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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 871432 times)

Quietust

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2025 on: May 21, 2012, 11:32:55 am »

there's also some delay on the initial load for the reactions and caste data and if you find it unbearable speak up and i'll see what i can do.

Re performance, I see that on linux it still reopens the memory file every time it tries to read a few bytes.

See this patch from last year:

http://code.google.com/p/dwarftherapist/issues/attachmentText?id=175&aid=5269343667341637806&name=linux-performance.patch&token=TCejWaHb-AhytBPAVzvB1w2roLE%3A1337453272258

nice find. have you happened to try the nickname patch posted in the same topic?
In case you weren't aware, ag is the one who wrote all of those patches ("ag" == "angavrilov").
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

thistleknot

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2026 on: May 21, 2012, 12:17:54 pm »

anyone know how & care to write an xml parser for dfhack's dwarfexport .xml file?

I'm looking for the attribute values, trait values, skill exp, dorf name values exportable to a csv file, or importable into scalc.

Maybe I should ask this in the dfhack thread...
« Last Edit: May 21, 2012, 12:24:40 pm by thistleknot »
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Abysium

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2027 on: May 21, 2012, 12:43:42 pm »

Lately (with the new minecart versions) I tend to test features on small forts that are only meent to last a year or two. To get good production speeds with a small number of dwarves, I'm using a socialist work scheme (everyone does everything)
The problem is that to do this, I still need to group the dwarves by sex (makes only 2 groups), and check every job twice(once for each sex)... now thats still a lot of clicking
my question is, is it possible to enable all jobs for everyone (except mining/woodcuting obviusly) with as few clicks as possible? preferably one?

I dont know if it would be a very much used feature, but its worth it when you only want to test some cart mechanics and want a track carved/constructed real fast...
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splinterz

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2028 on: May 21, 2012, 01:17:08 pm »

Lately (with the new minecart versions) I tend to test features on small forts that are only meent to last a year or two. To get good production speeds with a small number of dwarves, I'm using a socialist work scheme (everyone does everything)
The problem is that to do this, I still need to group the dwarves by sex (makes only 2 groups), and check every job twice(once for each sex)... now thats still a lot of clicking
my question is, is it possible to enable all jobs for everyone (except mining/woodcuting obviusly) with as few clicks as possible? preferably one?

I dont know if it would be a very much used feature, but its worth it when you only want to test some cart mechanics and want a track carved/constructed real fast...

if you have them grouped you can click on the header cell/square to toggle labor for the entire group. i believe this works with vanilla as well. in the version i just released you can select multiple dwarfs and then toggle the labor for all of them.

Quietust

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2029 on: May 21, 2012, 01:40:08 pm »

my question is, is it possible to enable all jobs for everyone (except mining/woodcuting obviusly) with as few clicks as possible? preferably one?
For the record, I made this same suggestion over a year and a half ago.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Abysium

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2030 on: May 21, 2012, 01:42:53 pm »

great, I have to try it:)
only we just got the vanila .10
now im shaking and waiting for therapist compatible with .10

dwarf withdrawl syndrome....



also:
For the record, I made this same suggestion over a year and a half ago.
GO SOCIALIST BUTTON:D
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Shishimaru

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2031 on: May 21, 2012, 02:32:58 pm »

great, I have to try it:)
only we just got the vanila .10
now im shaking and waiting for therapist compatible with .10
The last Splinterz version already have the layout for .10
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slink

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2032 on: May 21, 2012, 04:19:49 pm »

great, I have to try it:)
only we just got the vanila .10
now im shaking and waiting for therapist compatible with .10

dwarf withdrawl syndrome....


