Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: A vile force of locomotion has arrived!  (Read 5430 times)

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile
Re: A vile force of locomotion has arrived!
« Reply #15 on: September 23, 2010, 05:27:35 am »

Delivered.

Can I use this as my avatar?
Logged

Azkanan

  • Bay Watcher
    • View Profile
Re: A vile force of locomotion has arrived!
« Reply #16 on: September 23, 2010, 07:01:51 am »

Please do. I've often fantasised of making a DF comic.. but never got around to it. Heh.

Now that I may be in the navy in a few months, if I get accepted, I should probably start a small one whilst I have the chance, eh.
Logged
A pool of Dwarven Ale.
WHO IS RESPONSIBLE FOR THIS ?

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: A vile force of locomotion has arrived!
« Reply #17 on: September 23, 2010, 02:28:19 pm »

I remember trying to make wild wagons similar in nature.

Leather armor made form wagon hides weighed as much as dark matter. Then again, I'm still a bit inexperienced at modding stuff in. The best thing I've made thus far had to be the carippoparpamus for 40d. Those things when angered are a nasty foe. Faster in water than on land; and they can knock you out with their fishtails. Still haven't encountered a skeletal or zombified version however.

Nightmare fuel:
Zombie/skeletal train
« Last Edit: September 23, 2010, 02:32:37 pm by Itnetlolor »
Logged
Pages: 1 [2]