DWARF FORTRESS MMO
(Massive Multiplayer Offline)
There has been a lot of discussion about a Dwarf Fortress MMO recently. Though all agree it will probably never happen, this does not stop speculation whether it would work or not. Could players work together to create a grandiose fortress? Or would it all fall apart in griefing and mismanaging? This is an attempt to answer those questions, through an offline fortress inhabited by player-controlled dwarves.
SUMMARYThis is similar to a community fort in that every player picks a dwarf for themselves. But in a community fortress, every dwarf is controlled by the fortress' host - in this MMO fortress every player will give orders to their own dwarf, and it's up to me to ensure the orders are followed as closely as possible.
HOW IT WORKSEvery player picks a dwarf and gives a name to it. The players then give new orders at the start of every season by posting in this thread, saying what they want their dwarf to do for the next three months. Should the dwarf finish the orders before the end of the season, it will spend the rest of the time hauling. Make your orders as exact as possible – if you say “I make five rock doors” the dwarf will make five doors and then haul, but if you say “I make rock doors” the dwarf will make doors, doors, doors until the season is over. You can have conditions in your orders too, e.g. “If I strike metal ore while digging the bedrooms, I mine out the vein.”
Start every order post with your dwarf’s name in
bold. That will make it easier for me to see the posts.
If something unexpected happens (traders, sieges, strange moods, etc.) the game will pause so the players can respond.
At the end of every season a status screen for the fortress will be posted. More detailed stock information is available on request.
EMBARKThere is flux stone, a brook, and no aquifer. Should do fine. There are neighbours of all races.
SIGNUPTo start with there are (surprise surprise) seven dwarves available for players. When you pick a dwarf, choose a name for it, a gender (if there aren’t enough of either gender, first come first served), and skills and items from the list below. Every dwarf has 182 EP (embark points) and 10 SP (skill points). The items that the players pick will be all that the fortress starts with, so choose wisely!
Two or more players can split the cost of very expensive items (like anvils) between them if they wish.
The first person to sign up will get to pick the fortress and group name!
Profession costs (These are not cumulative.)
Novice: 5 EP, 1 SP
Adequate: 11 EP, 2 SP
Competent: 18 EP, 3 SP
Skilled: 26 EP, 4 SP
Proficient: 35 EP, 5 SP
Item costs (There are many more items available, but these are the ones I thought would be most interesting. If you want something else, ask for its cost.)
Copper pick: 44 EP
Copper battle axe: 68 EP
Copper crossbow: 20 EP
Copper bolt: 2 EP
Iron anvil: 100 EP
Booze (specify type): 2 EP
Rock nuts: 1 EP
Cave wheat seeds: 1 EP
Dimple cup spawn: 1 EP
Sweet pod seeds: 1 EP
Plump helmet spawn: 1 EP
Pig tail seeds: 1 EP
Meat (specify type): 2 EP
Cave lobster: 2 EP
Cave fish: 2 EP
Plump helmets: 4 EP
Pig tail fiber thread: 12 EP
Pig tail fiber cloth: 14 EP
Pig tail fiber bag: 20 EP
Pig tail fiber rope: 20 EP
Leather quiver: 10 EP
Bucket: 10 EP
Splint: 10 EP
Crutch: 10 EP
Weapon costs
Bronze mace: 85 EP
Bronze spear: 90 EP
Bronze short sword: 70 EP
Bronze war hammer: 45 EP
Bronze battle axe: 170 EP
Bronze crossbow: 50 EP
Bronze bolt: 5 EP
Bronze shield: 135 EP
Copper shield: 54 EP
Animal costs (Remember to specify animal gender. There is no guarantee your animals will become your pets, except for hunting dogs and war dogs.)
Dog: 16 EP
Puppy: 16 EP
Hunting dog: 31 EP
War dog: 31 EP
Cat: 11 EP
Kitten: 11 EP
Mule: 101 EP
Mule foal: 101 EP
Donkey: 101 EP
Donkey foal: 101 EP
Horse: 101 EP
Horse foal: 101 EP
Cow/bull: 151 EP
Cow/bull calf: 151 EP
DWARVESFivex – fivex
Giga – Nattaboy
Chef – analog
Chychi – bayar
Squeaky – squeakyReaper
Dariush – Dariush
Brisk – Brisk
Urist - LordSlowpoke
Mosus - mrbobbyg
Asshole - breadbocks
Zasit - USEC_OFFICER
RESERVATIONSBrocktree
TurkeyXIII
Tuxman
ExKirby
Gutanoth
Romeofalling
KaguroDraven
Eagle_eye
Jordrake
druid91
Zaerosz
bcd1024
TALLPANZER
NOBLESAfter embark, one dwarf will become expedition leader (probably the one with the highest social skills). That dwarf can appoint others to sheriff, broker, bookkeeper, manager and chief medical dwarf. The first dwarf who wants to join the militia will become the commander, all others will be captains, and there will be no multi-dwarf squads. (This is to ensure that every military dwarf can do whatever it wants). Remember that once you join the militia, you can never do any civilian labor again.
FINALLYVersion: 31.12
This MMO is 100% FREE!*
*but for a monthly 20$ subscription fee you will level up twice as fast and get a complimentary adamantine battle axe