There is a new vehicle hauling labor missing from DT that I don't think can be corrected with an ini upgrade.
The new labor can be added modifiying the game_data.ini and adding a custom gridview based on the labors view.
In the game_data.ini paste these lines after the "Wax working" labor:
74/name = Push/Haul Vehicles
74/id = 73
74/skill = -1
then start DT and copy the "Labors" gridview, edit the new gridview and add the column of the new labor.
If you compile your version of DT you can add the column directly to the default gridview changing the default_gridviews.dtg:
find these lines
3\sets\13\columns\9\name=Animal Hauling
3\sets\13\columns\9\type=LABOR
3\sets\13\columns\9\skill_id=-1
3\sets\13\columns\9\labor_id=8
3\sets\13\columns\10\name=SPACER 1
3\sets\13\columns\10\type=SPACER
3\sets\13\columns\10\width=4
and change them with these:
3\sets\13\columns\9\name=Animal Hauling
3\sets\13\columns\9\type=LABOR
3\sets\13\columns\9\skill_id=-1
3\sets\13\columns\9\labor_id=8
3\sets\13\columns\10\name=Haul/Push Vehicles
3\sets\13\columns\10\type=LABOR
3\sets\13\columns\10\skill_id=-1
3\sets\13\columns\10\labor_id=73
3\sets\13\columns\11\name=SPACER 1
3\sets\13\columns\11\type=SPACER
3\sets\13\columns\11\width=4
I tried modifying the original dtg file, didn't get a push vehicle labororer
I'd use Splinterz version, but I got my own version with some trait id fixes. So...
I guess I have to add it to the .ini?
I even tried
74/name = Push/Haul Vehicles
74/id = 73
74/skill = -1
in the gamedata.ini
what am I doing wrong. I don't see a labor (when I try to add one to my custom gridview) called Push anything, or Vehicle anything, or Haul anything. I do have Item Hauling (but that's a skill). Is that it?