but in previous versions "blueprints" of walls and doors counted as if they were already built for the purpose of making a room.
« Last Edit: September 23, 2010, 02:14:24 pm by Lord Vetinari »
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DemonicSpoon

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Re: Room
« Reply #2 on: September 23, 2010, 02:12:16 pm »

Nice, thanks.

BONUS QUESTION: Is there a way to view the value of a room?
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Lord Vetinari

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Re: Room
« Reply #3 on: September 23, 2010, 02:15:48 pm »

Not that I know unless you assign it to someone (than you can see the quality of the room in the personal screen of the unit), but my knoweledge of DF is actually very limited.
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Auto Slaughter

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Re: Room
« Reply #4 on: September 23, 2010, 02:19:13 pm »

Hmmm... if he first built two doors on either side of the gap, once they were constructed wouldn't he be able to build the third door in the middle?  I thought I'd done that somewhere.
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Lord Vetinari

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Re: Room
« Reply #5 on: September 23, 2010, 02:31:24 pm »

I heard about that, but I actually never tried.
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Laurin

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Re: Room
« Reply #6 on: September 23, 2010, 02:34:59 pm »

Nice, thanks.

BONUS QUESTION: Is there a way to view the value of a room?

In the rooms list (r) you can see all your rooms, whether they are assigned or not and the rank (decent, modest, and so on).
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DemonicSpoon

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Re: Room
« Reply #7 on: September 23, 2010, 02:36:22 pm »

Ah, but you can't see the actual numerical value.

I ended up just using temporary walls (You do have to finish them and then destroy them, though) to separate my kitchen from meeting hall. Thanks everyone!
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Icarosaurvus

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Re: Room
« Reply #8 on: September 23, 2010, 09:39:31 pm »

Build a wall off to one side, then build two doors accross the kitchen.
Then, remove the wall, and build the third door.
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gtmattz

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Re: Room
« Reply #9 on: September 23, 2010, 10:04:31 pm »

Build a wall off to one side, then build two doors accross the kitchen.
Then, remove the wall, and build the third door.

Last time I tried this it just caused the floating door to deconstruct and left me with a gap.  :o
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Particleman

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Re: Room
« Reply #10 on: September 23, 2010, 10:27:56 pm »

If you build a door next to a constructed wall, then remove the wall, the door will stay in place and function normally. Note this ONLY works for constructed walls. Natural walls won't work for this, for whatever reason. Or you could just go wall, door, door, wall, door, door, wall, etc.
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DavesWorld

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Re: Room
« Reply #11 on: September 24, 2010, 01:56:56 am »

Just put a statue in the middle of the doorway, flanked by doors.  Bonus points, metal statue that's decorated with every type of gem and metal you have available in your fort.   8)
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Hans Lemurson

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Re: Room
« Reply #12 on: September 24, 2010, 03:41:55 am »

If you don't mind messing up your floor, then try digging a trench!  Room-designations don't flow past holes in the ground.
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