Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 7

Author Topic: Dwarf Fortress MMO - Racoons...  (Read 14797 times)

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #15 on: September 23, 2010, 08:01:04 am »

Wait, was typing when 7 came in.  Didn't mean to ninja, so if you want 7 man, go for it.
That's why in every fast-filling community or succession game you reserve post before writing the details ^_^

mrbobbyg

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #16 on: September 23, 2010, 08:02:11 am »

I am still learning the ways of you forum folk.
Logged
!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Azkanan

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #17 on: September 23, 2010, 08:06:02 am »

Looks like we need a Doctor.

I shall be... Therin the Female Doctor.

Adequate Wound Dresser
Adequate Diagnostician
Adequate Surgeon
Adequate Bone Doctor
Adequate Suturer

3 Crutch 30ep
3 Splint 30ep
X cloth ?ep
X string ?ep

37 EP remaining.

Warning - while you were typing, 5 new replies have been posted. You may wish to review your post. FFFFFFF
Warning - while you were typing, 4 new replies have been posted. You may wish to review your post. FFFFFFF



Royal Navy training begins monday. I won't be in for this game, I guess. Looks interesting, though!
« Last Edit: September 23, 2010, 11:34:41 am by Azkanan »
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #18 on: September 23, 2010, 08:17:59 am »

Logged

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #19 on: September 23, 2010, 08:18:46 am »

Logged

Keita

  • Bay Watcher
  • Easily Confused
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #20 on: September 23, 2010, 09:05:28 am »

Posting for watching purposes.
Logged
Gravity is a government conspiracy to keep us down

Arkbrik

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #21 on: September 23, 2010, 02:56:27 pm »

TURN 0 – STRIKE THE EARTH

No name for the fortress or group was chosen, but the randomly generated ones fit perfectly. The National Standard will found the fortress of Webpaged!

Spoiler (click to show/hide)

Here are all the dwarves, their skills and equipment. If your choices cost too few or too many points they have been slightly changed, but nothing major.

Spoiler (click to show/hide)

Here are images (big!) of all relevant z-levels of the embark, from lowest to highest:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

And here is a smaller picture of the wagon and the dwarves:

Spoiler (click to show/hide)

Below is a unit screen; as you can see, Chychi Goldenwhip has been elected expedition leader and will get to appoint nobles. Also, you got a free horse!

Spoiler (click to show/hide)

And finally a status screen:

Spoiler (click to show/hide)

So, dwarves, what do you do in the Spring of 151? Post your orders!
Logged

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #22 on: September 23, 2010, 03:52:47 pm »

I'll take the first male migrant.
Spoiler: MY orders (click to show/hide)
« Last Edit: September 24, 2010, 12:05:32 am by breadbocks »
Logged
Clearly, cakes are the next form of human evolution.

squeakyReaper

  • Bay Watcher
  • Legendary Cheese maker
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #23 on: September 23, 2010, 04:22:07 pm »

I'm a novice at playing DF, so some people may need to help me when it comes to priorities.  Here's a basic list, from most important to least important, of what I want Squeaky doing:

  • Join the militia and defend against a siege.
  • Assist dwarves that are under attack.
  • Construt a single Carpenter's workshop.
  • Produce beds until we have one for every dwarf.
  • Produce doors if a room is being designated.
  • Produce buckets, containers, etc. if there is a need for them.
  • Produce training weapons if a militia is formed (with most favored weapon).
  • Fell trees.
  • Haul wood.
  • Haul else.

Everyone think that'll suffice?
Logged

fivex

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #24 on: September 23, 2010, 04:51:39 pm »

FIVEX

Near  the wagon, dig out this:

z0:
>
>
>
z-1:
<>|||>-DDD
<>|||>-DDD
<>|||>-DDD
z-2
<---<|III
<---<|III
<---<|III

Key:
<: Upwards ramp generated from channeling from above
>: Channel this tile
|: Wall
-: Mine this tile
D: Downwards staircase
I: Up/down staircase
My plan is that eventually someone should put floor hatches that are controlled by levers above the second upramp.
Anyways, after you get done mining that, mine out a storage room underneath the up/downstaircases(Obviously connected via u/d staircases). If you encounter any bituminous coal/lignite, mine the vein and then mine out an area for all the furnaces and a metalsmith's forge.
Then start hauling.
Logged

bayar

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #25 on: September 23, 2010, 05:07:16 pm »

Chychi Goldenwhip

  • Assign Brisk Bindurn as Webpaged's broker
  • Assign Chychi Goldenwhip as Webpaged's bookkeeper & manager
  • Issue an order for a wooden chair to be crafted and built somewhere near the location the miners start making the fortress entrance
  • Claim  the wooden chair
  • Issue furtrer work orders as needed
  • Update the records to lowest precision

If a migrant arrives with record keeper skill trained, assign him/her as bookkeeper. If a migrant arrives with any medical skills trained (but mainly diagnostician), assign him/her to the position of Chief medical Dwarf.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #26 on: September 23, 2010, 07:59:21 pm »

Reserving a spot for the next immigrant wave. (I'll have to see what their skills are before I can come up with a name/idea)
Logged

Brocktree

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #27 on: September 23, 2010, 08:52:29 pm »

Reserving a spot for the next immigrant wave. (I'll have to see what their skills are before I can come up with a name/idea)

I would like to do this also.
Logged

TurkeyXIII

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #28 on: September 23, 2010, 10:02:14 pm »

Reserving a spot for the next immigrant wave. (I'll have to see what their skills are before I can come up with a name/idea)
I'll do this too if possible.
Logged
A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Tuxman

  • Bay Watcher
  • Forever GM
    • View Profile
Re: Dwarf Fortress MMO - An Experiment
« Reply #29 on: September 23, 2010, 11:35:28 pm »

I suggest the fortress name
 Boulderbank

and I'll take a dwarf. Make him/her cook meals, forever, and farm if ingredients cannot be had.
Logged
Meowth! That's right!
Pages: 1 [2] 3 4 ... 7