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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 864136 times)

Darnis

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1935 on: May 14, 2012, 02:44:54 pm »

AWWWWWWWWWWWWWWWWWW YEAAAAAAAAAAAAAAAAAAAAA

Splinterz you are the MAN. Thank you thank you thank you thank you thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
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uggi

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1936 on: May 14, 2012, 03:01:30 pm »

Built the latest Linux versions of both vanilla DT and Splinterz's build. Vanilla runs but it can't find all the vectors needed (for 0.34.08), Splinterz's version crashes immediately and gives some warnings too:
Code: [Select]
warning: the debug information found in "/usr/lib/debug//usr/lib/libxml2.so.2.7.8" does not match "/usr/lib/libxml2.so.2" (CRC mismatch).

warning: the debug information found in "/usr/lib/debug/usr/lib/libxml2.so.2.7.8" does not match "/usr/lib/libxml2.so.2" (CRC mismatch).

And the very long crash report:
Spoiler (click to show/hide)
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notfood

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1937 on: May 14, 2012, 03:12:31 pm »

Linux's... version... offsets... I am sorry, I can't live without the magic. Once you have used it, it's impossible to go back to the old ways. Dark magic, indeed.
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greenskye

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1938 on: May 14, 2012, 03:34:37 pm »

Thanks for all your hard work, can't wait for the .08 version!
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DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.12 4/12/12 see first post)
« Reply #1939 on: May 14, 2012, 05:53:51 pm »

v0.34.08 Layouts Updated

Layouts are posted for all 3 operating systems and should download automatically.
Note, this is for vanilla Dwarf Therapist only, see post above for splinterz' release.

Direct Download Links:

Edit: This doesn't include any new jobs/skills. I won't have much time to play this week (*cough*diablo3*cough*) but if someone can put together a save game with a few dwarves doing the new cart-related jobs, I would appreciate it.
« Last Edit: May 14, 2012, 05:56:49 pm by DwarfEngineer »
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Current Dwarf Therapist Maintainer - Tips

slink

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1940 on: May 14, 2012, 06:30:56 pm »

You wonderful man.   ;)

Now I can restart my new fortress from the first spring save, being able to properly manage them.   :D
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thistleknot

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1941 on: May 14, 2012, 06:45:19 pm »

Diablo 3?

An inferior game?

What?

omg...

I saw through diablo 3 in 5 minutes...

Oh well, to each his own.

GoldenShadow

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1942 on: May 14, 2012, 06:49:12 pm »

Dwarf fortress with minecarts is way more entertaining.
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khearn

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1943 on: May 14, 2012, 07:55:48 pm »

Here's a set of linux values that are working for me for splinterz' version:
Spoiler (click to show/hide)
I took the 34.07 values from splinterz and adjusted based on the values DwarfEngineer just posted for linux in the official version. I'm pretty sure of everything down to (and including) the squad_offsets, but the various valid and invalid flags were fairly different between the two versions, so they may be off. So if you start seeing zombies or merchants showing up in your dwarf list, that's probably it. But this at least works for most stuff.

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GoldenShadow

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1944 on: May 14, 2012, 08:54:30 pm »

There is a new vehicle hauling labor missing from DT that I don't think can be corrected with an ini upgrade.
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khearn

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1945 on: May 14, 2012, 09:23:24 pm »

No, but an ini update can at least let us use the old functionality until new code gets written.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

ab9rf

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1946 on: May 14, 2012, 10:42:35 pm »

There is a new vehicle hauling labor missing from DT that I don't think can be corrected with an ini upgrade.
Jobs 227 through 230 are Carve Track, Push Track Vehicle, Place Track Vehicle, and Store Item in Vehicle, respectively.  Adding these to the appropriate place in game_data.ini should be enough to resolve that.  (My copy of game_data.ini has wrong values for a lot of the jobs, but I've never bothered to fix this.)
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HammerDave

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1947 on: May 14, 2012, 11:00:41 pm »

Linux worked great, thanks for the fast update!   8)

If the new jobs are controlled by existing labor preferences, then maybe few or no code changes?  I haven't run through the in-game menus completely to see if anything new popped up.

I checked, "Push/Haul Vehicles" is a new labor preference, so that would be a new column.  The other jobs seem to be controlled by existing choices, but unconfirmed.
« Last Edit: May 14, 2012, 11:10:21 pm by HammerDave »
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notfood

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1948 on: May 15, 2012, 12:20:18 am »

Linux user here.

After wave 3, DwarfTherapist stopped being able to change professions, not sure what happened. The changes don't happen even though Therapist is showing they did.
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Shishimaru

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Re: Dwarf Therapist (LATEST 0.6.12 5/14/12 see first post)
« Reply #1949 on: May 15, 2012, 02:52:30 am »

There is a new vehicle hauling labor missing from DT that I don't think can be corrected with an ini upgrade.

The new labor can be added modifiying the game_data.ini and adding a custom gridview based on the labors view.
In the game_data.ini paste these lines after the "Wax working" labor:

Code: [Select]
74/name = Push/Haul Vehicles
74/id = 73
74/skill = -1

then start DT and copy the "Labors" gridview, edit the new gridview and add the column of the new labor.

If you compile your version of DT you can add the column directly to the default gridview changing the default_gridviews.dtg:
find these lines
Spoiler (click to show/hide)

and change them with these:

Spoiler (click to show/hide)
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