The layout for DF 34.10 seems to be identical to the layouts for 34.09

copy and paste the layout for 0.34.09 (in the "DwarfTherapist\etc\memory_layouts\windows" folder) then change these lines:

Spoiler (click to show/hide)

with these

Spoiler (click to show/hide)
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Abysium

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2033 on: May 21, 2012, 04:43:51 pm »

seems so easy its almost a crime to ask:
Change the line in which file Theres probably around twenty here
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Shishimaru

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2034 on: May 21, 2012, 04:57:09 pm »

seems so easy its almost a crime to ask:
Change the line in which file Theres probably around twenty here

1. copy the file "v0.34.09_graphics.ini" in the (in the "DwarfTherapist\etc\memory_layouts\windows" folder)
2. paste it in the same folder
3. rename this new file as "v0.34.10_graphics.ini"
4. open the file "v0.34.10_graphics.ini" and change the first lines with these:
Code: [Select]
[info]
checksum=0x4fba073a
version_name=v0.34.10 (graphics)
complete=true

or you can download the last Splinterz version of DT, it has the layouts for the 34.10

http://code.google.com/r/splintermind-attributes/
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Abysium

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2035 on: May 21, 2012, 05:22:27 pm »

got it
thnx
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GoldenShadow

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2036 on: May 21, 2012, 05:45:54 pm »

Hey splinterz, I have a bug report. I'm using your new version. When i click on the column heading to sort by skill level, some skills don't do anything. The ones I notice are:

Crossbow Making
Hunting
Trapping
Small Animal Dissection
Dyeing
Wood burning
Cheese Maker
Milker
Shearer
Spinner
Fish Cleaner
Fish Dissection
Clothes Making
Pottery
Glazing
Wax working
Siege Engineering


It seems like the one thing these all have in common is they don't have an associated role in the Role tab.
« Last Edit: May 21, 2012, 05:48:25 pm by GoldenShadow »
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SuicideJunkie

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2037 on: May 21, 2012, 06:18:05 pm »

Hrm.  Maybe I'm going blind, but I can't seem to find Swimmer skill in the list.

I'm trying to dig through an aquifer and that skill is somewhat important here :)
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thistleknot

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2038 on: May 21, 2012, 07:44:29 pm »

Hey splinterz, I have a bug report. I'm using your new version. When i click on the column heading to sort by skill level, some skills don't do anything. The ones I notice are:

Crossbow Making
Hunting
Trapping
Small Animal Dissection
Dyeing
Wood burning
Cheese Maker
Milker
Shearer
Spinner
Fish Cleaner
Fish Dissection
Clothes Making
Pottery
Glazing
Wax working
Siege Engineering


It seems like the one thing these all have in common is they don't have an associated role in the Role tab.

I think it's cuz he copied shish's layouts which was missing these.  You can fix it by dl'ing an earlier version of splinterz branch, and overwriting the .ini with an older... or maybe that will fuck shit up.  you can try a pspad file comparison between the two, I'm about too...

Update:

I take that back... I don't know why there missing.  Guess time to manually put them back in...

Update again:

Yeah, I've had to manually add a bowyer role
« Last Edit: May 21, 2012, 07:56:38 pm by thistleknot »
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Anathema

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Re: Dwarf Therapist (LATEST 0.6.12 5/18/12 see first post)
« Reply #2039 on: May 21, 2012, 10:40:53 pm »

seems so easy its almost a crime to ask:
Change the line in which file Theres probably around twenty here

1. copy the file "v0.34.09_graphics.ini" in the (in the "DwarfTherapist\etc\memory_layouts\windows" folder)
2. paste it in the same folder
3. rename this new file as "v0.34.10_graphics.ini"
4. open the file "v0.34.10_graphics.ini" and change the first lines with these:
Code: [Select]
[info]
checksum=0x4fba073a
version_name=v0.34.10 (graphics)
complete=true

I did this and uploaded Dwarf Therapist for 34.10 to DFFD, for anyone that wants to avoid the hassle of downloading DF 34.09 just to get the config auto-update to edit it to 34.10. It's easy enough to edit 34.09 to work for 34.10, but apparently you can't get the 34.09 config to start with unless you auto-update with the appropriate (now outdated) DF version running? I feel like I'm missing the easy way to update :P
« Last Edit: May 21, 2012, 10:45:25 pm by Anathema »
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