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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 870937 times)

Slyjoker87

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2520 on: August 22, 2012, 02:46:59 am »

So no answer for my question? I still can't find the mac 34.11 patch.

It appears that it hasn't been updated past version 34.10.[/obvious]

As has been stated a million times already when asked, it was working with 34.11 on the day it was released...splinterz version is the most recent and upto date just go back a few pages and download that.

Tried downloading it, but it appears to be the .exe version - not a mac version. Le sigh :(
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Mr S

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2521 on: August 22, 2012, 08:12:03 am »

Are you looking for a Mac executable or ready to compile?  If the latter, I do believe Splinterz branch has a Google Code page (I may be out to lunch on the code repository of choice), so I'd say search this thread back through the last dozen pages or so (could be less, not sure) for a link to the project page.
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Slyjoker87

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2522 on: August 22, 2012, 11:16:55 am »

Are you looking for a Mac executable or ready to compile?  If the latter, I do believe Splinterz branch has a Google Code page (I may be out to lunch on the code repository of choice), so I'd say search this thread back through the last dozen pages or so (could be less, not sure) for a link to the project page.

http://code.google.com/r/splintermind-attributes/

Here is the Google Code page. I have no idea what to do with the source code. I just don't have time to mess around with it. If anyone has time to post a tutorial for the mac users that would be awesome.
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zenerbufen

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2523 on: August 28, 2012, 07:22:59 am »

Has anyone gotten this working on the mac for .34.11? I couldn't get the one on the first post to download the updated id file.

LoSboccacc

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2524 on: August 28, 2012, 07:31:16 am »

Has anyone gotten this working on the mac for .34.11? I couldn't get the one on the first post to download the updated id file.

Heh. You coulda just used mine from a few pages back in the thread. I promise yours won't warp your mac into another dimension, since they appear to be the same as mine :)

I got tired of waiting for the "official" OSX offsets, so I made an attempt to do them myself. Based on personal quick tests, these look to be working fine, but no guarantees this won't make your mac warp to another dimension.

Spoiler (click to show/hide)

Aww crap, I wish I would have seen that. Oh well, thanks for your work. At least now I know my numbers aren't bad!
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eataTREE

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2525 on: August 31, 2012, 12:29:31 pm »

Hey guys! I have this great idea for a new invention! It's called the wheel!

;)
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Rose

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2526 on: August 31, 2012, 01:26:52 pm »

Hey guys! I have this great idea for a new invention! It's called the wheel!

;)

Your post would have more merit if the only other option weren't sledges.
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zenerbufen

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2527 on: September 01, 2012, 05:29:19 am »

Thanks for the quick assistance!

Cespinarve

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2528 on: September 02, 2012, 01:27:04 pm »

A little help for an idiot.

I USED to know how to get the latest DT to work on my Mac, but I have a new laptop now and no memory of what I did. Something something offsets is all I know. I did download the Dwarf Therapist-17.zip but its not MAc formatted, and now I just feel dumber than usual.

Any help?
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
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Slyjoker87

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2529 on: September 02, 2012, 03:09:08 pm »

A little help for an idiot.

I USED to know how to get the latest DT to work on my Mac, but I have a new laptop now and no memory of what I did. Something something offsets is all I know. I did download the Dwarf Therapist-17.zip but its not MAc formatted, and now I just feel dumber than usual.

Any help?

1. Open package contents of dwarf therapist.

2. Goto Contents/MacOS/etc/memory_layouts/osx

3. Copypasta the 34.11 offsets into one of the existing ini files

Try that.
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redshield3

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2530 on: September 03, 2012, 05:57:08 pm »

Quote
I'm sorry but I don't know how to talk to this version of Dwarf Fortress! (checksum:0x8f421f9c)

Supported Versions:
v0.34.05(0x3db6627a)
v0.34.06(0x8a93b19d)
v0.34.04(0xdf8202f3)
v0.34.07(0x20d42b0f)

So I'm getting this after going into /Applications/DwarfTherapist.app/Contents/MacOS/etc/memory_layouts/osx , making a copy of the 0.34.07 ini file, and then editing that file by replacing the 0.34.07 checksum with the reported one (0x8f421f9c) and changing the version number within the INI file, and then finally renaming the file to v0.34.11.ini.

So... what did I do wrong?
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Slyjoker87

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2531 on: September 03, 2012, 06:09:31 pm »

Quote
I'm sorry but I don't know how to talk to this version of Dwarf Fortress! (checksum:0x8f421f9c)

Supported Versions:
v0.34.05(0x3db6627a)
v0.34.06(0x8a93b19d)
v0.34.04(0xdf8202f3)
v0.34.07(0x20d42b0f)

So I'm getting this after going into /Applications/DwarfTherapist.app/Contents/MacOS/etc/memory_layouts/osx , making a copy of the 0.34.07 ini file, and then editing that file by replacing the 0.34.07 checksum with the reported one (0x8f421f9c) and changing the version number within the INI file, and then finally renaming the file to v0.34.11.ini.

So... what did I do wrong?

I tried that, and it didn't work. So instead I directly replaced one of the existing files - I went in and copied over and then resaved. Try that.
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zenerbufen

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2532 on: September 04, 2012, 02:18:39 am »

None of that works for me, I simply get a crash on launch:

9/4/12 12:15:41.364 AM ReportCrash[23509]: failed looking up LS service ( scCreateSystemService returned MACH_PORT_NULL, called from SetupCoreApplicationServicesCommunicationPort, so using client-side NULL calls.

Dwarf Fortress and dfhack both work fine.

Slyjoker87

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2533 on: September 04, 2012, 11:37:37 am »

None of that works for me, I simply get a crash on launch:

9/4/12 12:15:41.364 AM ReportCrash[23509]: failed looking up LS service ( scCreateSystemService returned MACH_PORT_NULL, called from SetupCoreApplicationServicesCommunicationPort, so using client-side NULL calls.

Dwarf Fortress and dfhack both work fine.

No idea on that. I'm still running snow leopard though.
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vonduus

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Re: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)
« Reply #2534 on: September 18, 2012, 09:28:16 am »

Hi, I am trying out the splinterz clone because of the animal features, and it is a great utility. Deciding which animals to butcher has never been easier.

I have one problem though. I am trying to set up an early warning system inspired by Girlinhats Animal Powered Watchtower. I have built a series of towers, and bred 5 Roosters, 5 Drakes and 3 Ganders to work there as guards. Each tower has a one-tile pasture zone, and the idea was to assign one animal to each tower.

Problem is: All five roosters have got the same name: "Stray Rooster", so after assigning two-three of them I have no idea which of the roosters are actually assigned and which aren't, so I typically end up with reassigning the same rooster again and again. I tried giving them nicknames ("EW01" etc.) in DT, but there seems to be no way to see animal nicknames in DF.

So my question is: Is there a way to see animal nicknames in DF? And if not, are there other ways of making animals unique?

edit: I just found a way to get the job done. I first unassign all roosters, and then only assign those that are not marked as assigned in the DF zoning menu. Which is a pain, given the DF zoning interface with all the unsorted animals, goblins and what-know-I. So my question still stands.

Partially unrelated request: Is it possible to have a column showing which animals are chained? And another one, showing which animals are zoned? In addition to the cage column?
« Last Edit: September 18, 2012, 09:45:28 am by vonduus »
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DF: where imagination beats animation
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