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Author Topic: Dwarf Fortress 0.31.14 Released  (Read 58139 times)

Toady One

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Dwarf Fortress 0.31.14 Released
« on: September 23, 2010, 11:26:35 am »

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The main issues here were to handle the new bugs from 0.31.13 which were gumming things up (broken migration, undiggable adamantine) and to address site sprawl concerns a bit.  To the latter end, there's a new world gen option to limit the total number of sites and I've added a few options to "Create World Now!" to make use of that.  It's not going to be truly satisfying until dwarven sprawl is better defined and there are more things to do with the sprawl in adventure mode and in dwarf mode wars, but overall I don't plan to decrease the amount of sprawl drastically on default settings once that is handled -- sprawl will likely increase again once memory problems are addressed, there are more things to do with it, and it shifts more dynamically over long periods of time (improved war, disease, famine, migrations, etc).  For now you can control sprawl with the site cap, with the civilization number, with the savagery, and with the history end year from the "Create World Now!" menu without much fuss (and the default setting is much lighter on sprawl than the default in 0.31.13).

Major bug fixes
   (*)fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
   (*)allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable.  Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that.  If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.

Other bug fixes/tweaks
   (*)fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen

New stuff
   (*)added site cap option to world gen parameters
   (*)added beast cap options to world gen parameters
   (*)added a few options to "create world now"
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The Toad, a Natural Resource:  Preserve yours today!

MaximumZero

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Re: Dwarf Fortress 0.31.14 Released
« Reply #1 on: September 23, 2010, 11:29:30 am »

Well done, ser. Downloading now.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Dariush

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Re: Dwarf Fortress 0.31.14 Released
« Reply #2 on: September 23, 2010, 11:33:48 am »

Bugfixez! Hooray!

Cheese

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Re: Dwarf Fortress 0.31.14 Released
« Reply #3 on: September 23, 2010, 11:36:46 am »

Awesome :D
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Umi

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Re: Dwarf Fortress 0.31.14 Released
« Reply #4 on: September 23, 2010, 11:38:40 am »

This is awesome. Now to find a way to play it on my school laptop...  :P
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Randomtask

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Re: Dwarf Fortress 0.31.14 Released
« Reply #5 on: September 23, 2010, 11:43:16 am »

You have struck raw Anewupdateine! praise the coders!
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Thadius

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Re: Dwarf Fortress 0.31.14 Released
« Reply #6 on: September 23, 2010, 11:46:58 am »

And Lo, the Toady One did fix the bugs that kept immigrants from being useful, and there was much rejoicing.
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MaximumZero

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Re: Dwarf Fortress 0.31.14 Released
« Reply #7 on: September 23, 2010, 11:54:12 am »

You have struck raw Anewupdateine! praise the coders!

Fixed that for you.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

rat_pack40

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Re: Dwarf Fortress 0.31.14 Released
« Reply #8 on: September 23, 2010, 12:08:08 pm »

You have struck raw Anewupdateine! praise the coders!

Fixed that for you.
Strikethrough doesn't show very well on an "s" good ser. Maybe you would like to consider an alternate method of fixing his post?

Semi-polite buttbaggery aside, only had mild problems with the sprawl, and only that it covered all 22 volcanoes in a small world. Looking forward to playing around with this. Thanks Toady.
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MaximumZero

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Re: Dwarf Fortress 0.31.14 Released
« Reply #9 on: September 23, 2010, 12:14:08 pm »

You have struck raw Updateintine! Praise the Toad!

Better?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Randomtask

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Re: Dwarf Fortress 0.31.14 Released
« Reply #10 on: September 23, 2010, 12:14:46 pm »

You have struck raw Anewupdateine! praise the coders!

Fixed that for you.

Toady is many coders.
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dorf

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Re: Dwarf Fortress 0.31.14 Released
« Reply #11 on: September 23, 2010, 12:18:24 pm »

Oh wow, thank you!
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PermanentInk

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Re: Dwarf Fortress 0.31.14 Released
« Reply #12 on: September 23, 2010, 12:20:40 pm »

Toady is many coders.

He is large; he contains multitudes.
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Spreggo

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Re: Dwarf Fortress 0.31.14 Released
« Reply #13 on: September 23, 2010, 12:44:56 pm »

Praise be to Toady!

forsaken1111

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Re: Dwarf Fortress 0.31.14 Released
« Reply #14 on: September 23, 2010, 12:52:48 pm »

Am I the only one who thought, "Cool, I can dig through slade! I should go try that and see what horrible things happen!"?
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